@The_Good_Captain Game History
Round: 4 Combat Move - Germans 2 submarines moved from Sea Zone 4 to Sea Zone 8 1 G-bomber and 1 G-fighter moved from Sicily to Sea Zone 12 Combat - Germans Battle in Sea Zone 8 Germans attack with 2 submarines British defend with 1 UK-destroyer Germans roll dice for 2 submarines in Sea Zone 8, round 2 : 6,1 British roll dice for 1 UK-destroyer in Sea Zone 8, round 2 : 2 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 UK-destroyer Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Turning on Edit Mode EDIT: Removing units owned by British from Malta Convoy: 1 1-supply EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 1 G-bomber and 1 G-fighter moved from Sea Zone 12 to Sicily 2 1-supplys and 1 truck moved from Tripoli to Benghazi 1 UK-truck moved from Benghazi to Tripoli 1 mech moved from Benghazi to Mersa Brega Place Units - Germans 1 G-bomber, 2 artilleries and 1 infantry placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-fighter Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 6 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyBenghazi Convoy I: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyMersa Matruh: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-fighter Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-bomber Trigger AddCarrierToSea Zone 15Germans: Germans has 1 carrier placed in Sea Zone 15 4 G-fighters moved from Sicily to Sea Zone 15 1 G-bomber moved from Benghazi Convoy G to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsInfrastructure vs Stalingradski
-
That was my super secret sub…
-
Well, that sub killed 2 destroyers. That’s something.
Anzac collects 10 + 5 NO = 15 IPCs.
France hangs out. Eating croissants. Waiting to be saved.
-
You need to save that sub and paint it!
-
Turn 6 - don’t forget to give us each a reroll.
I’m off to bed - good (make that even) luck with Germany.
-
-
-
No intercept -
-
SBR-UK;
aa;
Rolls: 2@1; Total Hits: 02@1: (5, 2)Scot;
A; bbd Hit+
Rolls: 1@1; Total Hits: 01@1: (5)+
Rolls: 3@1, 1@3; Total Hits: 03@1,: (3, 2, 6)1@3: (6)
D;
Rolls: 2@2; Total Hits: 12@2: (3, 2)Kare;
A; Hit+
Rolls: 1@2; Total Hits: 01@2: (6)
D;
Rolls: 2@2; Total Hits: 02@2: (5, 5)Bela;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (3)N. Ukr;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (3) -
up an inf so far. Damn kilted batards should have gone down in round…
SBR-UK; You might want to get those aa guns checked out.
Rolls: 2@6; Total Hits: 22@6: (4, 5)+4Scot-2;
A;
Rolls: 1@3, 2@1; Total Hits: 01@3,: (5)2@1: (5, 3)
D;
Rolls: 1@2; Total Hits: 01@2: (4)Kare-2;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (5)Forgot big battle again
Novg;
A; Hit+
Rolls: 12@3; Total Hits: 612@3: (1, 1, 2, 1, 2, 6, 4, 6, 4, 4, 2, 4)
D;
Rolls: 2@2; Total Hits: 12@2: (2, 6) -
Scot-3; come out of your caves.
A;
Rolls: 2@1, 1@3; Total Hits: 12@1,: (5, 1)1@3: (6)
D;
Rolls: 1@2; Total Hits: 01@2: (5) -
-
Please use this map.
-
No apologies needed - this game has been back and forth with luck. I’ve suffered the past turn or so, but you’ve had your rough times as well.
Russia Turn 6 purchases 6 Infantry, Artillery, 2 Mech Infantry, Armor = 36 IPCs.
Combat
North Ukraine
a Hit +
Rolls: 1@3, 1@4; Total Hits: 11@3,: (2)1@4: (6)
d
Rolls: 2@2; Total Hits: 02@2: (3, 5)Belarus
a Hit + some tanks
Rolls: 5@3; Total Hits: 15@3: (4, 4, 4, 1, 5)
d
Rolls: 2@2; Total Hits: 12@2: (1, 3) -
Looks like the only difference was in Africa - I’ll amend.
-
Russia collects 32 IPCs. A good game!
A scary Axis (especially German choking of UK - best so far, by far), but I have some things to my advantage as well.
-
Are you not working today?
-
Me and Meriel are both sick - me more than her… she’s giving me a run for my money…
-
Japan $; 2dest, 2ftr, 7inf, 1mech = 61.
Hope;
A;
Rolls: 3@1, 1@3; Total Hits: 13@1,: (1, 2, 3)1@3: (6)
D;
Rolls: 1@2; Total Hits: 01@2: (5)Shen;
A;
Rolls: 1@1, 1@4; Total Hits: 11@1,: (5)1@4: (3)
D;
Rolls: 1@2; Total Hits: 01@2: (3)Sika;
A;
Rolls: 1@1, 1@4; Total Hits: 11@1,: (2)1@4: (3)
D;
Rolls: 1@2; Total Hits: 01@2: (5)Yunn;
A; Hit+
Rolls: 1@2; Total Hits: 01@2: (4)
D;
Rolls: 2@2; Total Hits: 02@2: (3, 4)FIC;
A;
Rolls: 2@1, 1@3; Total Hits: 12@1,: (6, 6)1@3: (2)
D;
Rolls: 1@2; Total Hits: 11@2: (1)Shan;
A; Hit+
Rolls: 1@1, 2@3, 1@4; Total Hits: 11@1,: (4)2@3,: (1, 6)1@4: (6)
D;
Rolls: 2@2; Total Hits: 12@2: (1, 3)3 lone trans cleared
Cele;
A; Hit+
Rolls: 1@1, 1@4; Total Hits: 11@1,: (2)1@4: (3)
D;
Rolls: 2@2; Total Hits: 22@2: (1, 1)SZ21;
A; Hit
D;
Rolls: 1@1; Total Hits: 01@1: (5)SZ18;
A; Hit
D;
Rolls: 1@1; Total Hits: 11@1: (1)There is some really crazy aircraft shifting going on based on combat, but I think I triple checked that I have it all covered.
Sorry to hear your sick. Get well.
-
Damn you and your double hits on two 2’s I have to lose another aircraft.
Yunn-2;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (6) -
I just realized that Japan should have had 63 not 61 last round. I will keep it as a save 2 if that is cool with you?
Japan collects 59 + 5NO +2saved = 66.
Things are tenuous…
Remember to ask for Kamikazes if you hit a zone with that option.





