@The_Good_Captain Game History
Round: 4 Combat Move - Germans 2 submarines moved from Sea Zone 4 to Sea Zone 8 1 G-bomber and 1 G-fighter moved from Sicily to Sea Zone 12 Combat - Germans Battle in Sea Zone 8 Germans attack with 2 submarines British defend with 1 UK-destroyer Germans roll dice for 2 submarines in Sea Zone 8, round 2 : 6,1 British roll dice for 1 UK-destroyer in Sea Zone 8, round 2 : 2 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 UK-destroyer Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Turning on Edit Mode EDIT: Removing units owned by British from Malta Convoy: 1 1-supply EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 1 G-bomber and 1 G-fighter moved from Sea Zone 12 to Sicily 2 1-supplys and 1 truck moved from Tripoli to Benghazi 1 UK-truck moved from Benghazi to Tripoli 1 mech moved from Benghazi to Mersa Brega Place Units - Germans 1 G-bomber, 2 artilleries and 1 infantry placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-fighter Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 6 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyBenghazi Convoy I: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyMersa Matruh: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-fighter Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-bomber Trigger AddCarrierToSea Zone 15Germans: Germans has 1 carrier placed in Sea Zone 15 4 G-fighters moved from Sicily to Sea Zone 15 1 G-bomber moved from Benghazi Convoy G to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsInfrastructure vs Stalingradski
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JPN collects 22 - 3CR=19.
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Fair enough.
US 14 purchases 4 Transports, 5 Infantry, Tac Bomber, 2 Destroyers, Airbase = 85 IPCs.
Combat
SZ104
a 2 Hits
d
Rolls: 1@1, 1@2; Total Hits: 21@1,: (1)1@2: (1)Land in Libya.
SZ41
a Hit +
Rolls: 1@1; Total Hits: 01@1: (4)
d
Rolls: 1@1, 1@2; Total Hits: 01@1,: (4)1@2: (4)SZ36
a Hit
d
Rolls: 1@1; Total Hits: 01@1: (6)Kwangsi
a 2 Hits +
Rolls: 1@1, 2@4; Total Hits: 11@1,: (5)2@4: (5, 1)
d
Rolls: 3@2; Total Hits: 33@2: (2, 1, 1) -
Ok.
SZ41
a Hit
d
Rolls: 1@2; Total Hits: 01@2: (6) -
I know I’m doing ok overall, but down two fighters to simple battles hurt.
US collects 61 + 25 NO = 86 IPCs.
You were missing Japanese control markers on Kwangsi and Kiangsi, which means you should be at 21 IPCs. I’ll adjust on the map.
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China purchases 7 Infantry, Artillery = 25 IPCs.
Combat
Walk into Kiangsu, destroying Minor IC.
Walk into Kwangsi.
Collect 22 + 6 NO = 28 IPCs.
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UK London purchases Fighter, 2 Infantry, Mech Infantry = 20 IPCs.
UK Calcutta purchases 2 Infantry, Mech Infantry = 10 IPCs.
Combat
Scotland
a Hit
d
Rolls: 1@2; Total Hits: 01@2: (6)SZ115 Transports cleared.
Sudan
a Hit
d
Input ErrorThere was an error in your dice throw: "/>aaa 2@1, 1@4:
d
Rolls: 2@2; Total Hits: 02@2: (4, 4) -
Man, I screwed that up. Unfortunately you rolled 2 misses in Shan, but I don’t feel right keeping that result cause I mangled the coding so much.
Sudan
d
Rolls: 1@2; Total Hits: 11@2: (1)Shan State
a
Rolls: 2@1, 1@4; Total Hits: 22@1,: (1, 1)1@4: (6)
d
Rolls: 2@2; Total Hits: 02@2: (6, 3) -
Convoy raiding London
Rolls: 14@2, 2@3, 2@4; Total Hits: 514@2,: (3, 4, 3, 5, 3, 1, 2, 2, 4, 6, 3, 5, 6, 2)2@3,: (4, 6)2@4: (6, 1)Convoy raiding Calcutta
Rolls: 3@2, 2@3, 2@4; Total Hits: 73@2,: (1, 2, 1)2@3,: (3, 1)2@4: (1, 2) -
UK London collects 28 - 8 CO = 20 IPCs.
UK Calcutta collects 11 - 3 CO = 8 IPCs.
That British bomber unit raised hell in Europe for many years. We raise our cups to them.
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Anzac’s 18 IPCs seems very low. I have 24 showing on the board. I’ll look back at the thread and check it out.
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Yup - it’s 24 but I didn’t change it on the map.
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got it.
ITA $; 7inf, 1art, 1ftr = 35.
W.Ind; w-i
SZ96; clr
Smol;
A;
Rolls: 2@3; Total Hits: 12@3: (2, 4)
D;
Rolls: 1@2; Total Hits: 01@2: (5) -
CR;
SZ93;
Rolls: 4@2; Total Hits: 24@2: (1, 6, 1, 5) -
Ita = 26+11NO-2CR = 35.
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Anzac 14 purchases Tac Bomber, Transport, Armor = 24 IPCs.
Combat
Take Siam.
NCM, collect 20 + 5 NO = 25 IPCs.
France? Why do you ask?
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Use this instead.
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GER $; 2strat, 1sub, 3arm, 1mech, 6inf = 70.
SZ104;
A; hit
D;
Rolls: 1@2; Total Hits: 11@2: (2)Scot;
A; hit+
Rolls: 1@1, 1@4; Total Hits: 11@1,: (4)1@4: (1)
D;
Rolls: 2@2; Total Hits: 22@2: (2, 1)Arch;
A; hit+
Rolls: 1@1; Total Hits: 01@1: (5)
D;
Rolls: 1@2, 1@1; Total Hits: 11@2,: (4)1@1: (1)Blitz Ural to Timg
Brya;
A; hit
D;
Rolls: 1@2; Total Hits: 11@2: (1)N. Ukr;
A; hit+
Rolls: 1@2; Total Hits: 01@2: (5)
D;
Rolls: 3@2; Total Hits: 13@2: (3, 1, 5) -
Arch;
A; hit
D;
Rolls: 1@2; Total Hits: 01@2: (4)N. Ukr;
A; hit+
Rolls: 1@1; Total Hits: 01@1: (5)
D;
Rolls: 2@2; Total Hits: 12@2: (4, 1) -
oops arch wasnt an auto hit, here it is;
A;
Rolls: 1@3, 3@1; Total Hits: 01@3,: (5)3@1: (3, 2, 6)N.UKR;3
A;
Rolls: 1@4, 2@1; Total Hits: 11@4,: (3)2@1: (4, 4)
D;
Rolls: 1@2; Total Hits: 11@2: (1) -
Arch ;3
A;
Rolls: 1@3, 3@1; Total Hits: 01@3,: (6)3@1: (5, 2, 5)
D;
Rolls: 1@2; Total Hits: 01@2: (5)





