@The_Good_Captain Game History
Round: 1 Purchase Units - AustroHungarians AustroHungarians buy 2 battleships; Remaining resources: 2 PUs; Combat Move - AustroHungarians Trigger SerbiaJoins: Setting switch to false for conditionAttachmentSerbiaSwitch attached to Russians Trigger RomaniaJoins: Setting switch to false for conditionAttachmentRomaniaSwitch attached to Russians Trigger SerbiaJoins: Russians captures territory Serbia Trigger SerbiaJoins: Russians takes ownership of territory Serbia Trigger RomaniaJoins: Russians captures territory Romania Trigger RomaniaJoins: Russians takes ownership of territory Romania 2 artilleries and 6 infantry moved from Budapest to Serbia 2 artilleries and 6 infantry moved from Galicia to Romania 6 infantry moved from Budapest to Romania 2 artilleries and 6 infantry moved from Trieste to Venice 2 artilleries and 6 infantry moved from Tyrolia to Venice 2 artilleries and 6 infantry moved from Bohemia to Galicia 2 artilleries and 12 infantry moved from Vienna to Galicia Russians take Serbia from Neutral_Allied Russians take Romania from Neutral_Allied Combat - AustroHungarians AustroHungarians has abandoned SZ 9 to British AustroHungarians has abandoned SZ 12 to Russians AustroHungarians has abandoned SZ 15 to French AustroHungarians has abandoned SZ 16 to French AustroHungarians has abandoned SZ 17 to Italians AustroHungarians has abandoned SZ 21 to Russians Battle in Romania AustroHungarians attack with 2 artilleries and 12 infantry AustroHungarians win, taking SZ 9 from Neutral, taking SZ 12 from Neutral, taking SZ 15 from Neutral, taking SZ 16 from Neutral, taking SZ 17 from Neutral, taking SZ 21 from Neutral, taking Romania from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is -15 Casualties for AustroHungarians: 5 infantry Casualties for Russians: 1 artillery and 5 infantry Battle in Serbia AustroHungarians attack with 2 artilleries and 6 infantry Neutral_Allied and AustroHungarians reach a stalemate . Battle score for attacker is -6 Casualties for AustroHungarians: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Venice AustroHungarians attack with 4 artilleries and 12 infantry Italians defend with 2 artilleries and 6 infantry Italians and AustroHungarians reach a stalemate . Battle score for attacker is 7 Casualties for AustroHungarians: 4 infantry Casualties for Italians: 1 artillery and 5 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 2 battleships placed in SZ 18 Turn Complete - AustroHungarians AustroHungarians collect 29 PUs; end with 31 PUsInfrastructure vs Stalingradski
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Japan $; 1minor, 1dest, 5damage, 5inf, 1art, 2arm, 1ftr = 66.
Do you scramble in SZ 54?
Also I am using the blue w/ yellow lines on my aircraft to help me know how many moves they have left. We might want to do this since we dont write out combat moves…I also did some research and we have been wrong about trans and bombarding. You can ignore the tran and still bombard, but even if you have another unit kill the tran, you can’t bombard.
"Infrastructure Post subject: Re: Official Rules ClarificationsPosted: Tue Dec 06, 2011 12:53 pm
Posts: 263 An opponent has a sub and a tran in a SZ.
If I come in for an amphibious assault with a tran, a sub and a battleship, I get to bombard and kill the tran, correct?
If I come in with a tran, dest, batt, do I have the choice of ignoring the sub, but not the tran and kill it and still bombard?
I know I cannot bombard if I attack the sub.Krieghund Post subject: Re: Official Rules ClarificationsPosted: Tue Dec 06, 2011 2:13 pm
Posts: 2094 You can’t pick and choose. You must either attack both the sub and the transport, or ignore them both. If you make any attack in the sea zone, you may not bombard, even if the attack is against a lone transport.
Posts: 263 Even if there had not been a sub? Would a lone tran prevent bombard even if you alot another unit to kill it?
Posts: 2094 Yes. A battle is a battle, even if it is one-sided.
Posts: 263 Thanks. Been playing that one wrong since OOB…
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Yes, I scramble. Mayhem. Anzac’s way to affect the war.
