@mike64 no
Wheatbeer (axis) vs vance (allies) G40 A3
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I agree the war’s over. I might roll the battle for Moscow for the sake of curiosity. But I see no way for the Allies to stop Axis victory if Moscow falls (which is highly likely).
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RUS
aa fire
Rolls: 3@1; Total Hits: 03@1: (6, 5, 6) -
OK that sounds good. Thanks for the game!
AXIS WIN.
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RUS cont.
A 16 inf, 6 mech, 5 art, 12 tank, 2 fig, 5 tact, 2 strat
Rolls: 17@1 10@2 14@3 7@4; Total Hits: 1717@1: (2, 6, 3, 2, 5, 3, 4, 2, 6, 4, 2, 1, 4, 5, 3, 2, 5)10@2: (4, 5, 2, 2, 5, 4, 4, 4, 3, 1)14@3: (4, 6, 1, 4, 2, 1, 1, 4, 5, 3, 1, 1, 3, 4)7@4: (2, 4, 2, 1, 6, 3, 5)D 18 inf, 1 mech, 12 art, 1 tank, 1 aa gun
Rolls: 31@2 1@3; Total Hits: 1131@2: (3, 1, 1, 5, 6, 4, 2, 4, 1, 3, 2, 1, 3, 5, 2, 3, 5, 6, 2, 2, 6, 2, 5, 4, 4, 3, 6, 4, 2, 3, 3)1@3: (5) -
RUS r2
A 5 inf, 6 mech, 5 art, 12 tank, 2 fig, 5 tact, 2 strat
Rolls: 6@1 10@2 14@3 7@4; Total Hits: 166@1: (6, 4, 6, 3, 2, 2)10@2: (2, 2, 4, 3, 1, 4, 1, 6, 4, 6)14@3: (6, 5, 5, 4, 1, 2, 4, 1, 1, 2, 5, 4, 3, 3)7@4: (1, 2, 1, 6, 5, 2, 2)D 1 inf, 1 mech, 12 art, 1 tank, 1 aa gun
Rolls: 14@2 1@3; Total Hits: 214@2: (6, 4, 5, 3, 4, 3, 3, 3, 6, 3, 3, 5, 1, 1)1@3: (6) -
I forgot the aa gun, 1 more inf roll for USSR
Rolls: 1@2; Total Hits: 01@2: (6) -
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Would you be interested in playing a game using the Neutral blocks, Gov’t in Exile, and alpha 3 AA guns?
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Sure, but I am going to be out of town for the holiday. Maybe start sometime next week. Did you want to switch sides or give Allies another go?
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How about if I try axis this time? If that’s OK with you, I can do G1 and then leave it til next week. Happy thanksgiving.
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Sure you can post a G1, might not be able to issue scramble orders in a timely way though. I will try to check the forums again tomorrow at some point.
Happy Thanksgiving too :-)
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Alrighty sir. This is our first try with Alpha+2 setup except with Alpha+3 AA guns (setup and AArules), as well as Neutral Blocks (Wheatbeer et al.) and Government in Exile (Vance et al.).
First off, I am stating that I think Government in Exile makes sealion even more not worth than before, so no dice on the sealion. Let’s see what happens.
Germany 1
PURCHASE & REPAIR
1 Major IC
30 totalCOMBAT MOVES
Finland (4 inf)
1 inf from Norway activate friendly neutralBulgaria (4 inf)
1 inf from Romania activate friendly neutralz112 (2 cruisers)
1 sub from z124
1 cruiser, 1 battleship from z113
1 fig from Norway
a
Rolls: 1@2, 2@3, 1@4; Total Hits: 41@2,: (1)2@3,: (2, 1)1@4: (3)
d
Rolls: 2@3; Total Hits: 02@3: (6, 5)z106 (1 destroyer, 1 transport)
1 sub from z118
1 sub from z117
a
Rolls: 2@2; Total Hits: 02@2: (6, 6)
d
Rolls: 1@2; Total Hits: 01@2: (4)z91 (1 cruiser)
1 sub from z103
first strike
Rolls: 1@2; Total Hits: 01@2: (6)South France (1 inf, 1 art)
2 mech from West Germany
2 armor from Southern Germany
a
Rolls: 2@1, 2@3; Total Hits: 12@1,: (6, 6)2@3: (1, 4)
d
Rolls: 2@2; Total Hits: 02@2: (4, 4)yugoslavia (5inf)
6 inf, 2 art from Southern Germany
1 armor from Hungary
1 inf, 1 armor from Romania
1 armor from Poland
a
