@The_Good_Captain Game History
Round: 4 Combat Move - Germans 2 submarines moved from Sea Zone 4 to Sea Zone 8 1 G-bomber and 1 G-fighter moved from Sicily to Sea Zone 12 Combat - Germans Battle in Sea Zone 8 Germans attack with 2 submarines British defend with 1 UK-destroyer Germans roll dice for 2 submarines in Sea Zone 8, round 2 : 6,1 British roll dice for 1 UK-destroyer in Sea Zone 8, round 2 : 2 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 UK-destroyer Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Turning on Edit Mode EDIT: Removing units owned by British from Malta Convoy: 1 1-supply EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 1 G-bomber and 1 G-fighter moved from Sea Zone 12 to Sicily 2 1-supplys and 1 truck moved from Tripoli to Benghazi 1 UK-truck moved from Benghazi to Tripoli 1 mech moved from Benghazi to Mersa Brega Place Units - Germans 1 G-bomber, 2 artilleries and 1 infantry placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-fighter Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 6 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyBenghazi Convoy I: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyMersa Matruh: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-fighter Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-bomber Trigger AddCarrierToSea Zone 15Germans: Germans has 1 carrier placed in Sea Zone 15 4 G-fighters moved from Sicily to Sea Zone 15 1 G-bomber moved from Benghazi Convoy G to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsInfrastructure vs Stalingradski
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Japan collects 55-11 = 44.
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US purchases 3 Destroyers, 5 Subs, 2 Transports, 2 Infantry, Artillery = 78 IPCs.
Do you use kamikazes in SZ6? I attack the destroyer with 2 subs and 2 fighters, and strategic bomb with escorts - I assume no scramble but I await your decision, sir.
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ARe the rest of the american fleet not moving out of sz6?
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They’re staying put and facing any consequences.
Good to see you back - I’m around all day - cleaning, cooking, playing Total War, A&A, hanging with H & M.
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Just finished putting up our tree. QUite an ordeal. A funnish ordeal.
I will send 3 Kamikazes out total.
1 at each cruiser and really hope to hit at least 1.No intercept, no scramble.
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I’ll roll those right now. A busy night… one thing at a time as I can.
SZ6 Kamikazes. First time we’ve used them, unless it was after too much Jamesons and I don’t recall.
Rolls: 3@2; Total Hits: 03@2: (4, 6, 6) -
Up a cruiser.
SZ6
a Hit
d
Rolls: 1@2; Total Hits: 01@2: (5)Japan - strategic bombing.
AA IC
Rolls: 1@1; Total Hits: 01@1: (6)If I make it
Rolls: 1@6; Total Hits: 11@6: (3)+ 2AA AB
Rolls: 1@1; Total Hits: 01@1: (2)If I make it
Rolls: 1@6; Total Hits: 11@6: (5)Morocco landing is unopposed.
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Incredibly lucky round for US. I should have lost a cruiser and either an aircraft or a sub.
Convoy raid SZ44
Rolls: 1@2; Total Hits: 01@2: (5) -
US - NCM, placement, collects 75 IPCs.
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China purchases 2 Infantry, save 2 = 8 IPCs. I’ll send a map at the end.
Combat
Walk into Szechwan, Hopei, Jehol.
Shensi
a Hit +
Rolls: 1@2; Total Hits: 01@2: (5)
d
Rolls: 2@2; Total Hits: 12@2: (3, 1) -
Round 2
a Hit
d
Rolls: 1@2; Total Hits: 11@2: (1) -
China NCM, places, collects 9 + 2 saved = 11 IPCs.
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UK London repairs 9 IPC, purchases Infantry, 2 Mech, Artillery.
UK Calcutta purchases Infantry, Artillery, saves 1 = 8 IPCs.
Combat
Scotland
a Hit +
Rolls: 1@2, 2@3; Total Hits: 21@2,: (6)2@3: (3, 2)
d
Rolls: 3@2; Total Hits: 13@2: (2, 3, 6)Gibraltar
Bombard
Rolls: 1@3; Total Hits: 11@3: (2)a
Rolls: 1@1, 2@2; Total Hits: 01@1,: (2)2@2: (4, 6)
d
Rolls: 2@2; Total Hits: 02@2: (6, 5)Strategic bomb S France
AA
Rolls: 1@1; Total Hits: 01@1: (4)If I make it
a
Rolls: 1@6; Total Hits: 11@6: (1)+2Shan State
a Hit +
Input ErrorThere was an error in your dice throw: “/>d” is not correct syntax.aaa 1@3: -
Ok, messed up in Shan.
Gibraltar
a
Rolls: 1@1, 2@2; Total Hits: 11@1,: (4)2@2: (6, 2)
d
Rolls: 1@2; Total Hits: 01@2: (6)Shan State
a Hit +
Rolls: 1@1, 1@3, 2@4; Total Hits: 21@1,: (3)1@3,: (5)2@4: (1, 3)
d Hit +
Rolls: 1@3; Total Hits: 01@3: (4) -
Shan
a Hit
d
Rolls: 1@2; Total Hits: 11@2: (1) -
Convoy raiding -
London
Rolls: 8@2, 3@3, 1@4; Total Hits: 58@2,: (5, 4, 5, 2, 3, 1, 4, 2)3@3,: (1, 1, 4)1@4: (6) -
That’s absurd.
UK London collects 30 - 7 CO = 23 IPCs.
UK Calcutta collects 7 saved 1 = 8 IPCs.
Italia.
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How did you get 4 british units to gibraltar?
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I only got three. Your two dudes didn’t hit. I had an infantry/srtillery over in South America, and I had a brit infantry on a US transport for a long, long time. If you go back the last several turns you’ll see him hanging out at sea.
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And I had a cruiser shot.





