Infrastructure vs Stalingradski


  • Up a critical piece in the China area that round. Sorry for the incomplete combat map - my map crashed before I sent, and I sent you the oldest save thinking it was all set.

    Iraq
    a Hit
    dDiceRolls: 1@2; Total Hits: 11@2: (2)


  • And you’re up an Infantry in the critical African/Middle East Theatre. Notice my UK style spelling of Theatre. Sipping tea, calling Heather Old Boy.

    Convoy Raiding

    London
    DiceRolls: 1@2, 1@3, 1@4; Total Hits: 11@2,: (4)1@3,: (2)1@4: (6)

    Calcutta
    DiceRolls: 1@2, 1@3, 1@4; Total Hits: 21@2,: (6)1@3,: (1)1@4: (1)

    Malaya
    DiceRolls: 2@2; Total Hits: 12@2: (5, 1)


  • Dodged another raiding bullet.

    UK London collects 33 - 2 CO = 31 IPCs. UK Calcutta collects 10 - 3 CO = 7 IPCs.

    All is placed. Italy is up!

    SRG7T3UKend.AAM


  • Italy $; 1carr, 3inf, save2 = 27.

    Italy declares war on Russia.

    E. Pol;
    A;DiceRolls: 1@4, 2@1; Total Hits: 01@4,: (6)2@1: (2, 3)
    D;DiceRolls: 1@2; Total Hits: 11@2: (2)

    SRG7T3ITAcom.AAM


  • E. Pol-2;
    A;DiceRolls: 1@4, 1@1; Total Hits: 21@4,: (2)1@1: (1)
    D;DiceRolls: 1@2; Total Hits: 01@2: (5)


  • Italy collects 17 +10NO + 2save = 29.

    SRG7T3ITAend.AAM


  • Anzac purchases Carrier, Destroyer, Save 1 = 25 IPCs.

    NCM, place, collect 10 + 10 NO = 20 IPCs.

    France moves - mighty Germany is on the clock.

    SRG7T3FRAend.AAM


  • Germany is appalled that Italy attacked Russia.  It will wait to see which friend it will support in the coming war based on its wheat providing friend’s next move.  Thanks for the wheat.

    Germany $; 1sub, 1dest, 3arm, 1art, 6inf = 54.

    Do you intercept?

    SRG7T4GERcom.AAM


  • interceped!

    Scot;
    A; bbd Hit+DiceRolls: 1@1; Total Hits: 01@1: (5)+DiceRolls: 4@1; Total Hits: 04@1: (6, 4, 6, 6)
    D;DiceRolls: 2@2; Total Hits: 02@2: (3, 5)

    SBR-UK;
    battle over britian;
    A;DiceRolls: 6@1; Total Hits: 16@1: (6, 5, 2, 1, 5, 5)
    D;DiceRolls: 4@1; Total Hits: 04@1: (6, 2, 3, 2)


  • both tacts at airbase

    aa tactDiceRolls: 2@1; Total Hits: 02@1: (5, 3)
    aa stratDiceRolls: 2@1; Total Hits: 02@1: (2, 5)

    Scot-2;
    A;DiceRolls: 4@1; Total Hits: 14@1: (1, 5, 6, 4)
    D;DiceRolls: 1@2; Total Hits: 11@2: (1)


  • Unless I roll REALLY good you can use a reroll…
    I have it figured at 12 damage normally 14-2forpips, but I have an extra 10ipcs for aircraft, so I need to roll more than 15 total for you to reroll.  Is max damage on a complex 20?  If so I can’t fail…I am uber lucky so far.

    tacts;
    DiceRolls: 2@6; Total Hits: 22@6: (4, 1)

    strat;
    DiceRolls: 2@6; Total Hits: 22@6: (3, 2)+4


  • Germany collects 44 +10NO = 54.

    SRG7T4GEREND.AAM


  • All apologies for my tone and stubborness. I had to get it out of my system. I’m satisfied with our system, until proven otherwise. I think I need to see both sides of multiple scenarios to feel totally comfortable with it. We’ll run some simulations the next face to face game.

