@The_Good_Captain Game History
Round: 1 Combat Move - Germans 1 G-antitank, 1 artillery and 1 mech moved from El Agheila to Mersa Brega 2 tanks moved from El Agheila to Zella 1 scoutcar and 2 tanks moved from Zella to Mersa Brega 1 G-bomber and 1 G-fighter moved from Tripoli to Mersa Brega Combat - Germans Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Turning on Edit Mode EDIT: Removing units owned by British from Mersa Brega: 1 5-supply EDIT: Adding units owned by Uncontrolled to Mersa Brega: 4 1-supplys EDIT: Removing units owned by Germans from El Agheila: 1 5-supply EDIT: Adding units owned by Germans to El Agheila: 3 1-supplys EDIT: Removing units owned by British from Mersa Brega: 1 artillery, 1 infantry and 1 matilda EDIT: Changing ownership of Mersa Brega from Uncontrolled to Germans EDIT: Changing ownership of Mersa Brega from Germans to Uncontrolled EDIT: Removing units owned by Uncontrolled from Mersa Brega: 1 UK-truck EDIT: Adding units owned by Germans to Mersa Brega: 1 UK-truck EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli 1 G-bomber and 1 G-fighter moved from Mersa Brega to El Agheila EDIT: 1 scoutcar moved from Mersa Brega to Zella Place Units - Germans 1 1-supply and 2 G-fighters placed in Tripoli Convoy G Assign Convoy Escorts - Germans Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-fighter Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-fighter Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-bomber Trigger AddCarrierToSea Zone 13Germans: Germans has 1 carrier placed in Sea Zone 13 1 G-bomber moved from Sicily to Sea Zone 13 2 G-fighters moved from Tripoli Convoy G to Sea Zone 13 End Turn - Germans Germans collect 0 PUs; end with 4 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 29 PUsInfrastructure vs Stalingradski
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Germany collects 47 + 10NO = 57.
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Germany collects 47 + 10NO = 57.
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Using our method; if there are 7 mixed aircraft against 4 aaguns is that a hit and a 1 for aa fire?
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I believe so.
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ok
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in case you couldn’t tell the wedsite went a bit screwy yesterday. It kept locking up when I treid to post. I used the first ones that came up, but then all the posts I tried to send showed up later. Then at the end it kept not showing any map attached so I sent that like 3 times too. It was weird.
I wish I would have taken some of those other rolls though 8). -
I figured something wack-o happened. What a tough game, though. This is a good one.
Russia 9 purchases 9 Infantry, Mech Infantry, Armor = 37 IPCs.
Combat
Karelia
a Hit +
Rolls: 1@2; Total Hits: 01@2: (4)
d Hit +
Rolls: 1@2; Total Hits: 11@2: (2)Baltic States
a
Rolls: 2@1, 1@3; Total Hits: 12@1,: (5, 6)1@3: (1)
d
Rolls: 1@2; Total Hits: 01@2: (5)Bryansk
a Hit
d
Rolls: 1@2; Total Hits: 01@2: (6) -
Karelia getting sketchy quick…
a
Rolls: 3@1, 1@3; Total Hits: 13@1,: (3, 6, 5)1@3: (1)
d
Rolls: 3@2; Total Hits: 03@2: (6, 5, 5) -
Karelia
a
Rolls: 3@1, 1@3; Total Hits: 13@1,: (3, 4, 3)1@3: (1)
d
Rolls: 2@2; Total Hits: 12@2: (1, 3) -
Karelia
a
Rolls: 2@1, 1@3; Total Hits: 02@1,: (6, 2)1@3: (5)
D
Rolls: 1@2; Total Hits: 11@2: (2) -
Well then.
a
Rolls: 1@1, 1@3; Total Hits: 01@1,: (3)1@3: (5)
d
Rolls: 1@2; Total Hits: 01@2: (6) -
a
Rolls: 1@1, 1@3; Total Hits: 11@1,: (6)1@3: (3)
d
Rolls: 1@2; Total Hits: 01@2: (3) -
A slugfest. Russia barely holding the line… but holding. Economy will start kicking in.
Russia collects 32 IPCs.
Japan…
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Japan $; 1dest, 4inf, 1art, 2mech, 4aa = 52.
Wow, only 2 battles.
Hope;
A; Hit+
Rolls: 1@3, 1@4; Total Hits: 21@3,: (2)1@4: (3)
D;
Rolls: 2@2; Total Hits: 12@2: (2, 6)Kwei;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (4) -
C.R.
Japa;
Rolls: 4@2; Total Hits: 14@2: (5, 2, 4, 6)
Kiang;
Rolls: 2@2; Total Hits: 12@2: (2, 6)
Kwang;
Rolls: 2@2; Total Hits: 12@2: (1, 6)Should be 4…
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ooops, earlier version of the rule said that a zone needed to be free of your ships in order to be raided. But I just reread the new rule and it is not there so here’s Java;
Rolls: 4@2; Total Hits: 44@2: (1, 1, 1, 1) -
unbelievable, I’m constantly under and here you are with 3 extra.
Japan collects 58 + 5NO - 9CR = 54.
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