@The_Good_Captain Game History
Round: 4 Combat Move - Germans 2 submarines moved from Sea Zone 4 to Sea Zone 8 1 G-bomber and 1 G-fighter moved from Sicily to Sea Zone 12 Combat - Germans Battle in Sea Zone 8 Germans attack with 2 submarines British defend with 1 UK-destroyer Germans roll dice for 2 submarines in Sea Zone 8, round 2 : 6,1 British roll dice for 1 UK-destroyer in Sea Zone 8, round 2 : 2 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 UK-destroyer Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Turning on Edit Mode EDIT: Removing units owned by British from Malta Convoy: 1 1-supply EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 1 G-bomber and 1 G-fighter moved from Sea Zone 12 to Sicily 2 1-supplys and 1 truck moved from Tripoli to Benghazi 1 UK-truck moved from Benghazi to Tripoli 1 mech moved from Benghazi to Mersa Brega Place Units - Germans 1 G-bomber, 2 artilleries and 1 infantry placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-fighter Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 6 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyBenghazi Convoy I: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyMersa Matruh: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-fighter Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-bomber Trigger AddCarrierToSea Zone 15Germans: Germans has 1 carrier placed in Sea Zone 15 4 G-fighters moved from Sicily to Sea Zone 15 1 G-bomber moved from Benghazi Convoy G to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsInfrastructure vs Stalingradski
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Round 10
Germany $; 1carr, 1AB, 6inf, 1art, 1mech = 57.
Kare;
A;
Rolls: 2@1, 1@3; Total Hits: 02@1,: (6, 4)1@3: (4)
D;
Rolls: 1@2; Total Hits: 01@2: (6)Balt;
A; Hit+
Rolls: 2@1, 10@2; Total Hits: 42@1,: (3, 4)10@2: (2, 1, 3, 6, 5, 1, 4, 3, 2, 3)
D;
Rolls: 2@2; Total Hits: 02@2: (6, 5)Bela;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (5)Cauc;
A; Hit+
Rolls: 1@2, 2@4; Total Hits: 21@2,: (5)2@4: (4, 4)
D; Hit+
Rolls: 1@2; Total Hits: 01@2: (5)N Per;
A; Hit+
Rolls: 1@2; Total Hits: 01@2: (5)
D;
Rolls: 2@2; Total Hits: 12@2: (2, 4)Scot;
A; bbd Hit+ Hit
D;
Rolls: 2@2; Total Hits: 22@2: (1, 1) -
Kare-2;
A;
Rolls: 2@1, 1@3; Total Hits: 22@1,: (5, 1)1@3: (3)
D;
Rolls: 1@2; Total Hits: 01@2: (6)Cauc-2;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (4)N Per-2;
A;
Rolls: 1@2, 1@4; Total Hits: 11@2,: (3)1@4: (1)
D;
Rolls: 1@2; Total Hits: 01@2: (3) -
You were only 3 for 11 on 2’s. You are finally underachieving.
Germany collects 49 + 17NO = 66.
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Please use this map.
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Russia 10 purchases 6 Infantry, Mech, Artillery, Armor = 32 IPCs.
