@The_Good_Captain Game History
Round: 1 Purchase Units - AustroHungarians AustroHungarians buy 2 battleships; Remaining resources: 2 PUs; Combat Move - AustroHungarians Trigger SerbiaJoins: Setting switch to false for conditionAttachmentSerbiaSwitch attached to Russians Trigger RomaniaJoins: Setting switch to false for conditionAttachmentRomaniaSwitch attached to Russians Trigger SerbiaJoins: Russians captures territory Serbia Trigger SerbiaJoins: Russians takes ownership of territory Serbia Trigger RomaniaJoins: Russians captures territory Romania Trigger RomaniaJoins: Russians takes ownership of territory Romania 2 artilleries and 6 infantry moved from Budapest to Serbia 2 artilleries and 6 infantry moved from Galicia to Romania 6 infantry moved from Budapest to Romania 2 artilleries and 6 infantry moved from Trieste to Venice 2 artilleries and 6 infantry moved from Tyrolia to Venice 2 artilleries and 6 infantry moved from Bohemia to Galicia 2 artilleries and 12 infantry moved from Vienna to Galicia Russians take Serbia from Neutral_Allied Russians take Romania from Neutral_Allied Combat - AustroHungarians AustroHungarians has abandoned SZ 9 to British AustroHungarians has abandoned SZ 12 to Russians AustroHungarians has abandoned SZ 15 to French AustroHungarians has abandoned SZ 16 to French AustroHungarians has abandoned SZ 17 to Italians AustroHungarians has abandoned SZ 21 to Russians Battle in Romania AustroHungarians attack with 2 artilleries and 12 infantry AustroHungarians win, taking SZ 9 from Neutral, taking SZ 12 from Neutral, taking SZ 15 from Neutral, taking SZ 16 from Neutral, taking SZ 17 from Neutral, taking SZ 21 from Neutral, taking Romania from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is -15 Casualties for AustroHungarians: 5 infantry Casualties for Russians: 1 artillery and 5 infantry Battle in Serbia AustroHungarians attack with 2 artilleries and 6 infantry Neutral_Allied and AustroHungarians reach a stalemate . Battle score for attacker is -6 Casualties for AustroHungarians: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Venice AustroHungarians attack with 4 artilleries and 12 infantry Italians defend with 2 artilleries and 6 infantry Italians and AustroHungarians reach a stalemate . Battle score for attacker is 7 Casualties for AustroHungarians: 4 infantry Casualties for Italians: 1 artillery and 5 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 2 battleships placed in SZ 18 Turn Complete - AustroHungarians AustroHungarians collect 29 PUs; end with 31 PUsInfrastructure vs Stalingradski
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last german map I sent fixed it. Also GBR should have 3 more damage markers.
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Russia collects 36 IPCs.
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Yup - I have 11 damage for UK London now -
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Japan $; 1tran, 11inf, 1art = 44.
Jeho;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (6)Chah;
A;
Rolls: 2@1, 1@4; Total Hits: 12@1,: (5, 3)1@4: (1)
D;
Rolls: 1@2; Total Hits: 01@2: (4)Hope;
A;
Rolls: 1@1, 1@4; Total Hits: 11@1,: (5)1@4: (1)
D;
Rolls: 1@2; Total Hits: 01@2: (4)Cele;
A; bbd
Rolls: 1@4; Total Hits: 11@4: (3)+Hit+
Rolls: 1@1, 1@3, 3@4; Total Hits: 31@1,: (4)1@3,: (1)3@4: (1, 6, 4)
D; Hit+
Rolls: 1@2, 1@4; Total Hits: 01@2,: (5)1@4: (6)Shan;
A; Hit+
Rolls: 1@3, 1@4; Total Hits: 11@3,: (3)1@4: (5)
D;
Rolls: 2@2; Total Hits: 02@2: (5, 3)Burm;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (3) -
WOW the perfect turn…
Up a ftr and 2inf that’s a 16ipc shift back. It helps.Convoy;
Rolls: 7@2, 12@3, 4@4; Total Hits: 147@2,: (1, 6, 2, 3, 5, 4, 2)12@3,: (1, 1, 3, 3, 4, 6, 5, 1, 4, 2, 6, 3)4@4: (3, 2, 3, 2) -
Japan collects 58 +5NO -11CR = 52.
Please ask for OOL in any questionable battle and remember to ask for kamikazes.
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No need for kamikazes.
