@The_Good_Captain Game History
Round: 4 Combat Move - Germans 2 submarines moved from Sea Zone 4 to Sea Zone 8 1 G-bomber and 1 G-fighter moved from Sicily to Sea Zone 12 Combat - Germans Battle in Sea Zone 8 Germans attack with 2 submarines British defend with 1 UK-destroyer Germans roll dice for 2 submarines in Sea Zone 8, round 2 : 6,1 British roll dice for 1 UK-destroyer in Sea Zone 8, round 2 : 2 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 UK-destroyer Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Turning on Edit Mode EDIT: Removing units owned by British from Malta Convoy: 1 1-supply EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 1 G-bomber and 1 G-fighter moved from Sea Zone 12 to Sicily 2 1-supplys and 1 truck moved from Tripoli to Benghazi 1 UK-truck moved from Benghazi to Tripoli 1 mech moved from Benghazi to Mersa Brega Place Units - Germans 1 G-bomber, 2 artilleries and 1 infantry placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-fighter Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 6 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyBenghazi Convoy I: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyMersa Matruh: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-fighter Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-bomber Trigger AddCarrierToSea Zone 15Germans: Germans has 1 carrier placed in Sea Zone 15 4 G-fighters moved from Sicily to Sea Zone 15 1 G-bomber moved from Benghazi Convoy G to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsInfrastructure vs Stalingradski
-
Egyp-2;
A; Hit+
Rolls: 1@1, 1@4; Total Hits: 11@1,: (4)1@4: (4)
D;
Rolls: 2@2; Total Hits: 02@2: (5, 3) -
Wow. swing back. Italy should have lost 2inf more than it did. I’m the jerk now. Although I don’t know…
oops Italy had purchased 2ftrs and 5inf = 35. It was on map.
Italy collects 22+15NO=37.
-
The debate is over… we’re both jerks.
Anzac purchases Destroyer, Submarine, Saves 1 = 15 IPCs.
Combat
SZ19
a
Rolls: 2@3; Total Hits: 02@3: (5, 6)
d
Rolls: 1@2; Total Hits: 11@2: (2) -
Well, hoping for the best here.
SZ19
a
Rolls: 1@3; Total Hits: 11@3: (2)
d
Rolls: 1@2; Total Hits: 11@2: (1) -
Ok. Math time. I should have killed you, without losing a unit. Instead, I lost an extra 20 IPCs. Looks like a reroll. I’m down to 1, just like you, you jerk.
SZ19
a
Rolls: 2@3; Total Hits: 12@3: (2, 5)
d
Rolls: 1@2; Total Hits: 01@2: (6) -
That’s more like it. I had to use a precious resource, so your destroyer did the job.
Anzac collects 15 + 1 saved = 16 IPCs.
France? Yeah.
So, after 6 turns, it is Axis 162 IPCs, Allies 156. If you can maintain that, you can knock me out. Your German navy and Med play are both brutally efficient - my Pacific play has improved to the point of seeing the first convoy raiding of the Japanese home islands between us. My Russia should be able to maintain an ok economy for a few more turns… your expansion into Africa and the Middle East is about to get underway.
Germany, Turn 7!
-
-
I’m going to assume no intercept, as I am impatient and am pretty sure you won’t. WE can always go back.
SBR-UK;
aa;
Rolls: 2@1; Total Hits: 02@1: (3, 3)Scot;
A; BBD Hit+
Rolls: 1@1; Total Hits: 01@1: (3)+ Hit+
Rolls: 1@1; Total Hits: 01@1: (2)
D;
Rolls: 3@2; Total Hits: 03@2: (6, 3, 6)E. Pol;
A; Hit+
Rolls: 1@1, 2@3; Total Hits: 21@1,: (2)2@3: (1, 3)
D;
Rolls: 3@2; Total Hits: 23@2: (2, 5, 1)Iraq; w-i
-
SBR-UK;
Rolls: 2@6; Total Hits: 22@6: (2, 3)+4Scot-2;
A; Hit
D;
Rolls: 1@2; Total Hits: 11@2: (1) -
Germany collects 50 + 17NO = 67.
-
-
Your German rondel on Karelia (and Vyborg) was gone, so you should have collected 1 more IPC… I’ve adjusted on my map.
I’m debating the Russian purchase and watching the Bruins… I’ll do my best to get it done tonight -
-
In the interest of fair play, I just checked my 6gerend map and I missed Karelia then too. Since there has been precedence can I get that as saved and go up another dollar.
-
No problem. Speer wrings an extra IPC out of the poor starving Karelians… :) Noted on the map. You now have 69. Chump change.
Russia purchases more meat and potatoes… 6 Infantry, Mech Infantry, Artillery, Armor = 32 IPCs.
Combat
Walk into Manchuria. If Russia can’t collect on this, and it was liberated for China, please take back this move, all IPCs etc. I do realize that it voids the Mongolian rule. But it is time.
Iraq
a
Rolls: 2@1; Total Hits: 02@1: (2, 3)
d
Rolls: 1@2; Total Hits: 01@2: (5)North Ukraine
a Hit +
Rolls: 1@4; Total Hits: 11@4: (4)
d
Rolls: 2@2; Total Hits: 02@2: (4, 5)Baltic States
a
Rolls: 2@1, 1@3; Total Hits: 12@1,: (1, 3)1@3: (4)
d
Rolls: 1@2; Total Hits: 11@2: (2)Novgorod
a Hit +
Rolls: 13@1, 8@2; Total Hits: 413@1,: (2, 4, 5, 5, 4, 5, 4, 5, 3, 3, 4, 6, 2)8@2: (1, 3, 5, 1, 4, 3, 1, 2)
d
Rolls: 3@2; Total Hits: 13@2: (4, 3, 1) -
Iraq
a
Rolls: 2@1; Total Hits: 12@1: (1, 4)
d
Rolls: 1@2; Total Hits: 11@2: (1) -
it would be liberated for china.
-
Wow. The risk paid off. A non-Steve move! Of course, you’ll collect on it twice.
Russians collect 40 IPCs.
Japan is up. Should be interesting, at the very least. I have to say, this game is different every time. I like it.
-
Ok, 37 IPCs, please put the Infantry back and change rondels. Ugh… rules. They’re like kryptonite to me.
-
Use this one.
-
No, this one.





