@The_Good_Captain Game History
Round: 1 Purchase Units - AustroHungarians AustroHungarians buy 2 battleships; Remaining resources: 2 PUs; Combat Move - AustroHungarians Trigger SerbiaJoins: Setting switch to false for conditionAttachmentSerbiaSwitch attached to Russians Trigger RomaniaJoins: Setting switch to false for conditionAttachmentRomaniaSwitch attached to Russians Trigger SerbiaJoins: Russians captures territory Serbia Trigger SerbiaJoins: Russians takes ownership of territory Serbia Trigger RomaniaJoins: Russians captures territory Romania Trigger RomaniaJoins: Russians takes ownership of territory Romania 2 artilleries and 6 infantry moved from Budapest to Serbia 2 artilleries and 6 infantry moved from Galicia to Romania 6 infantry moved from Budapest to Romania 2 artilleries and 6 infantry moved from Trieste to Venice 2 artilleries and 6 infantry moved from Tyrolia to Venice 2 artilleries and 6 infantry moved from Bohemia to Galicia 2 artilleries and 12 infantry moved from Vienna to Galicia Russians take Serbia from Neutral_Allied Russians take Romania from Neutral_Allied Combat - AustroHungarians AustroHungarians has abandoned SZ 9 to British AustroHungarians has abandoned SZ 12 to Russians AustroHungarians has abandoned SZ 15 to French AustroHungarians has abandoned SZ 16 to French AustroHungarians has abandoned SZ 17 to Italians AustroHungarians has abandoned SZ 21 to Russians Battle in Romania AustroHungarians attack with 2 artilleries and 12 infantry AustroHungarians win, taking SZ 9 from Neutral, taking SZ 12 from Neutral, taking SZ 15 from Neutral, taking SZ 16 from Neutral, taking SZ 17 from Neutral, taking SZ 21 from Neutral, taking Romania from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is -15 Casualties for AustroHungarians: 5 infantry Casualties for Russians: 1 artillery and 5 infantry Battle in Serbia AustroHungarians attack with 2 artilleries and 6 infantry Neutral_Allied and AustroHungarians reach a stalemate . Battle score for attacker is -6 Casualties for AustroHungarians: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Venice AustroHungarians attack with 4 artilleries and 12 infantry Italians defend with 2 artilleries and 6 infantry Italians and AustroHungarians reach a stalemate . Battle score for attacker is 7 Casualties for AustroHungarians: 4 infantry Casualties for Italians: 1 artillery and 5 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 2 battleships placed in SZ 18 Turn Complete - AustroHungarians AustroHungarians collect 29 PUs; end with 31 PUsInfrastructure vs Stalingradski
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Please use this map - changed placement.
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I can’t believe I didn’t notice that if I had moved all my British air power to C Persia last round, you couldn’t have held Egypt. It would have been a huge economic blow to both Italy and Germany. Live and learn. I hope they pay off in the Pacific.
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Please use this map with accurate IPC count.
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Japan $; 1minor, 6inf, 3dest = 54.
Indi;
A; Hit
D;
Rolls: 1@2; Total Hits: 11@2: (1)Yunn;
A; Hit
D;
Rolls: 1@2; Total Hits: 11@2: (1)Kwei;
A; Hit
D; Japan $; 1minor, 6inf, 3dest = 54.Indi;
A; Hit
D;
Rolls: 1@2; Total Hits: 11@2: (1)Yunn;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (3)SZ43;
A; Hit
D; Japan $; 1minor, 6inf, 3dest = 54.Indi;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (3)Yunn;
A; Hit
D;
Rolls: 1@1; Total Hits: 01@1: (4) -
That’s a strange glitch.
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Yeah.
Kwei;
A; Hit
D;
Rolls: 1@2; Total Hits: 11@2: (2)SZ43;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (6) -
3 for 4 on 2’s…
Lets see if you can do an extra 3 this time…
CR;
Japa;
Rolls: 8@2; Total Hits: 38@2: (2, 5, 4, 4, 1, 1, 4, 6)
Kian;
Rolls: 2@2; Total Hits: 02@2: (3, 6)
Kwan;
Rolls: 2@2; Total Hits: 12@2: (6, 2)
Cele;
Rolls: 2@2; Total Hits: 12@2: (1, 4)Should be 7…
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Japan collects 56 + 10NO -7CR = 59.
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You forgot India’s cash. I’ll adjust on my map.
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Actually please use this map instead. Sorry.
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US10 purchases Tac Bomber, Carrier, 3 Destroyers, 2 Transports, 3 Infantry, Artillery = 78 IPCs.
Combat - do you scramble in SZ92?
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Crap - I’ll look it over and change as necessary…
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Ok, only change was in India - doesn’t change what I do.
Scramble SZ92? My bet is no, but need to ask politely :-D
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No scrambarillio. Thank ya.
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Also, same thing happened to me on Japan’s turn when you edited Rus move. Had to go back and figure out what you did. We need to tighten up our game. ha ha ha Also my map is crashing a lot lately. grrrr
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Ok.
Land in Morocco, Sumatra, Java, Manchuria.
SZ92
a Hit +
Rolls: 10@2, 4@3, 1@4; Total Hits: 810@2,: (2, 2, 2, 4, 5, 1, 6, 5, 3, 2)4@3,: (2, 1, 3, 6)1@4: (6)
d Hit +
Rolls: 1@2; Total Hits: 11@2: (2)SZ104
a Hit
d
Rolls: 1@2; Total Hits: 01@2: (3)SZ43
a Hit
d
Rolls: 1@2; Total Hits: 01@2: (3)You’ve got the map, amigo.
And you’re right about my Russian move… usually we don’t change too much so it ain’t no big deal. I was worried I’d have to rearrange all I did, and I spent a bunch of time. So it goes, playing online…
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US NCM, place, collect 62 + 25 NO = 87 IPCs.
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China purchases 3 Infantry, Save 1 = 10 IPCs.
Combat
Walk into Anhwe.
Yunnan
a
Rolls: 1@1, 1@3; Total Hits: 11@1,: (4)1@3: (3)
d
Rolls: 1@2; Total Hits: 11@2: (1)No map -
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So be it - a sketchy fight to begin with. Cost me an Infantry next turn.
China collects 13 + 1 saved = 14 IPCs.
My man, I have to get up early. Britain has to wait, unfortunately, because I can’t rush this turn. I have to decide if I’ll sacrifice everything to take back India. Good subject to lull me to sleep.
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Sneaky move with the us carriers and british air. I never saw it.





