@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseJerc (Axis) vs. BBB (Allies), A3
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I’m afraid we must start fresh, as I would certainly allocate one or more kamikazes to your cruiser and perhaps your destroyer in this battle. I’ll be careful to remind you of potential kamikaze situations in the future.
If you’d like to forgoe the attack with this in mind, please feel free. If not, I can quickly get them out of the way.
Thank you for waiting for my hit allocation; I would certainly chose whatever allocation maximizes the chances of my transports surviving.
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I’m afraid we must start fresh, as I would certainly allocate one or more kamikazes to your cruiser and perhaps your destroyer in this battle. I’ll be careful to remind you of potential kamikaze situations in the future.
If you’d like to forgoe the attack with this in mind, please feel free. If not, I can quickly get them out of the way.
Thank you for waiting for my hit allocation; I would certainly chose whatever allocation maximizes the chances of my transports surviving.
Shoot! I so forgot about Kamikaze’s… I focus on new rules of Alpha3 and lost it. Well, it’s my bad, so it’s yours to pick. I recall (cancel) the whole attack or launch any kamikazes you want.
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I have no problem with you recalling the attack. We both save some units!
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COMBAT MOVES
NoneNON COMBAT MOVES
EUS > BRA : Art via Tr z101 - recruit 3 Inf
EUS > GIB : Ftr
CUS > LON : SB
z10 > z26 : BB, AC, CR, DD, Ftr, Tac
WUS > HAW : Ftr, Inf+Art via Tr z10
z26 > z10 : Tr
z101> z91 : Cr
EUS > CUS : Inf, 2AAPLACES NEW UNITS
z10 : DD, AC, BB, SubCOLLECT : 52 + 20(NO) + 2saved = 74
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I apologize if this comment is unnecessary, but I want to make sure you’re aware there is no longer an airbase in GIB (ie. no scramble).
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I apologize if this comment is unnecessary, but I want to make sure you’re aware there is no longer an airbase in GIB (ie. no scramble).
I never saw an comment of yours being unneccessary! :-)
It’s a good comment, I indeed overlooked the absence of the airbase in A3… but I’m good with that move still -
CHINA 1 - Fight back for the road.
PURCHASES (12)
4Inf = 12, save 0COMBAT MOVES
#1 Yunnan (3Inf, Art)
SZE : 6Inf, Ftr land in SHE
KWE : 2Inf#2 Chahar (Inf)
SUI : 2Inf -
#1 Yunnan
ATT : 8Inf, Ftr
Rolls: 8@1 1@3; Total Hits: 38@1: (1, 1, 5, 3, 5, 5, 2, 4)1@3: (3)
DEF : 3Inf, Art
Rolls: 4@2; Total Hits: 34@2: (2, 2, 1, 6)
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#1 Yunnan - Round 2
ATT : 5Inf, Ftr
Rolls: 5@1 1@3; Total Hits: 15@1: (6, 2, 3, 1, 5)1@3: (5)
DEF : Art
Rolls: 1@2; Total Hits: 01@2: (5)
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#1 Yunnan
TWL : 3Inf#2 Chahar
ATT : 2Inf
Rolls: 2@1; Total Hits: 02@1: (6, 5)
DEF : Inf
Rolls: 1@2; Total Hits: 01@2: (4)
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#2 Chahar - Round 2
ATT : 2Inf
Rolls: 2@1; Total Hits: 02@1: (2, 5)
DEF : Inf
Rolls: 1@2; Total Hits: 11@2: (1)
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#2 Chahar
Retreat after loosing InfNON COMBAT MOVES
NonePLACES NEW UNITS
SHE : 4InfCOLLECT : 9 + 6NO + 0Saved = 15
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UK 1 - Entrenching in London
PURCHASES
London(28) : 9Inf(27) = 27, save 1
Calcutta(17) : Art(4) + 4Inf(12) = 16 save 1COMBAT MOVES
#1 z106 (Sub)
z109: DD
z91 : Cr#2 z96 (DD, Tr)
z98 : Tac, land on AC z92
MAL : Ftr, land in GIB
GIB : Ftr, land on AC z92#3 Paris - Bombrun
No interceptors
ENG : SB, returns#4 French Indo China
IND : Inf, Art via Tr z39
BUR : Ftr, returns
IND : Ftr+Tac, land in BUR -
#1 z106
ATT : DD, Cr
Rolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (5)
DEF : Sub
Rolls: 1@1; Total Hits: 01@1: (4)
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#1 z106 - Round2
ATT : DD, Cr
Rolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (4)
DEF : Sub
Rolls: 1@1; Total Hits: 01@1: (2)
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#1 z106 - Round 3
ATT : DD, Cr
Rolls: 1@2 1@3; Total Hits: 11@2: (1)1@3: (5)
DEF : Sub
Rolls: 1@1; Total Hits: 01@1: (6)
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#1 z106
CWOL#2 z96
ATT : 2Ftr, Tac
Rolls: 2@3 1@4; Total Hits: 02@3: (4, 4)1@4: (5)
DEF : DD
Rolls: 1@2; Total Hits: 01@2: (5)
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Kinna feel I’m having problems with my attacks… luckly, you don’t hit neither.
#2 z96
ATT : 2Ftr, Tac
Rolls: 2@3 1@4; Total Hits: 12@3: (6, 4)1@4: (2)
DEF : DD
Rolls: 1@2; Total Hits: 01@2: (3)
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#2 z96
CWOL#3 Paris - Bombrun
AA
Rolls: 1@1; Total Hits: 01@1: (4)
Bombing
Rolling 1d6:
(4)#4 French Indo China
ATT : Inf, Art, 2Ftr, Tac
Rolls: 2@2 2@3 1@4; Total Hits: 12@2: (4, 6)2@3: (6, 4)1@4: (1)
DEF : 2Inf
Rolls: 2@2; Total Hits: 02@2: (3, 6)
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#3 Paris
6 hits on minor IC#4 French Indo China
ATT : Inf, Art, 2Ftr, Tac
Rolls: 2@2 2@3 1@4; Total Hits: 32@2: (1, 3)2@3: (1, 6)1@4: (3)
DEF : Inf
Rolls: 1@2; Total Hits: 01@2: (6)