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No… I don’t. No mayem. Anzac has better choices with those fighters…
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You’re killing me. No scramble?
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No. I’m not killing you.
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No, no scramble.
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SZ17 & 42; clr
SZ20; if sub hit no def.
A;
Rolls: 1@2; Total Hits: 11@2: (1)+ Hit
D;
Rolls: 1@3; Total Hits: 01@3: (5)SZ21;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (6)SZ44;
A; Hit
D;
Rolls: 1@1; Total Hits: 01@1: (6)SZ54;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (4)Java;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (3)Siam; blitz
Shan;
A; Hit+
Rolls: 1@1, 1@3; Total Hits: 01@1,: (2)1@3: (4)
D;
Rolls: 3@2; Total Hits: 13@2: (4, 1, 3)Yunn;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (4)Shen;
A; Hit+
Rolls: 1@4; Total Hits: 01@4: (5)
D;
Rolls: 2@2; Total Hits: 12@2: (1, 5)Chah;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (5) -
Up a naval piece. not bad…
Shan;
A; Hit+
Rolls: 1@21, 1@3; Total Hits: 21@21,: (2)1@3: (2)
D;
Rolls: 2@2; Total Hits: 12@2: (4, 1)Shen;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (4) -
I think it’s bad…
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Convoy a-raid-arino; 11max
Rolls: 5@2, 12@3, 4@4; Total Hits: 125@2,: (6, 1, 1, 2, 2)12@3,: (3, 5, 2, 5, 5, 3, 5, 6, 6, 4, 1, 1)4@4: (1, 6, 2, 1) -
note the dest in SZ6.
don’t forget Kamikazes.Japan collects 55 - 11CR = 44.
aargh.
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map
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I am not exactly sure on the rules, but I think you need to move out on your combat move phase or it will trigger battle and therefore kamikazes and/or scramble. The rule is in the book, which I don’t have handy… Can you move during combat move without attacking something else?
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US purchases Carrier, 2 Fighters, 2 Destroyers, 2 Transports, 2 Infantry, Armor = 78 IPCs.
Do you scramble or use kamikazes in SZ6? I attack the destroyer with all surface fleet, Japan with all aircraft and land units from Hawaii.
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Look like I lost. How stupid can I be.
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I woke up in the middle of the night and realized my mistake.
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I lose, but restart game before Japans turn. You are now up 2 games with one face to face in progress and this one in progress…
Japan $; 5dmg, 2aa, 13inf, 1mech, 1dest = 66.
Here goes. I hope for even luck.
Assume no scramble still.
SZ17, 42 clr.
SZ20; If sub hits, no def.
A; sub
Rolls: 1@2; Total Hits: 01@2: (5)+Hit
D;
Rolls: 1@3; Total Hits: 01@3: (4)SZ21;
A; Hit
D;
Rolls: 1@2; Total Hits: 11@2: (2)SZ44;
A; Hit
D;
Rolls: 1@1; Total Hits: 01@1: (4)SZ54;
A; Hit
D;
Rolls: 1@2; Total Hits: 11@2: (1)Java;
A; Hit
D;
Rolls: 1@2; Total Hits: 11@2: (1)Yunn;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (3)Siam; blitz
Shan;
A; Hit+
Rolls: 1@1, 1@3; Total Hits: 01@1,: (6)1@3: (4)
D;
Rolls: 3@2; Total Hits: 13@2: (3, 2, 6) -
instead of a naval piece, I’m down anaval and half an inf so far…
forgot Shen;
A; Hit+
Rolls: 1@4; Total Hits: 11@4: (2)
D;
Rolls: 2@2; Total Hits: 02@2: (5, 6)Shan-2;
A; Hit+
Rolls: 1@3; Total Hits: 01@3: (6)
D;
Rolls: 2@2; Total Hits: 02@2: (5, 6) -
If you hit I’m down a naval and inf, if not just a sub…
Shan-3;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (6) -
Convoy Raiding;
Rolls: 5@2, 12@3, 4@4; Total Hits: 135@2,: (2, 2, 5, 2, 2)12@3,: (3, 4, 6, 6, 3, 6, 2, 3, 1, 5, 6, 3)4@4: (5, 4, 2, 3)





