@JohnnyCat Mike can you post something here when you are done with your turn?
Wheatbeer (axis) vs vance (allies) G40 A3
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YUN r2
A 9 inf, 2 art, 3 fig, 3 tact
Rolls: 7@1 4@2 3@3 3@4; Total Hits: 67@1: (4, 2, 6, 3, 2, 2, 4)4@2: (1, 1, 6, 1)3@3: (2, 4, 5)3@4: (4, 5, 2)D 6 inf
Rolls: 6@2; Total Hits: 16@2: (2, 4, 4, 6, 5, 6) -
bad luck on defense for China
yun twlo 2 inf
fic walk in
I will probably need OOL for SZ36
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SZ36
A 2 sub, 2 dest, 2 cru, 2 bsh, 7 fig, 5 tact, 5 carrier
Rolls: 4@2 2@3 2@4 7@3 5@4; Total Hits: 94@2: (6, 2, 1, 6)2@3: (4, 5)2@4: (5, 5)7@3: (1, 3, 5, 4, 4, 5, 1)5@4: (2, 6, 4, 4, 1)D 2 dest, 3 cru, 3 carrier, 5 fig, 1 tact
Rolls: 2@2 3@3 3@2 5@4 1@3; Total Hits: 52@2: (4, 6)3@3: (1, 4, 4)3@2: (1, 4, 3)5@4: (1, 5, 6, 1, 1)1@3: (6) -
I am taking damage to my 2 bsh and 3 of my carriers.
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I don’t want to assume your OOL since your planes have no safe landing zone if you damage your carriers.
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Can’t they land in french indo china?
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Japan seized it this turn and all combat is simultaneous, I don’t think that is possible.
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The rules say the planes attempts to land occur at the start of NCM before the acting player does his/her NCM.
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*attempt
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“Air units based on a defending carrier must land on the same carrier if possible after the battle. If that carrier is destroyed or damaged in combat, they must try to land on a different friendly carrier in the same sea zone, move one space to a friendly carrier or territory, or be destroyed. This movement occurs during the Noncombat Movement phase, before the acting player makes any noncombat movements” (pg. 29)
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If you thought the planes could land in FIC whether or not Japan invaded FIC, I guess I can cancel my invasion of FIC.
I would point out though, it wouldn’t make any sense for the planes to land during combat since they would then be defending twice, once at sea and once at land.
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OK I see now that you can take FIC (Yikes!). How about if you roll and I will call OOL.
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OK so for that first roll I will lose 2 destroyers, 3 cruisers, 1 carrier, 1 tac, 1 ANZAC fig. That makes 9 I think.
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SZ36
A 2 sub, 2 dest, 2 cru, 2 damaged bsh, 7 fig, 5 tact, 3 damaged carrier, 2 carrier
Rolls: 4@2 2@3 2@4 7@3 5@4; Total Hits: 144@2: (1, 3, 1, 3)2@3: (4, 4)2@4: (2, 6)7@3: (6, 3, 1, 2, 3, 1, 3)5@4: (1, 3, 1, 1, 3)D 2 carrier, 4 fig
Rolls: 2@2 4@4; Total Hits: 22@2: (5, 5)4@4: (2, 5, 6, 3) -
no need for OOL for round 2 … that was overkill
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LOL
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sz36 cwol
2 bsh damaged , 5 carrier damaged -
NCM:
4 fig, 2 tact SZ36 >> kwa
3 fig, 3 tact SZ36 >> ksi
3 fig, 3 tact yun >> ksi
1 dest SZ6 >> SZ36
1 aa gun kwe >> yun
2 mech, 1 tank ksu >> yun
1 strat sik >> kwaMobilize:
2 sub, 1 dest SZ19
2 inf, 2 fig japCollect 51 IPC
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….and I can’t even remember why I staged everything off Wake instead of Midway.
USA 4
PURCHASE & REPAIR
6 Bmb
save 5
77 totalCOMBAT MOVES
SBR Japan
4 Bmb from Western US
1 Bmb from Wake
AA
Rolls: 5@1; Total Hits: 25@1: (5, 1, 3, 5, 1)Iwo Jima (1 inf)
6 inf, 3 art, 1 mech, 2 armor from Wake via 6tt z31 to z17
bombard with 4 carriers, 1 battleship
bombard
Rolls: 4@3, 1@4; Total Hits: 24@3,: (1, 4, 6, 5)1@4: (1)
a
Rolls: 2@1, 6@2, 2@3; Total Hits: 32@1,: (6, 4)6@2,: (5, 5, 2, 3, 3, 6)2@3: (1, 1)
d
Rolls: 1@2; Total Hits: 01@2: (6)z36 revenge
1 sub from z45
a
Rolls: 1@2; Total Hits: 11@2: (2)
d
Rolls: 2@1, 3@2, 7@2, 2@4; Total Hits: 62@1,: (2, 5)3@2,: (6, 5, 5)7@2,: (2, 1, 2, 4, 5, 3, 1)2@4: (3, 4) -
I was a little confused. But even at Midway, I would have blocked SZ16 unless you built a naval base.