US purchases 4 Destroyers, Fighter, 2 Transports, 5 Infantry, Artillery = 75 IPCs.
Combat
SZ104
a Hit +
Rolls: 1@2, 1@4; Total Hits: 01@2,: (4)1@4: (6)
d
Rolls: 1@1, 1@2; Total Hits: 01@1,: (4)1@2: (3)Gibraltar
a
Rolls: 2@1, 1@3; Total Hits: 22@1,: (6, 1)1@3: (3)
d
Rolls: 1@2; Total Hits: 01@2: (5)Walk into Algeria
Swim into Marianas
Strategic bombing Japan
AA IC
Rolls: 1@1; Total Hits: 11@1: (1)AA NB
Rolls: 1@1; Total Hits: 11@1: (1)If I make it
Rolls: 1@6; Total Hits: 11@6: (5)+2and
Rolls: 1@6; Total Hits: 11@6: (5) -
Wow. Not something you see every day… you get in and hack the program? :)
Not sure about the reroll rule… if I can do one, I’ll keep the strategic bomber.
SZ104
a Hit
d
Rolls: 1@2; Total Hits: 01@2: (4)Japan
AA
Rolls: 1@1; Total Hits: 11@1: (1)If I hit (a big if)
Rolls: 1@6; Total Hits: 11@6: (2)+2 -
Ok, so that was a total disaster? You were 3 for 3 on 1s, and I lost a reroll for nothing. Does that make up for anything? :?
The downside of strategic bombing maybe?
US collects 73 IPCs.
China to follow.
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China purchases 3 Infantry, save 2 = 11 IPCs.
Combat
Hopei
a Hit
d
Rolls: 1@2; Total Hits: 01@2: (5)Walk into Kweichow
Please trust me and I’ll post the map at the end.
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China collects 8, saved 2 = 10 IPCs.
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UK London repairs 3 damage AB, repairs 4 damage IC, purchases 4 Infantry, Mech Infantry = 23 IPCs.
UK Calcutta purchases Mech Infantry, Artillery = 8 IPCs.
Combat
Industrial bomb France
AA
Rolls: 1@1; Total Hits: 01@1: (2)If hit
Rolls: 1@6; Total Hits: 11@6: (4)+2Sudan
a Hit +
Rolls: 1@1; Total Hits: 01@1: (2)
d
Rolls: 2@2; Total Hits: 02@2: (3, 5) -
Sudan Hit
d
Rolls: 1@2; Total Hits: 01@2: (3) -
Convoy raiding London
a
Rolls: 8@2, 2@3, 2@4; Total Hits: 78@2,: (6, 5, 2, 2, 5, 1, 2, 6)2@3,: (3, 1)2@4: (1, 6) -
UK London collects 30 - 8 CO = 22 IPCs.
UK Calcutta collects 5 IPCs, damn it. I should have saved 1 last turn to buy 2 Infantry for my final hurrah.
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Italy $; 7inf, 1ftr, 1sub = 37.
SZ104;
A;
Rolls: 1@2, 1@4; Total Hits: 11@2,: (4)1@4: (1)
D;
Rolls: 1@2; Total Hits: 11@2: (2)SZ91; clr
Gibr;
A; bbd
Rolls: 1@3; Total Hits: 11@3: (1)+Hit+
Rolls: 1@2, 1@4; Total Hits: 11@2,: (4)1@4: (4)
D;
Rolls: 2@2; Total Hits: 12@2: (4, 2)Moro; w-i
S. Ukr;
A; Hit+
Rolls: 1@2, 1@3; Total Hits: 11@2,: (3)1@3: (1)
D;
Rolls: 2@2; Total Hits: 12@2: (3, 2)Iraq;
A; Hit+
Rolls: 1@1, 2@3; Total Hits: 11@1,: (3)2@3: (2, 5)
D;
Rolls: 2@2; Total Hits: 12@2: (1, 4)A LOT OF DOUBLE 2S 8{
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Please use this map instead.
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Anzac purchases Transport, Infantry, Artillery, Save 1 = 15 IPCs.
NCM only.
Collect 15 + save 1 = 16 IPCs.
France takes it easy and waits for others to liberate. If I had been really smart, I would have taken the opportunity to have France garrison Scotland. Then, once they died, we wouldn’t have to worry about the infernal creatures.
Turn 9 = new rerolls. I didn’t mark them.
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Wow. Nice garbage time touchdown for Roddy White… can I use my new reroll on that?





