tv time with wife. away for a few hours.
Wheatbeer (axis) vs vance (allies) G40 A3
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Alrighty sir. This is our first try with Alpha+2 setup except with Alpha+3 AA guns (setup and AArules), as well as Neutral Blocks (Wheatbeer et al.) and Government in Exile (Vance et al.).
First off, I am stating that I think Government in Exile makes sealion even more not worth than before, so no dice on the sealion. Let’s see what happens.
Germany 1
PURCHASE & REPAIR
1 Major IC
30 totalCOMBAT MOVES
Finland (4 inf)
1 inf from Norway activate friendly neutralBulgaria (4 inf)
1 inf from Romania activate friendly neutralz112 (2 cruisers)
1 sub from z124
1 cruiser, 1 battleship from z113
1 fig from Norway
a
Rolls: 1@2, 2@3, 1@4; Total Hits: 41@2,: (1)2@3,: (2, 1)1@4: (3)
d
Rolls: 2@3; Total Hits: 02@3: (6, 5)z106 (1 destroyer, 1 transport)
1 sub from z118
1 sub from z117
a
Rolls: 2@2; Total Hits: 02@2: (6, 6)
d
Rolls: 1@2; Total Hits: 01@2: (4)z91 (1 cruiser)
1 sub from z103
first strike
Rolls: 1@2; Total Hits: 01@2: (6)South France (1 inf, 1 art)
2 mech from West Germany
2 armor from Southern Germany
a
Rolls: 2@1, 2@3; Total Hits: 12@1,: (6, 6)2@3: (1, 4)
d
Rolls: 2@2; Total Hits: 02@2: (4, 4)yugoslavia (5inf)
6 inf, 2 art from Southern Germany
1 armor from Hungary
1 inf, 1 armor from Romania
1 armor from Poland
a
Rolls: 7@1, 4@2, 3@3; Total Hits: 67@1,: (4, 2, 3, 1, 1, 6, 5)4@2,: (4, 5, 5, 1)3@3: (3, 1, 2)
d
Rolls: 5@2; Total Hits: 25@2: (6, 1, 4, 1, 4)France (7inf, 2art, 2armor, 1fig)
4 inf, 2 art, 3 armor from Holland
3 inf, 1 art, 2 mech from West Germany
1 tac from Germany
1 tac from Poland
1 fig from Hungary
a
Rolls: 6@1, 6@2, 4@3, 2@4; Total Hits: 66@1,: (4, 5, 3, 4, 2, 3)6@2,: (3, 2, 4, 1, 6, 1)4@3,: (4, 2, 4, 5)2@4: (3, 3)
d
Rolls: 8@2, 2@3, 1@4; Total Hits: 58@2,: (3, 6, 2, 2, 1, 5, 2, 3)2@3,: (5, 3)1@4: (6)z110 (1 cruiser, 1 battleship)
1 sub from z108
1 Bmb from Germany
1 fig from Holland
2 fig, 3 tac from West Germany-
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- SCRAMBLE ORDERS? - - -
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Oops forgot the French AA
fighter
Rolls: 1@1; Total Hits: 11@1: (1)
tacs
Rolls: 2@1; Total Hits: 02@1: (5, 5) -
z106 2
a
Rolls: 2@2; Total Hits: 02@2: (3, 3)
d
Rolls: 1@2; Total Hits: 01@2: (6)z91
d
Rolls: 1@3; Total Hits: 11@3: (1)South France 2
a
Rolls: 2@1, 2@3; Total Hits: 12@1,: (5, 3)2@3: (2, 6)
d
Rolls: 1@2; Total Hits: 01@2: (4)France
I lost 1 fig to AA, assume 1 of my hits at 3 was from that fighter so 5 hits.
