@cwglee51 no scramble thanks.
do you play v2.5 or 2.7? I have both so checking which version I need to boot up for my turns.
Axis will scramble to maximum effect for any attacks on seazones 112, 95, 97, and 6. Should’ve mentioned that earlier.
USA 1 - War is on!
DOW : Italy, Germany
PURCHASES (52)
DD(8.) + AC(16) + BB(20) + Sub(6) = 50, save 2
COMBAT MOVES
#1 z6 (2DD, Ftr)
z26 : Sub, DD, Cr
HAW : 2Ftr (can land on AC z7 from z10)
I’ll ask your hit allocation before rolling defence since without DD, my sub can sink Tr for free in next round.
ATT : Sub, DD, Cr, 2Ftr
Rolls: 2@2 3@3; Total Hits: 32@2: (5, 3)3@3: (1, 2, 1)
I’m afraid we must start fresh, as I would certainly allocate one or more kamikazes to your cruiser and perhaps your destroyer in this battle. I’ll be careful to remind you of potential kamikaze situations in the future.
If you’d like to forgoe the attack with this in mind, please feel free. If not, I can quickly get them out of the way.
Thank you for waiting for my hit allocation; I would certainly chose whatever allocation maximizes the chances of my transports surviving.
I’m afraid we must start fresh, as I would certainly allocate one or more kamikazes to your cruiser and perhaps your destroyer in this battle. I’ll be careful to remind you of potential kamikaze situations in the future.
If you’d like to forgoe the attack with this in mind, please feel free. If not, I can quickly get them out of the way.
Thank you for waiting for my hit allocation; I would certainly chose whatever allocation maximizes the chances of my transports surviving.
Shoot! I so forgot about Kamikaze’s… I focus on new rules of Alpha3 and lost it. Well, it’s my bad, so it’s yours to pick. I recall (cancel) the whole attack or launch any kamikazes you want.
I have no problem with you recalling the attack. We both save some units!
COMBAT MOVES
None
NON COMBAT MOVES
EUS > BRA : Art via Tr z101 - recruit 3 Inf
EUS > GIB : Ftr
CUS > LON : SB
z10 > z26 : BB, AC, CR, DD, Ftr, Tac
WUS > HAW : Ftr, Inf+Art via Tr z10
z26 > z10 : Tr
z101> z91 : Cr
EUS > CUS : Inf, 2AA
PLACES NEW UNITS
z10 : DD, AC, BB, Sub
COLLECT : 52 + 20(NO) + 2saved = 74
I apologize if this comment is unnecessary, but I want to make sure you’re aware there is no longer an airbase in GIB (ie. no scramble).
I apologize if this comment is unnecessary, but I want to make sure you’re aware there is no longer an airbase in GIB (ie. no scramble).
I never saw an comment of yours being unneccessary! :-)
It’s a good comment, I indeed overlooked the absence of the airbase in A3… but I’m good with that move still
CHINA 1 - Fight back for the road.
PURCHASES (12)
4Inf = 12, save 0
COMBAT MOVES
#1 Yunnan (3Inf, Art)
SZE : 6Inf, Ftr land in SHE
KWE : 2Inf
#2 Chahar (Inf)
SUI : 2Inf
#1 Yunnan
ATT : 8Inf, Ftr
Rolls: 8@1 1@3; Total Hits: 38@1: (1, 1, 5, 3, 5, 5, 2, 4)1@3: (3)
DEF : 3Inf, Art
Rolls: 4@2; Total Hits: 34@2: (2, 2, 1, 6)
#1 Yunnan - Round 2
ATT : 5Inf, Ftr
Rolls: 5@1 1@3; Total Hits: 15@1: (6, 2, 3, 1, 5)1@3: (5)
DEF : Art
Rolls: 1@2; Total Hits: 01@2: (5)
#1 Yunnan
TWL : 3Inf
#2 Chahar
ATT : 2Inf
Rolls: 2@1; Total Hits: 02@1: (6, 5)
DEF : Inf
Rolls: 1@2; Total Hits: 01@2: (4)
#2 Chahar - Round 2
ATT : 2Inf
Rolls: 2@1; Total Hits: 02@1: (2, 5)
DEF : Inf
Rolls: 1@2; Total Hits: 11@2: (1)
#2 Chahar
Retreat after loosing Inf
NON COMBAT MOVES
None
PLACES NEW UNITS
SHE : 4Inf
COLLECT : 9 + 6NO + 0Saved = 15
UK 1 - Entrenching in London
PURCHASES
London(28) : 9Inf(27) = 27, save 1
Calcutta(17) : Art(4) + 4Inf(12) = 16 save 1
COMBAT MOVES
#1 z106 (Sub)
z109: DD
z91 : Cr
#2 z96 (DD, Tr)
z98 : Tac, land on AC z92
MAL : Ftr, land in GIB
GIB : Ftr, land on AC z92
#3 Paris - Bombrun
No interceptors
ENG : SB, returns
#4 French Indo China
IND : Inf, Art via Tr z39
BUR : Ftr, returns
IND : Ftr+Tac, land in BUR
#1 z106
ATT : DD, Cr
Rolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (5)
DEF : Sub
Rolls: 1@1; Total Hits: 01@1: (4)
#1 z106 - Round2
ATT : DD, Cr
Rolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (4)
DEF : Sub
Rolls: 1@1; Total Hits: 01@1: (2)
#1 z106 - Round 3
ATT : DD, Cr
Rolls: 1@2 1@3; Total Hits: 11@2: (1)1@3: (5)
DEF : Sub
Rolls: 1@1; Total Hits: 01@1: (6)
#1 z106
CWOL
#2 z96
ATT : 2Ftr, Tac
Rolls: 2@3 1@4; Total Hits: 02@3: (4, 4)1@4: (5)
DEF : DD
Rolls: 1@2; Total Hits: 01@2: (5)
Kinna feel I’m having problems with my attacks… luckly, you don’t hit neither.
#2 z96
ATT : 2Ftr, Tac
Rolls: 2@3 1@4; Total Hits: 12@3: (6, 4)1@4: (2)
DEF : DD
Rolls: 1@2; Total Hits: 01@2: (3)