    By the way, you’re playing a fantastic Germany. The slip into the Med was a nice move. The UK will suffer mightily with their economy very soon.

    Russia Turn 4 purchases 10 Infantry, Armor. Mostly potatoes. Po-tay-toes.

    Russia sees the writing on the wall, and declares war on Germany.

    Combat

    Soviet Far East
    aDiceRolls: 3@1; Total Hits: 03@1: (4, 2, 6)
    dDiceRolls: 1@2; Total Hits: 01@2: (6)

    Shensi
    aDiceRolls: 3@1, 1@3; Total Hits: 23@1,: (5, 1, 2)1@3: (3)
    dDiceInput ErrorThere was an error in your dice throw: "/>aaa 1@2:

    SRG7T4RUScom.AAM


  • Messed that up.

    Shensi defenseDiceRolls: 2@2; Total Hits: 12@2: (4, 1)

    E Poland for some reason didn’t work…
    a Hit
    dDiceRolls: 1@2; Total Hits: 01@2: (4)


  • And S F East
    aDiceRolls: 3@1; Total Hits: 03@1: (6, 3, 3)
    dDiceRolls: 1@2; Total Hits: 01@2: (6)


  • Again.

    aDiceRolls: 3@1; Total Hits: 13@1: (1, 2, 3)
    dDiceRolls: 1@2; Total Hits: 01@2: (3)


  • A good turn for me.

    Russia collects 37 IPCs.

    SRG7T4RUSend.AAM


  • Japan $; 1minor, 1tran, 1sub, 1dest, 2arm, 1mech, 2art, 4inf = 69.

    We are abashed that America would declare war on us.

    Phi;
    A; bbd Hit+ Hit
    D;DiceRolls: 2@2; Total Hits: 12@2: (2, 3)

    DNG;
    A; Hit
    D;DiceRolls: 1@2; Total Hits: 11@2: (1)

    Kwa;
    A; Hit
    D;DiceRolls: 1@2; Total Hits: 01@2: (4)

    Fic; w-i

    Sha;
    A; Hit+DiceRolls: 1@3; Total Hits: 01@3: (6)
    D;DiceRolls: 2@2; Total Hits: 02@2: (3, 6)

    Mal;
    A; Hit
    D;DiceRolls: 1@2; Total Hits: 01@2: (5)

    Kwe;
    A; Hit
    D;DiceRolls: 1@2; Total Hits: 11@2: (2)

    She;
    aa:DiceRolls: 3@1; Total Hits: 13@1: (3, 1, 4)

    SBR-Ind; assuming no intercept as last time.
    aa tact;DiceRolls: 1@1; Total Hits: 01@1: (5)
    aa strat;DiceRolls: 2@1; Total Hits: 12@1: (1, 5)

    SRG7T4JPNcom.AAM


  • that was some good aa rolling…

    She;
    A; Hit+DiceRolls: 1@1, 1@3, 2@4; Total Hits: 11@1,: (4)1@3,: (2)2@4: (5, 6)
    D; Hit+DiceRolls: 1@1; Total Hits: 01@1: (5)

    SBR-IND;
    tact on airDiceRolls: 1@6; Total Hits: 11@6: (4)
    strat on majorDiceRolls: 1@6; Total Hits: 11@6: (1)+2

    Sha-2;
    A; Hit
    D;DiceRolls: 1@2; Total Hits: 11@2: (2)


  • OK SBR should have been that I did 12 damage w/o ftr lost.  I did 7 damage with a ftr lost, so I believe I can use a reroll (barely…).

    Let me know if wrong, but for now I will reroll.

    SBR-Ind;(reroll)
    aa tact;DiceRolls: 1@1; Total Hits: 01@1: (2)
    aa strats;DiceRolls: 2@1; Total Hits: 02@1: (6, 4)

    She-2; (If you get 2 hits I can reroll  if I want t use my last…)
    A; Hit+DiceRolls: 1@2, 2@4; Total Hits: 21@2,: (3)2@4: (2, 4)
    D;DiceRolls: 1@2, 1@3; Total Hits: 11@2,: (5)1@3: (3)

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