@mike64 said in G40 OOB Mike64 vs JCat GAME 1:
mike-vs-jcat-g40 scramble 97.tsvg
The Mafia is too busy to fly today so no scramble
ALG r5
A 1 art
Rolls: 1@2; Total Hits: 01@2: (4)
D 1 art
Rolls: 1@2; Total Hits: 01@2: (3)
ALG r6+
A 1 art
Rolls: 10@2; Total Hits: 410@2: (1, 5, 2, 6, 3, 6, 6, 4, 2, 1)
D 1 art
Rolls: 10@2; Total Hits: 410@2: (2, 5, 2, 6, 6, 1, 3, 2, 3, 6)
first to hit
alg cwlo 1 inf, 1 art (not taken though)
TUN
A 1 inf, 1 art
Rolls: 2@2; Total Hits: 02@2: (3, 5)
D 1 tank
Rolls: 1@3; Total Hits: 01@3: (6)
TUN r2
A 1 inf, 1 art
Rolls: 2@2; Total Hits: 02@2: (4, 5)
D 1 tank
Rolls: 1@3; Total Hits: 11@3: (1)
TUN r3+
A 1 art
Rolls: 10@2; Total Hits: 410@2: (2, 3, 6, 4, 2, 2, 3, 1, 3, 3)
D 1 tank
Rolls: 10@3; Total Hits: 410@3: (3, 5, 5, 1, 2, 4, 2, 4, 5, 5)
first to hit
tun cwlo 1 inf, 1 art (not taken)
lib twol
VEN
A 4 inf, 1 fig, 1 tact
Rolls: 4@1 1@3 1@4; Total Hits: 14@1: (6, 1, 5, 5)1@3: (6)1@4: (6)
D 2 inf
Rolls: 2@2; Total Hits: 02@2: (3, 4)
VEN r2
A 4 inf, 1 fig, 1 tact
Rolls: 4@1 1@3 1@4; Total Hits: 14@1: (6, 5, 3, 2)1@3: (5)1@4: (2)
D 1 inf
Rolls: 1@2; Total Hits: 01@2: (5)
ven twol
NCM:
1 fig, 1 tact ven >> bra
2 dest, 1 cru, 1 bsh, 1 carrier SZ91 >> SZ96
1 fig, 1 tact gib >> SZ96
1 fig uk >> gib
Mobilize:
2 inf, 1 art, 2 strat uk
Collect 30 + 5 = 35 IPC
ANZAC 10
Buy (38/38)
2 trans
2 inf
2 art
1 fig
CM:
CPR
1 inf, 1 art eth load trans SZ76 >> SZ80 unload cpr
EPR
1 mech load trans SZ76 >> SZ80 unload epr
BSO
1 art eth
ARG
2 inf, 2 art que load 2x trans SZ54 >> SZ66 unload arg
2 inf, 1 art, 1 tank load 2x trans SZ62 >> SZ66 unload arg
cpr, epr, bso twol
ARG
A 4 inf, 3 art, 1 tank
Rolls: 1@1 6@2 1@3; Total Hits: 41@1: (6)6@2: (3, 3, 2, 1, 4, 1)1@3: (3)
D 4 inf
Rolls: 4@2; Total Hits: 14@2: (5, 6, 2, 5)
arg twlo 1 inf
NCM:
2 fig mal >> SZ80
2 trans SZ76 >> SZ80
2 inf, 1 tank rho >> con
Mobilize:
1 fig mal
1 inf, 1 art que
1 inf, 1 art nsw
1 trans SZ54
1 trans SZ62
Collect 32 + 10 = 42 IPC
Remember to pick an Axis power to take over what’s left of South America.
Germany takes South America. Middleast slipping away fast.
Italy 10
PURCHASE & REPAIR
9 inf
1 art
31 total
COMBAT mOVES
Bryansk (walk in)
4 inf, 2 art from South Ukraine
NONCOMBAT MOVES
North Ukraine
2 armor from South Ukraine
1 tac from Bessarabia
Southern Italy
7 inf from Northen Italy
MOBILIZE UNITS
3 inf in South Ukraine
3 inf in Sputhern Italy
3 inf, 1 art in Northen Italy
COLLECT INCOME
Italy 10 = 15(territories) +5(Gre, Sfr, Egy) +2(Npr) = 22IPCs
no french moves
By the way, do you intend to play on until the Axis capitols are sacked?
I’ll quit if when its obvious USSR can’t fall.
Germany 11
PURCHASE & REPAIR
3 tac
1 armor
2 mech
1 AA
2 inf
58 total
COMBAT MOVES
Karelia & Finland (blitz)
1 mech, 1 armor from Novgorod
Smolensk (walk in)
1 inf from Belarus
NONCOMBAT mOVES
Yugoslavia
6 ins, 6 art from northern Italy
Southern france
4 inf from france
Belarus
2 armor from Novgorod
Bryansk
2 AA, 20 inf, 10 art from North Ukraine
2 inf from Belarus
7 mechfrom Novgorod
North Ukraine
10 art from Bessarabia
10 mech from Romania
11 armor, 3 fig, 2 tac, 1 Bmb from Hungary
Transjordan
8 inf, 1 art from Egypt
MOBILIZE UNITS
3 tac in Novgorod
1 armor, 2 mech in Romania
1 AA, 2 inf in Egypt
COLLECT INCOME
Germany11 = 54(territories) +5(Egy) +5(Nov) -3(convoy z93) = 61IPCs
Ok doke. Hope I didn’t offend by asking. I am sure some people play to the actual Allied victory conditions, but clearly even just taking Toyko would take many turns of buildup.
USSR 11
Buy (38/38)
repair 9 damage to RUS major IC
7 inf
2 art
CM:
BRY
27 inf, 16 art ros
14 inf, 5 art rus
3 tank, 7 fig vol
8 tank cau
ARCH
1 inf volo
KAZ
1 inf novo
2 inf, 1 art kaz
TURK
1 inf cau
BRY
aa fire
Rolls: 6@1; Total Hits: 36@1: (2, 1, 5, 2, 1, 1)
good shooting
BRY
A 41 inf, 21 art, 11 tank, 4 fig
Rolls: 20@1 42@2 15@3; Total Hits: 2320@1: (1, 5, 6, 1, 5, 2, 6, 3, 3, 1, 3, 5, 6, 6, 1, 1, 5, 4, 3, 1)42@2: (5, 5, 3, 2, 3, 2, 6, 6, 2, 6, 3, 3, 4, 3, 3, 2, 4, 3, 5, 1, 4, 1, 5, 3, 1, 6, 3, 5, 4, 6, 5, 2, 4, 2, 4, 6, 3, 3, 6, 5, 3, 3)15@3: (2, 6, 6, 5, 2, 4, 1, 6, 4, 5, 1, 3, 1, 1, 3)
D 26 inf, 12 art, 7 mech, 2 aa gun
Rolls: 45@2; Total Hits: 1645@2: (4, 6, 6, 3, 5, 2, 1, 6, 5, 1, 3, 2, 6, 2, 4, 3, 3, 3, 2, 1, 5, 5, 2, 5, 3, 6, 5, 6, 1, 6, 2, 5, 5, 1, 2, 3, 2, 2, 3, 1, 3, 5, 2, 3, 6)