Game History
Round: 3 Combat Move - Germans 2 G-bombers and 4 G-fighters moved from Sicily to Sea Zone 8 1 tank moved from Benghazi to Mersa Brega 2 mechs moved from Mersa Brega to Benghazi Combat - Germans Battle in Sea Zone 8 Germans attack with 2 G-bombers and 4 G-fighters British defend with 1 UK-battleship, 3 UK-destroyers and 1 UK-submarine 1 UK-submarine owned by the British submerged Germans roll dice for 2 G-bombers and 4 G-fighters in Sea Zone 8, round 2 : 4,1,1,8,10,7 British roll dice for 1 UK-battleship and 3 UK-destroyers in Sea Zone 8, round 2 : 3,5,6,2 2 G-fighters owned by the Germans lost in Sea Zone 8 1 UK-battleship owned by the British and 2 UK-destroyers owned by the British lost in Sea Zone 8 Germans roll dice for 2 G-bombers and 2 G-fighters in Sea Zone 8, round 3 : 10,7,9,2 British roll dice for 1 UK-destroyer in Sea Zone 8, round 3 : 5 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 2 G-bombers and 2 G-fighters remaining. Battle score for attacker is 17 Casualties for Germans: 2 G-fighters Casualties for British: 1 UK-battleship and 3 UK-destroyers Non Combat Move - Germans Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 2 G-bombers and 2 G-fighters moved from Sea Zone 8 to Italy Place Units - Germans 1 1-supply, 1 G-bomber, 1 artillery and 1 tank placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 7 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian5-supplyBenghazi Convoy I: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 4British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 2 G-bombers and 2 G-fighters moved from Italy to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsInfrastructure vs Stalingradski
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chinese ftr cant land in india.
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That’s a US fighter. It came from my Allied Carrier group, after the battle off Sumatra.
Anzac 13 purchases Destroyer, Transport, Infantry = 18 IPCs.
Land in French Indochina.
Sumatra
a
Rolls: 2@2; Total Hits: 12@2: (1, 4)
d
Rolls: 1@2; Total Hits: 11@2: (1) -
Good - didn’t have to sweat that one out.
Anzac collects 19 + 5 NO = 24 IPCs.
Silly French. They move to the East Coast of Britain.
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Where the hell is the chinese ftr then?
What is going on? -
Easy buddy - stay off the 'roids. Please park it in Jehol for me.
Sometimes I forget things. At least there weren’t two Chinese fighters…
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Are you drinking again?
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me drinking? ha ha ha
Wait you are the one with extra and missing pieces all over the board…
Do you need an intervention? -
Ummm… all over the board? An extra click on a Battleship and a forgotten Chinese fighter in two different games? I wish I was drinking.
You’re the one with the anger management and cussing problem. Have another drink :)
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Anger management, I’ll give you anger management right side the head bub.
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No intercept, you Luftwaffe madman.
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Volo;
A;
Rolls: 1@3, 2@1; Total Hits: 11@3,: (3)2@1: (3, 2)
D;
Rolls: 1@2; Total Hits: 01@2: (3)Brya;
A; hit
D;
Rolls: 1@2; Total Hits: 11@2: (1)Scot;
A; hit
D;
Rolls: 1@2; Total Hits: 11@2: (1)Moro;
A; hit+
Rolls: 1@1, 1@3, 1@4; Total Hits: 21@1,: (1)1@3,: (1)1@4: (6)
D;
Rolls: 2@2; Total Hits: 12@2: (1, 3)Gibr; strat at air, tact at naval
air aa;
Rolls: 1@1; Total Hits: 01@1: (3)
nav aa;
Rolls: 1@1; Total Hits: 01@1: (4) -
Messed up with bry, forgot you had 2inf.
here is the rest of my roll
A;
Rolls: 1@3; Total Hits: 11@3: (1)air bmb;
Rolls: 1@6; Total Hits: 11@6: (1)+2
nav bmb;
Rolls: 1@6; Total Hits: 11@6: (4) -
forgot sz104. on map.
SZ104;
A; hit
D;
Rolls: 1@2; Total Hits: 01@2: (6) -
GER: 55+15NO=70.
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posted wrong map.
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Russia14 Round 2.
Vologda
a
Rolls: 1@2, 1@3; Total Hits: 01@2,: (5)1@3: (4)
d
Rolls: 1@2; Total Hits: 11@2: (2)Bryansk
a
Rolls: 2@1, 1@3; Total Hits: 02@1,: (2, 3)1@3: (6)
d
Rolls: 1@2; Total Hits: 11@2: (2)Retreat from NW Persia.
Amur
a
Rolls: 3@1; Total Hits: 13@1: (5, 1, 4)
d
Rolls: 1@2; Total Hits: 01@2: (6) -
I’ll let you do the math on this one.
Retreat from Vologda. I lost 2 Infantry, an Artillery for 1 Infantry, didn’t get the IPC, you don’t have to take it back, I can’t run a Mech into Urals to block Armor, can’t stop you from Novo. Other than that, no big deal. I brought plenty to clean it out.
Bryansk?
a
Rolls: 1@1, 1@3; Total Hits: 01@1,: (4)1@3: (5)
d
Rolls: 1@2; Total Hits: 01@2: (5) -
Bryansk
a
Rolls: 1@1, 1@3; Total Hits: 11@1,: (6)1@3: (3)
d
Rolls: 1@2; Total Hits: 01@2: (6) -
That turn kind of sucked.
Russia collects 30 IPCs.