Rolls: 7@1, 4@2, 3@3; Total Hits: 67@1,: (4, 2, 3, 1, 1, 6, 5)4@2,: (4, 5, 5, 1)3@3: (3, 1, 2)
d
Rolls: 5@2; Total Hits: 25@2: (6, 1, 4, 1, 4)France (7inf, 2art, 2armor, 1fig)
4 inf, 2 art, 3 armor from Holland
3 inf, 1 art, 2 mech from West Germany
1 tac from Germany
1 tac from Poland
1 fig from Hungary
a
Rolls: 6@1, 6@2, 4@3, 2@4; Total Hits: 66@1,: (4, 5, 3, 4, 2, 3)6@2,: (3, 2, 4, 1, 6, 1)4@3,: (4, 2, 4, 5)2@4: (3, 3)
d
Rolls: 8@2, 2@3, 1@4; Total Hits: 58@2,: (3, 6, 2, 2, 1, 5, 2, 3)2@3,: (5, 3)1@4: (6)z110 (1 cruiser, 1 battleship)
1 sub from z108
1 Bmb from Germany
1 fig from Holland
2 fig, 3 tac from West Germany-
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- SCRAMBLE ORDERS? - - -
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Oops forgot the French AA
fighter
Rolls: 1@1; Total Hits: 11@1: (1)
tacs
Rolls: 2@1; Total Hits: 02@1: (5, 5) -
z106 2
a
Rolls: 2@2; Total Hits: 02@2: (3, 3)
d
Rolls: 1@2; Total Hits: 01@2: (6)z91
d
Rolls: 1@3; Total Hits: 11@3: (1)South France 2
a
Rolls: 2@1, 2@3; Total Hits: 12@1,: (5, 3)2@3: (2, 6)
d
Rolls: 1@2; Total Hits: 01@2: (4)France
I lost 1 fig to AA, assume 1 of my hits at 3 was from that fighter so 5 hits.
I lose 5 inf
you lose 1 AA, 4 inf
a
Rolls: 1@1, 6@2, 3@3, 2@4; Total Hits: 31@1,: (2)6@2,: (1, 4, 1, 6, 4, 4)3@3,: (4, 6, 4)2@4: (4, 6)
d
Rolls: 4@2, 2@3, 1@4; Total Hits: 34@2,: (3, 1, 1, 3)2@3,: (6, 4)1@4: (3) -
I think I owe you 2 rolls for the UK inf I neglected in france
d
Rolls: 1@2; Total Hits: 01@2: (4) -
z106 3
a
Rolls: 2@2; Total Hits: 22@2: (1, 2)
d
Rolls: 1@2; Total Hits: 01@2: (4)France 3
I lose 2 inf, 1 mech
you lose 3 inf
a
Rolls: 4@2, 3@3, 2@4; Total Hits: 64@2,: (2, 3, 6, 2)3@3,: (2, 6, 2)2@4: (4, 2)
d
Rolls: 2@2, 2@3, 1@4; Total Hits: 42@2,: (5, 1)2@3,: (1, 2)1@4: (3) -
Waiting on scramble orders for z110 no rush
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No scramble.
Which neutral block rules we using? (I’ll test any version)
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Personally I am partial to this one:
Simplified Collaborative Neutral Rules
A. An attack by any Axis power upon any territory within a Neutral Block will result in all territories and armies within that Block immediately joining whichever Allied power the Allied player chooses. An attack by any Allied power upon any territory within a Neutral Block will result in all territories and armies within that Block immediately joining whichever Axis power the Axis player chooses. The six Neutral Blocks are:
1. South America (VEN, COL, ECU, PER, BOL, PAR, CHI, ARG, URG)
2. Iberia & Africa (SPA, POR, ANG, MOZ, RDO, PRG, SIE, LIB)
3. Islamic (TURK, SAUD, AFG)
4. Mongolia (OLG, DZA, TSA, CMO, ULA, BUY)
5. Sweden (SWE)
6. Switzerland (SWI)B. The United States Continental NO is now called the World Trade NO. If the United States attacks any strict neutral, it may never again collect this NO.
C. An attack by an Axis power on any strict neutral territory while the USA and/or USSR are not yet at war will result in USA and USSR immediately joining the Allies.
I would like to also add this to it if you don’t mind:
D. If an axis power attacks Turkey when it is a strict neutral, the Soviet Union preemptively destroys oil production facilities in Azerbaijan, and Germany may never again collect the 5IPC NO for Caucasus oil.z110
a
Rolls: 1@2, 3@3, 4@4; Total Hits: 31@2,: (3)3@3,: (1, 4, 4)4@4: (5, 4, 6, 4)
d
Rolls: 1@3, 1@4; Total Hits: 11@3,: (2)1@4: (6)





