@The_Good_Captain Game History
Round: 4 Combat Move - Germans 2 submarines moved from Sea Zone 4 to Sea Zone 8 1 G-bomber and 1 G-fighter moved from Sicily to Sea Zone 12 Combat - Germans Battle in Sea Zone 8 Germans attack with 2 submarines British defend with 1 UK-destroyer Germans roll dice for 2 submarines in Sea Zone 8, round 2 : 6,1 British roll dice for 1 UK-destroyer in Sea Zone 8, round 2 : 2 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 UK-destroyer Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Turning on Edit Mode EDIT: Removing units owned by British from Malta Convoy: 1 1-supply EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 1 G-bomber and 1 G-fighter moved from Sea Zone 12 to Sicily 2 1-supplys and 1 truck moved from Tripoli to Benghazi 1 UK-truck moved from Benghazi to Tripoli 1 mech moved from Benghazi to Mersa Brega Place Units - Germans 1 G-bomber, 2 artilleries and 1 infantry placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-fighter Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 6 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyBenghazi Convoy I: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyMersa Matruh: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-fighter Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-bomber Trigger AddCarrierToSea Zone 15Germans: Germans has 1 carrier placed in Sea Zone 15 4 G-fighters moved from Sicily to Sea Zone 15 1 G-bomber moved from Benghazi Convoy G to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsInfrastructure vs Stalingradski
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US NCM, place, collect 62 + 25 NO = 87 IPCs.
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China purchases 3 Infantry, Save 1 = 10 IPCs.
Combat
Walk into Anhwe.
Yunnan
a
Rolls: 1@1, 1@3; Total Hits: 11@1,: (4)1@3: (3)
d
Rolls: 1@2; Total Hits: 11@2: (1)No map -
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So be it - a sketchy fight to begin with. Cost me an Infantry next turn.
China collects 13 + 1 saved = 14 IPCs.
My man, I have to get up early. Britain has to wait, unfortunately, because I can’t rush this turn. I have to decide if I’ll sacrifice everything to take back India. Good subject to lull me to sleep.
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Sneaky move with the us carriers and british air. I never saw it.
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It wasn’t part of a master plan. I only saw it after agonizing over the US turn for awhile. I still would have preferred the air power around Egypt.
UK London repairs 1 from Airbase in Gibraltar, purchases Destroyer, 3 Artillery, Infantry = 24 IPCs.
Scotland
a Hit
d
Rolls: 1@2; Total Hits: 01@2: (5)Walk into Iraq.
India - I crunched the #s and I should take it with an armor while losing two fighters (between AA and ground fire)
AA Hit +
Rolls: 1@1; Total Hits: 01@1: (6)I’ll let the AA roll first and then roll the main battle.
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India
a Hit +
Rolls: 2@2, 4@3, 2@4; Total Hits: 52@2,: (5, 1)4@3,: (1, 3, 5, 3)2@4: (1, 5)
d Hit +
Rolls: 5@2, 2@3; Total Hits: 45@2,: (2, 2, 5, 4, 2)2@3: (4, 1) -
A freaking slugfest. We both landed solid body blows.
I forgot a roll at 4 on round 1.
a
Rolls: 1@4; Total Hits: 11@4: (3) -
Ok. India 2.
a Hit +
Rolls: 1@2, 2@3, 3@4; Total Hits: 51@2,: (5)2@3,: (1, 3)3@4: (3, 1, 3)
d Hit +
Rolls: 2@3; Total Hits: 12@3: (1, 6) -
Exact odds, if I figured it right.
Convoy raiding London -
Rolls: 9@2, 2@3, 2@4; Total Hits: 59@2,: (1, 4, 6, 3, 5, 1, 2, 6, 6)2@3,: (1, 3)2@4: (5, 5) -
UK London collects 32 - 8 CO = 24 IPCs.
UK Calcutta collects 5 IPCs, for Japan’s coffers.
Italy10 at 41… most we’ve ever seen.
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We are nearing my doom, I think.
Italy $; airbase, 7inf, 1aa.
Moro;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (5)Iraq;
A; Hit
D;
Rolls: 1@2; Total Hits: 11@2: (2)S. Ukr;
A; Hit+
Rolls: 1@1; Total Hits: 01@1: (5)
D;
Rolls: 2@2; Total Hits: 22@2: (1, 1)SZ79; clr
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3 out of 4 on 2’s, you’re amazing.
S. Ukr;
A;
Rolls: 1@1, 1@4; Total Hits: 01@1,: (6)1@4: (5)
D;
Rolls: 1@2; Total Hits: 11@2: (2) -
you suck.
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I’m not the one rolling!
If it were a face to face game, and I was chucking dice into the box, then I could get some meanness thrown my way. But I blame the dicey. I wasn’t the one who chose when to click send! :)
It does suck to be on the bad end of the dice. In this game, we’ve had waves of it back and forth, but more of the waves favored me, for sure - no denying it.
I look forward to getting back to a real game. This is a good stand-in, but there’s no Guiness or Faith No More.
I’m taking my family out to eat - be back later to do Anzac’s turn -
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I take it back - it was quick - Anzac purchases Transport, Infantry, Destroyer = 18 IPCs.
Combat
Celebes
a Hit
d
Rolls: 1@2; Total Hits: 01@2: (4)Take Borneo in the name of Calcutta… for now.
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Sorry - they came home right when I clicked send, and I had no choice but to go.
Anzac collects 18 IPCs.
This map means France is done, too. Right now, they’re making Berets for British Commandos.
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Germany $; 1sub, 1dest, 1ftr, 8inf, 1art, 2mech, 1arm = 66.
Novg;
A; Hit+
Rolls: 1@3; Total Hits: 01@3: (4)
D;
Rolls: 2@2; Total Hits: 02@2: (6, 6)N. Ukr;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (6)SZ91; clr
SZ104;
A; Hit
D;
Rolls: 1@2; Total Hits: 11@2: (2)SZ110;
A;
Rolls: 1@2, 1@3; Total Hits: 21@2,: (2)1@3: (2)
D;
Rolls: 1@2; Total Hits: 01@2: (6)Scot; (I’ve been forgetting my extra 1@1 from bombardment for about 10 turns, including the one 1 failed.)
A; bbd Hit+
Rolls: 1@1; Total Hits: 01@1: (2)+
Rolls: 3@1, 1@3; Total Hits: 23@1,: (5, 1, 4)1@3: (2)
D;
Rolls: 2@2; Total Hits: 12@2: (2, 3) -
S. Ukr; walk-in was on map
You are having an average turn for a change, unless of course you hit this 2, which you will…
Novg-2;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (3) -
Germany collects 52 + 15NO = 67.





