@The_Good_Captain Game History
Round: 1 Purchase Units - AustroHungarians AustroHungarians buy 2 battleships; Remaining resources: 2 PUs; Combat Move - AustroHungarians Trigger SerbiaJoins: Setting switch to false for conditionAttachmentSerbiaSwitch attached to Russians Trigger RomaniaJoins: Setting switch to false for conditionAttachmentRomaniaSwitch attached to Russians Trigger SerbiaJoins: Russians captures territory Serbia Trigger SerbiaJoins: Russians takes ownership of territory Serbia Trigger RomaniaJoins: Russians captures territory Romania Trigger RomaniaJoins: Russians takes ownership of territory Romania 2 artilleries and 6 infantry moved from Budapest to Serbia 2 artilleries and 6 infantry moved from Galicia to Romania 6 infantry moved from Budapest to Romania 2 artilleries and 6 infantry moved from Trieste to Venice 2 artilleries and 6 infantry moved from Tyrolia to Venice 2 artilleries and 6 infantry moved from Bohemia to Galicia 2 artilleries and 12 infantry moved from Vienna to Galicia Russians take Serbia from Neutral_Allied Russians take Romania from Neutral_Allied Combat - AustroHungarians AustroHungarians has abandoned SZ 9 to British AustroHungarians has abandoned SZ 12 to Russians AustroHungarians has abandoned SZ 15 to French AustroHungarians has abandoned SZ 16 to French AustroHungarians has abandoned SZ 17 to Italians AustroHungarians has abandoned SZ 21 to Russians Battle in Romania AustroHungarians attack with 2 artilleries and 12 infantry AustroHungarians win, taking SZ 9 from Neutral, taking SZ 12 from Neutral, taking SZ 15 from Neutral, taking SZ 16 from Neutral, taking SZ 17 from Neutral, taking SZ 21 from Neutral, taking Romania from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is -15 Casualties for AustroHungarians: 5 infantry Casualties for Russians: 1 artillery and 5 infantry Battle in Serbia AustroHungarians attack with 2 artilleries and 6 infantry Neutral_Allied and AustroHungarians reach a stalemate . Battle score for attacker is -6 Casualties for AustroHungarians: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Venice AustroHungarians attack with 4 artilleries and 12 infantry Italians defend with 2 artilleries and 6 infantry Italians and AustroHungarians reach a stalemate . Battle score for attacker is 7 Casualties for AustroHungarians: 4 infantry Casualties for Italians: 1 artillery and 5 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 2 battleships placed in SZ 18 Turn Complete - AustroHungarians AustroHungarians collect 29 PUs; end with 31 PUsInfrastructure vs Stalingradski
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Well then.
a
Rolls: 1@1, 1@3; Total Hits: 01@1,: (3)1@3: (5)
d
Rolls: 1@2; Total Hits: 01@2: (6) -
a
Rolls: 1@1, 1@3; Total Hits: 11@1,: (6)1@3: (3)
d
Rolls: 1@2; Total Hits: 01@2: (3) -
A slugfest. Russia barely holding the line… but holding. Economy will start kicking in.
Russia collects 32 IPCs.
Japan…
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Japan $; 1dest, 4inf, 1art, 2mech, 4aa = 52.
Wow, only 2 battles.
Hope;
A; Hit+
Rolls: 1@3, 1@4; Total Hits: 21@3,: (2)1@4: (3)
D;
Rolls: 2@2; Total Hits: 12@2: (2, 6)Kwei;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (4) -
C.R.
Japa;
Rolls: 4@2; Total Hits: 14@2: (5, 2, 4, 6)
Kiang;
Rolls: 2@2; Total Hits: 12@2: (2, 6)
Kwang;
Rolls: 2@2; Total Hits: 12@2: (1, 6)Should be 4…
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ooops, earlier version of the rule said that a zone needed to be free of your ships in order to be raided. But I just reread the new rule and it is not there so here’s Java;
Rolls: 4@2; Total Hits: 44@2: (1, 1, 1, 1) -
unbelievable, I’m constantly under and here you are with 3 extra.
Japan collects 58 + 5NO - 9CR = 54.
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attached wrong map.
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US9 purchases 3 Fighters, Tactical Bomber, Cruiser, 2 Transports, 2 Infantry = 73 IPCs.
Combat
Gibraltar
a Hit
d
Rolls: 1@2; Total Hits: 01@2: (4)SZ91
a Hit +
Rolls: 13@2; Total Hits: 313@2: (1, 5, 5, 6, 4, 5, 6, 5, 4, 3, 1, 3, 2)
d
Rolls: 1@1, 1@2; Total Hits: 01@1,: (2)1@2: (3)Morocco
a Hit +
Rolls: 1@2, 1@4; Total Hits: 11@2,: (2)1@4: (6)
d
Rolls: 2@2; Total Hits: 22@2: (1, 2)Phillipines
a
Rolls: 4@1; Total Hits: 04@1: (6, 2, 4, 3)
d
Rolls: 1@2; Total Hits: 01@2: (5) -
Morocco hurt.
Phillipines
a
Rolls: 4@1; Total Hits: 14@1: (3, 6, 6, 1)
d
Rolls: 1@2; Total Hits: 11@2: (1) -
US collects 53 + 25 NO = 78 IPCs.
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China purchases 3 Infantry, Save 1 = 10 IPCs.
Combat
Walk into Yunnan, Chahar.
Kweichow
a
Rolls: 1@1, 1@3; Total Hits: 01@1,: (3)1@3: (6)
d
Rolls: 1@2; Total Hits: 01@2: (5)I’ll post map at end.
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Again!
a
Rolls: 1@1, 1@3; Total Hits: 01@1,: (2)1@3: (4)
d
Rolls: 1@2; Total Hits: 01@2: (5) -
Flying Tigers strafe…
a
Rolls: 1@1, 1@3; Total Hits: 21@1,: (1)1@3: (2)
d
Rolls: 1@2; Total Hits: 01@2: (6) -
China collects 9 + 1 saved = 10 IPCs.
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UK London purchases Airbase, Infantry, Artillery = 22 IPCs.
UK Calcutta purchases Mech Infantry, Save 1 = 5 IPCs.
Combat
Scotland
a Hit +
Rolls: 1@1, 1@2, 1@3; Total Hits: 01@1,: (5)1@2,: (3)1@3: (4)
d
Rolls: 2@2; Total Hits: 02@2: (4, 3)Germany
AA
Rolls: 1@1; Total Hits: 01@1: (5)If I make it
Rolls: 1@6; Total Hits: 11@6: (1)+ 2 -
Well, my one chance to sneak in and face no interceptors ends with 3 damage.
Scotland hit
d
Rolls: 1@2; Total Hits: 01@2: (6) -
Overall, a good turn however.
Convoy raiding London/Scotland.
Rolls: 8@2, 2@3, 2@4; Total Hits: 28@2,: (4, 4, 4, 3, 3, 6, 5, 4)2@3,: (5, 3)2@4: (6, 3)





