@The_Good_Captain Game History
Round: 1 Purchase Units - AustroHungarians AustroHungarians buy 2 battleships; Remaining resources: 2 PUs; Combat Move - AustroHungarians Trigger SerbiaJoins: Setting switch to false for conditionAttachmentSerbiaSwitch attached to Russians Trigger RomaniaJoins: Setting switch to false for conditionAttachmentRomaniaSwitch attached to Russians Trigger SerbiaJoins: Russians captures territory Serbia Trigger SerbiaJoins: Russians takes ownership of territory Serbia Trigger RomaniaJoins: Russians captures territory Romania Trigger RomaniaJoins: Russians takes ownership of territory Romania 2 artilleries and 6 infantry moved from Budapest to Serbia 2 artilleries and 6 infantry moved from Galicia to Romania 6 infantry moved from Budapest to Romania 2 artilleries and 6 infantry moved from Trieste to Venice 2 artilleries and 6 infantry moved from Tyrolia to Venice 2 artilleries and 6 infantry moved from Bohemia to Galicia 2 artilleries and 12 infantry moved from Vienna to Galicia Russians take Serbia from Neutral_Allied Russians take Romania from Neutral_Allied Combat - AustroHungarians AustroHungarians has abandoned SZ 9 to British AustroHungarians has abandoned SZ 12 to Russians AustroHungarians has abandoned SZ 15 to French AustroHungarians has abandoned SZ 16 to French AustroHungarians has abandoned SZ 17 to Italians AustroHungarians has abandoned SZ 21 to Russians Battle in Romania AustroHungarians attack with 2 artilleries and 12 infantry AustroHungarians win, taking SZ 9 from Neutral, taking SZ 12 from Neutral, taking SZ 15 from Neutral, taking SZ 16 from Neutral, taking SZ 17 from Neutral, taking SZ 21 from Neutral, taking Romania from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is -15 Casualties for AustroHungarians: 5 infantry Casualties for Russians: 1 artillery and 5 infantry Battle in Serbia AustroHungarians attack with 2 artilleries and 6 infantry Neutral_Allied and AustroHungarians reach a stalemate . Battle score for attacker is -6 Casualties for AustroHungarians: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Venice AustroHungarians attack with 4 artilleries and 12 infantry Italians defend with 2 artilleries and 6 infantry Italians and AustroHungarians reach a stalemate . Battle score for attacker is 7 Casualties for AustroHungarians: 4 infantry Casualties for Italians: 1 artillery and 5 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 2 battleships placed in SZ 18 Turn Complete - AustroHungarians AustroHungarians collect 29 PUs; end with 31 PUsInfrastructure vs Stalingradski
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China purchases 2 Infantry, save 2 = 8 IPCs. I’ll send a map at the end.
Combat
Walk into Szechwan, Hopei, Jehol.
Shensi
a Hit +
Rolls: 1@2; Total Hits: 01@2: (5)
d
Rolls: 2@2; Total Hits: 12@2: (3, 1) -
Round 2
a Hit
d
Rolls: 1@2; Total Hits: 11@2: (1) -
China NCM, places, collects 9 + 2 saved = 11 IPCs.
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UK London repairs 9 IPC, purchases Infantry, 2 Mech, Artillery.
UK Calcutta purchases Infantry, Artillery, saves 1 = 8 IPCs.
Combat
Scotland
a Hit +
Rolls: 1@2, 2@3; Total Hits: 21@2,: (6)2@3: (3, 2)
d
Rolls: 3@2; Total Hits: 13@2: (2, 3, 6)Gibraltar
Bombard
Rolls: 1@3; Total Hits: 11@3: (2)a
Rolls: 1@1, 2@2; Total Hits: 01@1,: (2)2@2: (4, 6)
d
Rolls: 2@2; Total Hits: 02@2: (6, 5)Strategic bomb S France
AA
Rolls: 1@1; Total Hits: 01@1: (4)If I make it
a
Rolls: 1@6; Total Hits: 11@6: (1)+2Shan State
a Hit +
Input ErrorThere was an error in your dice throw: “/>d” is not correct syntax.aaa 1@3: -
Ok, messed up in Shan.
Gibraltar
a
Rolls: 1@1, 2@2; Total Hits: 11@1,: (4)2@2: (6, 2)
d
Rolls: 1@2; Total Hits: 01@2: (6)Shan State
a Hit +
Rolls: 1@1, 1@3, 2@4; Total Hits: 21@1,: (3)1@3,: (5)2@4: (1, 3)
d Hit +
Rolls: 1@3; Total Hits: 01@3: (4) -
Shan
a Hit
d
Rolls: 1@2; Total Hits: 11@2: (1) -
Convoy raiding -
London
Rolls: 8@2, 3@3, 1@4; Total Hits: 58@2,: (5, 4, 5, 2, 3, 1, 4, 2)3@3,: (1, 1, 4)1@4: (6) -
That’s absurd.
UK London collects 30 - 7 CO = 23 IPCs.
UK Calcutta collects 7 saved 1 = 8 IPCs.
Italia.
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How did you get 4 british units to gibraltar?
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I only got three. Your two dudes didn’t hit. I had an infantry/srtillery over in South America, and I had a brit infantry on a US transport for a long, long time. If you go back the last several turns you’ll see him hanging out at sea.
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And I had a cruiser shot.
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OK. somehow it was missing from your US combat map, which is the only one i checked…
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Italy $; 1minor, 1ftr, 5inf = 37.
Gibr;
A; bbd
Rolls: 1@3; Total Hits: 11@3: (2)+Hit+
Rolls: 1@2, 1@4; Total Hits: 01@2,: (3)1@4: (6)
D;
Rolls: 3@2; Total Hits: 23@2: (3, 1, 1)N. Ukr;
A; Hit+
Rolls: 2@3; Total Hits: 22@3: (1, 2)
D;
Rolls: 3@2; Total Hits: 13@2: (5, 5, 1)Iraq;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (3) -
really?
I have to hope for you to hit again in Gibr, so I can reroll…
Gibr-2;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (3)N. Ukr; retreat.
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Italy collects 23 + 12NO = 35.
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You’re right about that US map… I’d played around with stuff and forgot it, but if you go back, and back… I loaded that guy up a long time ago. I apologize for the disappearing act. If it affected your turn let me know, and I can find a way to make amends.
Did you get three hits in N Ukraine? Didn’t I have three dudes there?
Anzac purchases 2 Subs, Infantry = 15 IPCs.
Combat
SZ44
a Hit
d
Rolls: 1@2; Total Hits: 11@2: (2) -
Crap. The bad luck continued. I thought I had gotten 2 hits. I was trying to strafe. So I lost an extra ftr and took that when I ddin’t ant to…
Could you fix it. take away the Russian, put all the italians there and move the 2 aa guns up there too.S should be adjusted too.
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Good hit. That destroyer just saved you an aircraft, in theory, and makes my move seem very debateable.
Anzac collects 15 IPCs.
France ponders what could have been.
Germany is up, Turn 8!
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Will fix -
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Germany $; sub, dest, ftr, 11inf, 2mech, 1art = 69.
The game is too tight to make assumptions, so do you intercept in UK. 3escorts + 1strat, you have 3ftr.





