Game History
Round: 1 Research Technology - Russians Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone 1 armour moved from Soviet Far East to Novosibirsk 2 infantry moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 infantry moved from Yakut S.S.R. to Soviet Far East 4 infantry moved from Caucasus to Karelia S.S.R. 2 armour, 1 fighter and 4 infantry moved from Russia to Karelia S.S.R. Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUsUSA vs JAPAN DK Bulgan
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M10 rolling for forest move
Rolling 1d6:
(5) -
arisaka @ ranger
Rolling 5d6:
(2, 2, 3, 5, 6)cover
Rolling 1d6:
(1)arisaka @ ranger
Rolling 5d6:
(1, 5, 5, 6, 6)cover
Rolling 1d6:
(2) -
fanatical sniper+1 @ same
Rolling 5d6:
(1, 3, 4, 4, 6)cover
Rolling 1d6:
(2) -
chi nu-1 @ same
Rolling 5d6:
(1, 2, 2, 5, 5) -
anti tank gun-1 @ M10
Rolling 5d6:
(3, 5, 5, 5, 6)cover
Rolling 1d6:
(4) -
anti tank gun-1 @ M10 long range
Rolling 4d6:
(1, 2, 5, 6) -
ho ni @ same M10
Rolling 9d6:
(1, 2, 2, 2, 3, 4, 5, 6, 6)cover
Rolling 1d6:
(3) -
mortar-1 @ ranger
Rolling 7d6:
(1, 1, 2, 3, 4, 6, 6)cover
Rolling 1d6:
(6) -
ha go @ same
Rolling 7d6:
(1, 1, 3, 4, 5, 5, 6)cover
Rolling 1d6:
(2) -
M10 @ ho ni
Rolling 10d6:
(1, 1, 2, 3, 3, 3, 3, 4, 4, 6) -
snlf @ flam
Rolling 9d6:
(1, 1, 1, 2, 4, 5, 6, 6, 6) -
flame @ snlf
Rolling 10d6:
(2, 2, 2, 2, 3, 3, 3, 3, 4, 5) -
Rolling 10d6:
(1, 1, 3, 3, 5, 5, 6, 6, 6, 6) -
sniper @ tank gun
Rolling 5d6:
(4, 5, 5, 5, 6) -
south ranger @ hero
Rolling 7d6:
(1, 2, 2, 4, 4, 5, 6)cover
Rolling 1d6:
(3) -
reroll 1 dice lead the way
Rolling 1d6:
(2) -
reroll again
Rolling 1d6:
(4) -
other ranger @ same
Rolling 7d6:
(1, 2, 2, 3, 4, 5, 5)cover
:1d6:lead the way
Rolling 1d6:
(2) -
ranger @ arisaka
Rolling 7d6:
(1, 3, 4, 4, 4, 5, 5)cover
Rolling 1d6:
(4)ltw
Rolling 1d6:
(4) -
hero @ other arisaka
Rolling 7d6:
(1, 1, 3, 3, 3, 6, 6)cover
Rolling 1d6:
(3)





