picture not clear. will let you do edit before germany or after. to edit before you hit done button on purchase hit game button then edit button. you can then click what you want to remove and the remove option will light up. to add just click territority or sz then add whatever you want. you can also edit after ncm. same thing hit game button then edit selection. you can not edit in combat turn. sometimes you can edit in ncm but not always.
Infrastructure vs Stalingradski
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Look like I lost. How stupid can I be.
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I woke up in the middle of the night and realized my mistake.
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I lose, but restart game before Japans turn. You are now up 2 games with one face to face in progress and this one in progress…
Japan $; 5dmg, 2aa, 13inf, 1mech, 1dest = 66.
Here goes. I hope for even luck.
Assume no scramble still.
SZ17, 42 clr.
SZ20; If sub hits, no def.
A; sub
Rolls: 1@2; Total Hits: 01@2: (5)+Hit
D;
Rolls: 1@3; Total Hits: 01@3: (4)SZ21;
A; Hit
D;
Rolls: 1@2; Total Hits: 11@2: (2)SZ44;
A; Hit
D;
Rolls: 1@1; Total Hits: 01@1: (4)SZ54;
A; Hit
D;
Rolls: 1@2; Total Hits: 11@2: (1)Java;
A; Hit
D;
Rolls: 1@2; Total Hits: 11@2: (1)Yunn;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (3)Siam; blitz
Shan;
A; Hit+
Rolls: 1@1, 1@3; Total Hits: 01@1,: (6)1@3: (4)
D;
Rolls: 3@2; Total Hits: 13@2: (3, 2, 6) -
instead of a naval piece, I’m down anaval and half an inf so far…
forgot Shen;
A; Hit+
Rolls: 1@4; Total Hits: 11@4: (2)
D;
Rolls: 2@2; Total Hits: 02@2: (5, 6)Shan-2;
A; Hit+
Rolls: 1@3; Total Hits: 01@3: (6)
D;
Rolls: 2@2; Total Hits: 02@2: (5, 6) -
If you hit I’m down a naval and inf, if not just a sub…
Shan-3;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (6) -
Convoy Raiding;
Rolls: 5@2, 12@3, 4@4; Total Hits: 135@2,: (2, 2, 5, 2, 2)12@3,: (3, 4, 6, 6, 3, 6, 2, 3, 1, 5, 6, 3)4@4: (5, 4, 2, 3) -
Japan collects 55-11 = 44.
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US purchases 3 Destroyers, 5 Subs, 2 Transports, 2 Infantry, Artillery = 78 IPCs.
Do you use kamikazes in SZ6? I attack the destroyer with 2 subs and 2 fighters, and strategic bomb with escorts - I assume no scramble but I await your decision, sir.
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ARe the rest of the american fleet not moving out of sz6?
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They’re staying put and facing any consequences.
Good to see you back - I’m around all day - cleaning, cooking, playing Total War, A&A, hanging with H & M.
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Just finished putting up our tree. QUite an ordeal. A funnish ordeal.
I will send 3 Kamikazes out total.
1 at each cruiser and really hope to hit at least 1.No intercept, no scramble.
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I’ll roll those right now. A busy night… one thing at a time as I can.
SZ6 Kamikazes. First time we’ve used them, unless it was after too much Jamesons and I don’t recall.
Rolls: 3@2; Total Hits: 03@2: (4, 6, 6) -
Up a cruiser.
SZ6
a Hit
d
Rolls: 1@2; Total Hits: 01@2: (5)Japan - strategic bombing.
AA IC
Rolls: 1@1; Total Hits: 01@1: (6)If I make it
Rolls: 1@6; Total Hits: 11@6: (3)+ 2AA AB
Rolls: 1@1; Total Hits: 01@1: (2)If I make it
Rolls: 1@6; Total Hits: 11@6: (5)Morocco landing is unopposed.
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Incredibly lucky round for US. I should have lost a cruiser and either an aircraft or a sub.
Convoy raid SZ44
Rolls: 1@2; Total Hits: 01@2: (5) -
US - NCM, placement, collects 75 IPCs.
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China purchases 2 Infantry, save 2 = 8 IPCs. I’ll send a map at the end.
Combat
Walk into Szechwan, Hopei, Jehol.
Shensi
a Hit +
Rolls: 1@2; Total Hits: 01@2: (5)
d
Rolls: 2@2; Total Hits: 12@2: (3, 1) -
Round 2
a Hit
d
Rolls: 1@2; Total Hits: 11@2: (1) -
China NCM, places, collects 9 + 2 saved = 11 IPCs.
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UK London repairs 9 IPC, purchases Infantry, 2 Mech, Artillery.
UK Calcutta purchases Infantry, Artillery, saves 1 = 8 IPCs.
Combat
Scotland
a Hit +
Rolls: 1@2, 2@3; Total Hits: 21@2,: (6)2@3: (3, 2)
d
Rolls: 3@2; Total Hits: 13@2: (2, 3, 6)Gibraltar
Bombard
Rolls: 1@3; Total Hits: 11@3: (2)a
Rolls: 1@1, 2@2; Total Hits: 01@1,: (2)2@2: (4, 6)
d
Rolls: 2@2; Total Hits: 02@2: (6, 5)Strategic bomb S France
AA
Rolls: 1@1; Total Hits: 01@1: (4)If I make it
a
Rolls: 1@6; Total Hits: 11@6: (1)+2Shan State
a Hit +
Input ErrorThere was an error in your dice throw: “/>d” is not correct syntax.aaa 1@3: -
Ok, messed up in Shan.
Gibraltar
a
Rolls: 1@1, 2@2; Total Hits: 11@1,: (4)2@2: (6, 2)
d
Rolls: 1@2; Total Hits: 01@2: (6)Shan State
a Hit +
Rolls: 1@1, 1@3, 2@4; Total Hits: 21@1,: (3)1@3,: (5)2@4: (1, 3)
d Hit +
Rolls: 1@3; Total Hits: 01@3: (4)