I lose 5 inf
you lose 1 AA, 4 inf
a
Rolls: 1@1, 6@2, 3@3, 2@4; Total Hits: 31@1,: (2)6@2,: (1, 4, 1, 6, 4, 4)3@3,: (4, 6, 4)2@4: (4, 6)
d
Rolls: 4@2, 2@3, 1@4; Total Hits: 34@2,: (3, 1, 1, 3)2@3,: (6, 4)1@4: (3) -
I think I owe you 2 rolls for the UK inf I neglected in france
d
Rolls: 1@2; Total Hits: 01@2: (4) -
z106 3
a
Rolls: 2@2; Total Hits: 22@2: (1, 2)
d
Rolls: 1@2; Total Hits: 01@2: (4)France 3
I lose 2 inf, 1 mech
you lose 3 inf
a
Rolls: 4@2, 3@3, 2@4; Total Hits: 64@2,: (2, 3, 6, 2)3@3,: (2, 6, 2)2@4: (4, 2)
d
Rolls: 2@2, 2@3, 1@4; Total Hits: 42@2,: (5, 1)2@3,: (1, 2)1@4: (3) -
Waiting on scramble orders for z110 no rush
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No scramble.
Which neutral block rules we using? (I’ll test any version)
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Personally I am partial to this one:
Simplified Collaborative Neutral Rules
A. An attack by any Axis power upon any territory within a Neutral Block will result in all territories and armies within that Block immediately joining whichever Allied power the Allied player chooses. An attack by any Allied power upon any territory within a Neutral Block will result in all territories and armies within that Block immediately joining whichever Axis power the Axis player chooses. The six Neutral Blocks are:
1. South America (VEN, COL, ECU, PER, BOL, PAR, CHI, ARG, URG)
2. Iberia & Africa (SPA, POR, ANG, MOZ, RDO, PRG, SIE, LIB)
3. Islamic (TURK, SAUD, AFG)
4. Mongolia (OLG, DZA, TSA, CMO, ULA, BUY)
5. Sweden (SWE)
6. Switzerland (SWI)B. The United States Continental NO is now called the World Trade NO. If the United States attacks any strict neutral, it may never again collect this NO.
C. An attack by an Axis power on any strict neutral territory while the USA and/or USSR are not yet at war will result in USA and USSR immediately joining the Allies.
I would like to also add this to it if you don’t mind:
D. If an axis power attacks Turkey when it is a strict neutral, the Soviet Union preemptively destroys oil production facilities in Azerbaijan, and Germany may never again collect the 5IPC NO for Caucasus oil.z110
a
Rolls: 1@2, 3@3, 4@4; Total Hits: 31@2,: (3)3@3,: (1, 4, 4)4@4: (5, 4, 6, 4)
d
Rolls: 1@3, 1@4; Total Hits: 11@3,: (2)1@4: (6) -
NONCOMBAT MOVES
France
3 AA from West GermanySouthern Italy
1 fig from battle in z112
1 tac from abttle of FranceWest Germany
1 tac from battle of France
6 inf from Germany
3 fig, 3 tac, 1 Bmb from battle in z110Norway
2 inf from Germany via tt z113Romania
2 inf from HungaryHungary
3 inf from Poland
3 AA, 3 inf, 3 art from GermanyMOBILIZE UNITS
1 Major IC in RomaniaCOLLECT INCOME
Germany1 = 42(territories) + 5(USSR nonagg) +5(Sweden iron) -2(convoy raid z93) + 19(France plunder) = 69IPCs -
USSR1
Buy (37/37)
7 inf
4 artNCM:
1 sub SZ127 >> SZ125
6 inf bury >> yak
6 inf, 2 aa gun sak >> bury
6 inf amu >> bury
2 inf epl >> nukr
2 inf bes >> nukr
3 inf sukr >> nukr
3 inf bal >> bel
6 inf, 1 art, 2 aa gun nov >> bel
3 inf vyb >> nov
2 inf kar >> nov
1 inf arch >> bel
1 inf, 1 mech, 1 tank, 2 aa gun rus >> bry
1 art rus >> volo
1 mech, 1 tank vol >> bry
2 inf cau >> ros
1 fig, 1 tact rus >> novMobilize:
2 inf, 1 art nov
2 inf, 1 art sukr
2 art rus
3 inf volCollect 37 IPC
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I am cool with adding D.
Just so you know, I had to add an aa gun to NOV.
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Yeah I went back to the alpha 2 map and ran around adding AA guns everywhere. I thought I got them all.
