@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
syr, trj twol
SUD
A 3 art, 2 fig, 1 strat
Rolls: 3@2 2@3 1@4; Total Hits: 03@2: (6, 5, 5)2@3: (5, 6)1@4: (5)
D 1 inf, 1 art
Rolls: 2@2; Total Hits: 12@2: (4, 1)
SUD r2
A 2 art, 2 fig, 1 strat
Rolls: 2@2 2@3 1@4; Total Hits: 22@2: (6, 5)2@3: (6, 3)1@4: (1)
D 1 inf, 1 art
Rolls: 2@2; Total Hits: 12@2: (2, 6)
sud twlo 2 inf
NCM:
2 fig, 1 strat sud >> egy
3 fig sita >> egy
1 tank egy >> irq (activate 3 inf)
1 trans SZ98 >> SZ99 load 2 inf gre >> SZ98 unload egy
3 trans SZ98 >> SZ97
1 tank pol >> nov
Mobilize:
3 inf nita
1 airbase egy
1 minor IC egy
Collect 24 + 17 (NOs) = 41 IPC
OK no mistakes this time.
ANZAC 4
PURCHASE & REPAIR
1 cruiser
1 destroyer
1 transport
27 total
COMBAT MOVES
z19 (1 carrier, 2 cruisers, 2 damaged battleships, 2 fig)
1 carrier, 1 destroyer, 1 cruiser, 2 fig from z45
1 fig from z21
a
Rolls: 1@2, 4@3; Total Hits: 01@2,: (4)4@3: (6, 4, 6, 5)
d
Rolls: 1@2, 2@3, 4@4; Total Hits: 51@2,: (6)2@3,: (3, 1)4@4: (5, 4, 1, 2)
I guess that was a mistake. LOL it’s just a game.
a
Rolls: 2@3; Total Hits: 02@3: (6, 5)
d
Rolls: 1@2, 2@3, 4@4; Total Hits: 51@2,: (4)2@3,: (1, 6)4@4: (3, 1, 2, 4)
Dear God,
I am sorry for all the bad things I have done. You can stop punishing me now. I get it.
–Vance
NONCOMBAT MOVES
Guam
1 inf, 1 art from Dutch New Guinea via tt z45 to z21.
2 inf from Queensland via tt z54 to z21
New South Wales
1 inf from Queensland
MOBILIZE UNITS
1 transport, 1 destroyer, 1 cruiser in z62
COLLECT INCOME
ANZAC4 = 17(territories) +5(islands NO) -0(convoy damage) = 22IPCs
FRANCE 4
z19 (1 carrier, 2 cruisers, 2 damaged battleships, 2 fig)
1 destroyer
a
Rolls: 1@2; Total Hits: 01@2: (3)
d
Rolls: 1@2, 2@3, 4@4; Total Hits: 21@2,: (4)2@3,: (4, 6)4@4: (3, 5, 5, 1)
Those are some terrible dice.
If you want to reroll SZ19 for the UK (kamikazes and all), I would be fine with that. And then try again with ANZAC.
You had a good strategy and I hate to see it backfire so miserably.
Yeah that was pretty sad. I am hoping to actually take Japan before Russia falls.
OK so I am going to accept my fate for the UK attack but re-run the ANZAC attack because that was just ridiculous. Here goes:
a
Rolls: 1@2, 4@3; Total Hits: 21@2,: (1)4@3: (4, 5, 2, 4)
d
Rolls: 1@2, 2@3, 4@4; Total Hits: 51@2,: (5)2@3,: (2, 1)4@4: (2, 3, 6, 2)
(thanks BTW)
Japan will lose the Carrier and take it’s chances against the French dest. Fighters land in Manchuria.
OK carrier sunk
I lose the carrier, destroyer, cruiser, and 1 fighter
a
Rolls: 2@3; Total Hits: 12@3: (2, 6)
d
Rolls: 2@3, 4@4; Total Hits: 42@3,: (4, 1)4@4: (3, 1, 6, 4)
I am guessing you lose the cruiser.
French destroyer
a
Rolls: 1@2; Total Hits: 01@2: (4)
d
Rolls: 1@3, 2@4; Total Hits: 31@3,: (1)2@4: (4, 1)
OK that was a little better for me. thanks.
No problem. Will do Germany in a minute.
Germany 5
Buy (61/61)
11 inf
7 art
CM:
EVE + URA
1 tank nen blitz through ura to eve
SMO
1 inf arch
BRY
25 inf, 5 art, 4 tank nukr
6 mech, 3 tank, 2 fig, 5 tact, 1 strat epl
1 strat kar
BEL
7 inf, 3 art bal
eve, ura, smo twol
BRY
aa fire
Rolls: 3@1; Total Hits: 03@1: (5, 4, 4)
BRY
A 25 inf, 6 mech, 5 art, 7 tank, 2 fig, 5 tact, 2 strat
Rolls: 26@1 10@2 9@3 7@4; Total Hits: 1226@1: (4, 5, 3, 5, 5, 4, 4, 6, 3, 2, 3, 5, 3, 2, 1, 3, 6, 2, 4, 2, 2, 4, 2, 6, 3, 1)10@2: (5, 5, 3, 5, 5, 6, 3, 1, 4, 2)9@3: (5, 2, 1, 1, 3, 4, 6, 5, 6)7@4: (6, 2, 5, 2, 6, 1, 3)
D 23 inf, 1 aa gun
Rolls: 23@2; Total Hits: 823@2: (3, 2, 3, 6, 3, 1, 4, 5, 5, 3, 4, 2, 4, 2, 4, 2, 4, 5, 2, 6, 2, 2, 5)
BRY r2
A 17 inf, 6 mech, 5 art, 7 tank, 2 fig, 5 tact, 2 strat
Rolls: 18@1 10@2 9@3 7@4; Total Hits: 1718@1: (6, 3, 5, 4, 5, 4, 5, 1, 4, 1, 2, 6, 6, 5, 4, 1, 6, 5)10@2: (3, 2, 1, 2, 5, 1, 1, 1, 3, 4)9@3: (6, 4, 4, 6, 1, 3, 4, 5, 6)7@4: (2, 5, 3, 3, 1, 3, 2)
D 12 inf
Rolls: 12@2; Total Hits: 212@2: (5, 6, 3, 5, 4, 6, 6, 5, 1, 5, 6, 2)
bry twlo 10 inf
BEL
A 7 inf, 3 art
Rolls: 4@1 6@2; Total Hits: 04@1: (2, 4, 6, 6)6@2: (4, 5, 5, 4, 4, 4)
D 1 inf
Rolls: 1@2; Total Hits: 01@2: (5)
BEL r2
A 7 inf, 3 art
Rolls: 4@1 6@2; Total Hits: 24@1: (4, 3, 5, 6)6@2: (3, 1, 5, 4, 5, 2)
D 1 inf
Rolls: 1@2; Total Hits: 01@2: (4)