So start a new Game Thread and France should dial you in .
I will do it. The Thread
Well, I’ll keep going in Tobruk to try to force a reroll. You rolled beaucoup 1’s…
Tobruk
a Hit+
Rolls: 2@4; Total Hits: 22@4: (4, 1)
d
Rolls: 3@2; Total Hits: 03@2: (4, 4, 5)
You can’t make this stuff up… mutual annhilation was actually the odds, with a 1/3 chance I kept the armor. An even round, all around.
Convoy raiding -
London/Scotland
a
Rolls: 3@3, 1@4; Total Hits: 13@3,: (2, 4, 6)1@4: (5)
Malaya/Shan State
a
Rolls: 3@2, 2@3, 2@4; Total Hits: 43@2,: (6, 2, 5)2@3,: (3, 1)2@4: (3, 6)
Ok - London collects 31 + 5 NO -2 CO = 34 IPCs.
Calcutta collects 24 + 5 NO - 4 CO = 25 IPCs.
NCM, place. Well, that was a new one in our experience. I wanted a shot at holding the Burma road for a turn, and not losing Chinamen without a fight. Japan was set for a J3 pounce anyhow, so I got proactive. The interesting thing is - you can still get the 10 IPCs for French Indo… but I was ok with that.
A raid for 2 on UK when the average should be 8? Stop being a jerk.
Nice move with UK. WIth me being down 3-4 inf in China it was perfect timing.
Wont be able to take italy until later.
British forces cannot enter US terr. until the US is at war.
I told you you’d tell me. What do you do, sit around reading rules all day?
Let me look at the board and make decisions.
Here it is - sea zones can’t possible count.
Italy $; 1sub, 1dest, 1tran, save1 = 22
Gib; w-i
Algeria;
A; Hit+
Rolls: 1@2, 1@4; Total Hits: 21@2,: (2)1@4: (3)
D;
Rolls: 2@2; Total Hits: 12@2: (4, 2)
Italy collects 16 + 10NO + 1save = 27.
Anzac purchases Fighter, Infantry, Save 1 = 14 IPCs.
Take Dutch New Guinea.
NCM, place, collect 14 + 10 NO + saved 1 = 25 IPCs.
France NCM.
Hard to tell if the Burma Road push is worth it… 10 extra in NO for Calcutta/Anzac (-4 for Convoy raiding), save some Chinese and collect 6 extra next turn… Japan gets 10 extra from F Indo, and has a free hand in the Pacific. It seems pretty even.
Germany Turn 3!
I hate tpo bring this up, but you also placed illegally on US1. I hate to bring it up, but it has allowed you to bring more than you should have at this point. How should we handle this?
I suggest that you start with the US on a start map and take the first two turns over with minors in mind. Then transfer it over. Their are some logistics with inf as well as ships…
You’re right, I’m sorry for being pathetic on details right now, and it should be easy to fix… we look at what I bought on US1, and amend. I’ve already fixed US2… right?
Pretty sure I bought 2 Carriers, Fighters, Transport, Infantry on US1, which means that the Fighter and Infantry start in Central US at the end of US1, and are exactly the same right now. I think we’re all set.
OK.
Germany $; 9inf, 1art, 1ftr, 2subs = 53.
Alg; w-i
Sco;
A; Hit
D;
Rolls: 1@2; Total Hits: 11@2: (2)
Nope. Although I want to. But I won’t.
2 tacts airbase
aa;
Rolls: 2@1; Total Hits: 02@1: (4, 4)
1 tact naval
aa;
Rolls: 1@1; Total Hits: 01@1: (2)
2 strat complex
aa;
Rolls: 2@1; Total Hits: 02@1: (5, 5)
airbase;
Rolls: 2@6; Total Hits: 22@6: (2, 6)
Complex;
Rolls: 2@6; Total Hits: 22@6: (4, 6)
naval;
Rolls: 1@6; Total Hits: 11@6: (3)
ONLY 2 Reroll left for you.
2 tacts airbase
aa;
Rolls: 2@1; Total Hits: 02@1: (3, 3)
1 tact naval
aa;
Rolls: 1@1; Total Hits: 01@1: (6)
2 strat complex
aa;
Rolls: 2@1; Total Hits: 02@1: (6, 4)
Wow. No hits again. I realizes that we forgot the +1 for only 5 aircraft, so the damage should be 18. so 22 would trigger reroll again for you if you need.
2 tacts airbase
Rolls: 2@6; Total Hits: 22@6: (2, 2)
1 tact naval
Rolls: 1@6; Total Hits: 11@6: (4)
2 strat complex
Rolls: 2@6; Total Hits: 22@6: (1, 6)+4