Combat
Northwest Persia
a
Rolls: 2@1; Total Hits: 12@1: (5, 1)
d
Rolls: 1@2; Total Hits: 11@2: (2)Caucasus
a Hit +
Rolls: 1@2; Total Hits: 01@2: (3)
d Hit +
Rolls: 1@2; Total Hits: 11@2: (1)Rostov
a Hit +
Rolls: 1@2; Total Hits: 01@2: (4)
d
Rolls: 1@2, 1@3; Total Hits: 01@2,: (3)1@3: (5)S Ukraine
a Hit +
Rolls: 1@2; Total Hits: 01@2: (6)
d
Rolls: 3@2; Total Hits: 13@2: (4, 1, 4)W Ukraine
a Hit
d
Rolls: 1@2; Total Hits: 11@2: (2)Belarus
a Hit +
Rolls: 14@1, 12@2, 9@3; Total Hits: 914@1,: (5, 6, 5, 5, 4, 4, 2, 6, 4, 5, 1, 6, 6, 5)12@2,: (1, 1, 5, 3, 6, 6, 5, 2, 6, 2, 5, 5)9@3: (2, 3, 5, 5, 5, 4, 5, 3, 3)
d Hit +
Rolls: 1@2; Total Hits: 01@2: (3) -
Forgot Hopei on round 1
a
Rolls: 1@1, 2@2; Total Hits: 21@1,: (1)2@2: (3, 1)
d
Rolls: 1@2; Total Hits: 01@2: (4)Caucasus
a
Rolls: 3@1, 1@3; Total Hits: 13@1,: (1, 5, 6)1@3: (6)
d
Rolls: 2@3; Total Hits: 02@3: (4, 6)Rostov
a Hit
d
Rolls: 1@3; Total Hits: 11@3: (3)S Ukraine
a Hit +
Rolls: 1@1; Total Hits: 01@1: (2)
d
Rolls: 3@2; Total Hits: 13@2: (1, 3, 3) -
Caucasus 3
a
Rolls: 3@1, 1@3; Total Hits: 13@1,: (1, 3, 5)1@3: (4)
d
Rolls: 1@3; Total Hits: 01@3: (4)S Ukraine 3
a
Rolls: 2@1, 2@2; Total Hits: 12@1,: (1, 2)2@2: (6, 6)
d
Rolls: 2@2; Total Hits: 02@2: (5, 3) -
S Ukraine 4
a
Rolls: 2@1, 2@2; Total Hits: 02@1,: (6, 3)2@2: (6, 4)
d
Rolls: 1@2; Total Hits: 01@2: (4) -
S Ukraine 5
a
Rolls: 2@1, 2@2; Total Hits: 02@1,: (6, 3)2@2: (3, 3)
d
Rolls: 1@2; Total Hits: 11@2: (1) -
S Ukraine 6
a
Rolls: 1@1, 2@2; Total Hits: 21@1,: (3)2@2: (1, 1)
d
Rolls: 1@2; Total Hits: 11@2: (2) -
That last infantry army was tough to root out of my Ukrainian factory.
Russia collects 34 IPCs.
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Please use this map - changed placement.
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I can’t believe I didn’t notice that if I had moved all my British air power to C Persia last round, you couldn’t have held Egypt. It would have been a huge economic blow to both Italy and Germany. Live and learn. I hope they pay off in the Pacific.
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Please use this map with accurate IPC count.
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Japan $; 1minor, 6inf, 3dest = 54.
Indi;
A; Hit
D;
Rolls: 1@2; Total Hits: 11@2: (1)Yunn;
A; Hit
D;
Rolls: 1@2; Total Hits: 11@2: (1)Kwei;
A; Hit
D; Japan $; 1minor, 6inf, 3dest = 54.Indi;
A; Hit
D;
Rolls: 1@2; Total Hits: 11@2: (1)Yunn;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (3)SZ43;
A; Hit
D; Japan $; 1minor, 6inf, 3dest = 54.Indi;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (3)Yunn;
A; Hit
D;
Rolls: 1@1; Total Hits: 01@1: (4) -
That’s a strange glitch.
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Yeah.
Kwei;
A; Hit
D;
Rolls: 1@2; Total Hits: 11@2: (2)SZ43;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (6) -
3 for 4 on 2’s…
Lets see if you can do an extra 3 this time…
CR;
Japa;
Rolls: 8@2; Total Hits: 38@2: (2, 5, 4, 4, 1, 1, 4, 6)
Kian;
Rolls: 2@2; Total Hits: 02@2: (3, 6)
Kwan;
Rolls: 2@2; Total Hits: 12@2: (6, 2)
Cele;
Rolls: 2@2; Total Hits: 12@2: (1, 4)Should be 7…
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Japan collects 56 + 10NO -7CR = 59.
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You forgot India’s cash. I’ll adjust on my map.