Japan 1
PURCHASE & REPAIR
3 transports
1 art
save 1
26 totalCOMBAT MOVES
Chahar (walk in)
1 inf from JeholAnhwe (walk in)
1 mech from Manchuria
1 inf from Jehol
3 inf from Shangtung
3 inf from KiangsuYunnan (4 inf)
3 inf, 1 art from Kwangsi
1 fig, 1 tac from Kiangsu
2 Bmb from Japan
a
Rolls: 2@1, 2@2, 1@3, 3@4; Total Hits: 32@1,: (4, 3)2@2,: (6, 3)1@3,: (6)3@4: (2, 3, 2)
d
Rolls: 4@2; Total Hits: 14@2: (6, 2, 6, 6)Hunan (2 inf)
3 inf, 1 art from Kiangsi
2 fig, 2 tac from manchuria
1 fig from formosa
a
Rolls: 2@1, 3@3, 2@4; Total Hits: 02@1,: (2, 4)3@3,: (5, 6, 6)2@4: (6, 6)
d
Rolls: 2@2; Total Hits: 02@2: (4, 5) -
Yunnan 2
a
Rolls: 1@1, 2@2, 1@3, 3@4; Total Hits: 31@1,: (2)2@2,: (4, 4)1@3,: (5)3@4: (4, 2, 2)
d
Rolls: 1@2; Total Hits: 01@2: (3)Hunan 2
a
Rolls: 2@1, 3@3, 2@4; Total Hits: 32@1,: (5, 3)3@3,: (2, 5, 3)2@4: (6, 3)
d
Rolls: 2@2; Total Hits: 02@2: (5, 6) -
NONCOMBAT MOVES
Kwangsi
1 fig, 1 tac, 2 Bmb from battle of Yunnan
3 fig, 2 tac from hunnan
2 tac from japan
1 fig from Okinawa
1 fig from z33
2 fig from z6
1 inf from Korea; 1 armor from Japan via tt z6 to z36
1 inf from Okinawa, 1 art from Manchuria via tt z19 to z36Kiangsi
1 inf from Manchuria, 1 art from Jehol via tt z20 o z19 to z20Korea
1 AA, 3 inf from ManchuriaJehol
2 inf from Manchuria
1 art from Shantungz36
1 carrier, 1 tac from z33
1 sub, 1 destroyer, 1 battleship from z19
1 cruiser from z20
1 sub, 1 cruiser, 1 battleship, 2 carriers, 2 tac from z6
1 fig from Korea
2 fig from japanz6
1 destroyer from z33MOBILIZE UNITS
1 art in Japan
3 transports in z6COLLECT INCOME
Japan1 = 30(territories) +10(US nonagg) +1 saved = 41IPCs -
US1
Buy (52/52)
2 carrier
1 bshCM:
noneNCM:
1 dest, 1 cru, 1 carrier, 1 fig, 1 tact, 1 bsh SZ10 >> SZ26
1 inf, 1 art wus load trans SZ10 >> SZ26
1 fig wus >> SZ26
1 sub, 1 dest SZ35 >> SZ49
1 inf, 1 art eus load trans SZ101 >> SZ11
1 cru SZ101 >> SZ11
1 strat cus >> haw
1 fig eus >> wus
3 mech, 1 tank cus >> wusMobilize:
2 carrier, 1 bsh SZ10Collect 52 IPC
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China 1
Buy (12/12)
4 infCM:
YUN
2 inf kwe
2 inf, 1 fig sze -
YUN
A 4 inf, 1 fig
Rolls: 4@1 1@3; Total Hits: 14@1: (5, 6, 3, 2)1@3: (3)D 2 inf, 1 art
Rolls: 3@2; Total Hits: 13@2: (4, 2, 4) -
YUN r2
A 3 inf, 1 fig
Rolls: 3@1 1@3; Total Hits: 03@1: (3, 6, 5)1@3: (4)D 1 inf, 1 art
Rolls: 2@2; Total Hits: 12@2: (6, 2) -
YUN r3
A 2 inf, 1 fig
Rolls: 2@1 1@3; Total Hits: 02@1: (6, 2)1@3: (5)D 1 inf, 1 art
Rolls: 2@2; Total Hits: 12@2: (1, 3) -
ouch, well, retreat
NCM:
3 inf sze >> she
2 inf sui >> she
1 fig yun >> sheMobilize:
4 inf sheCollect 8 IPC





