@The_Good_Captain Game History
Round: 1 Purchase Units - AustroHungarians AustroHungarians buy 2 battleships; Remaining resources: 2 PUs; Combat Move - AustroHungarians Trigger SerbiaJoins: Setting switch to false for conditionAttachmentSerbiaSwitch attached to Russians Trigger RomaniaJoins: Setting switch to false for conditionAttachmentRomaniaSwitch attached to Russians Trigger SerbiaJoins: Russians captures territory Serbia Trigger SerbiaJoins: Russians takes ownership of territory Serbia Trigger RomaniaJoins: Russians captures territory Romania Trigger RomaniaJoins: Russians takes ownership of territory Romania 2 artilleries and 6 infantry moved from Budapest to Serbia 2 artilleries and 6 infantry moved from Galicia to Romania 6 infantry moved from Budapest to Romania 2 artilleries and 6 infantry moved from Trieste to Venice 2 artilleries and 6 infantry moved from Tyrolia to Venice 2 artilleries and 6 infantry moved from Bohemia to Galicia 2 artilleries and 12 infantry moved from Vienna to Galicia Russians take Serbia from Neutral_Allied Russians take Romania from Neutral_Allied Combat - AustroHungarians AustroHungarians has abandoned SZ 9 to British AustroHungarians has abandoned SZ 12 to Russians AustroHungarians has abandoned SZ 15 to French AustroHungarians has abandoned SZ 16 to French AustroHungarians has abandoned SZ 17 to Italians AustroHungarians has abandoned SZ 21 to Russians Battle in Romania AustroHungarians attack with 2 artilleries and 12 infantry AustroHungarians win, taking SZ 9 from Neutral, taking SZ 12 from Neutral, taking SZ 15 from Neutral, taking SZ 16 from Neutral, taking SZ 17 from Neutral, taking SZ 21 from Neutral, taking Romania from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is -15 Casualties for AustroHungarians: 5 infantry Casualties for Russians: 1 artillery and 5 infantry Battle in Serbia AustroHungarians attack with 2 artilleries and 6 infantry Neutral_Allied and AustroHungarians reach a stalemate . Battle score for attacker is -6 Casualties for AustroHungarians: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Venice AustroHungarians attack with 4 artilleries and 12 infantry Italians defend with 2 artilleries and 6 infantry Italians and AustroHungarians reach a stalemate . Battle score for attacker is 7 Casualties for AustroHungarians: 4 infantry Casualties for Italians: 1 artillery and 5 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 2 battleships placed in SZ 18 Turn Complete - AustroHungarians AustroHungarians collect 29 PUs; end with 31 PUsInfrastructure vs Stalingradski
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US purchases 4 Destroyers, 3 Subs, 2 Transports, 3 Infantry = 73 IPCs.
Combat
Take Morocco.
Algeria
a Hit
d
Rolls: 1@2; Total Hits: 01@2: (5)Java
a
Rolls: 2@2; Total Hits: 02@2: (4, 5)
d
Rolls: 2@2; Total Hits: 12@2: (1, 6)SZ44 cleared.
Celebes
a
Rolls: 1@1, 1@3; Total Hits: 01@1,: (3)1@3: (6)
d
Rolls: 1@2; Total Hits: 01@2: (5)SZ21
a Hit
d
Rolls: 1@2; Total Hits: 01@2: (5)SZ6
a Hit +
Rolls: 3@3, 2@4; Total Hits: 23@3,: (1, 6, 3)2@4: (5, 6)
d
Rolls: 1@2; Total Hits: 01@2: (3)Take Iwo Jima.
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Ouch in Java. I only wanted one hit to soften for Anzac.
Java
a
Rolls: 1@2; Total Hits: 01@2: (4)
d
Rolls: 2@2; Total Hits: 02@2: (6, 4)Celebes
a
Rolls: 1@1, 1@3; Total Hits: 21@1,: (1)1@3: (1)
d
Rolls: 1@2; Total Hits: 01@2: (4) -
Java
a
Rolls: 1@2; Total Hits: 11@2: (1)
d
Rolls: 2@2; Total Hits: 02@2: (4, 6) -
Wow.
Java
a
Rolls: 1@2; Total Hits: 11@2: (2)
d
Rolls: 1@2; Total Hits: 01@2: (4) -
By the gods - that was crazy.
US collects 60 + 20 NO = 80 IPCs.
China purchases 2 Infantry + save 2 = 8 IPCs.
Combat
Walk into Chahar.
Shensi
a
Rolls: 2@1, 1@3; Total Hits: 12@1,: (4, 3)1@3: (2)
d
Rolls: 1@2; Total Hits: 01@2: (6)Sikang
a
Rolls: 2@2; Total Hits: 02@2: (6, 3)
d
Rolls: 1@2; Total Hits: 01@2: (3) -
Sikang
a
Rolls: 2@2; Total Hits: 12@2: (3, 1)
d
Rolls: 1@2; Total Hits: 01@2: (4) -
China collects 6 + 2 saved = 8 IPCs.
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UK London repairs 12 damage, purchases 5 Infantry = 27 IPCs. Ouch.
UK Calcutta repairs 1 damage, purchases 3 Infantry = 10 IPCs.
Scotland
a Hit +
Rolls: 2@3; Total Hits: 12@3: (1, 4)
d
Rolls: 2@2; Total Hits: 02@2: (3, 6)Gibraltar
Bombard
Rolls: 1@3; Total Hits: 11@3: (3)
a
Rolls: 1@1, 2@2; Total Hits: 11@1,: (5)2@2: (3, 1)
d
Rolls: 2@2; Total Hits: 22@2: (1, 2)Transjordan
a Hit +
Rolls: 1@2, 1@3, 1@4; Total Hits: 11@2,: (6)1@3,: (4)1@4: (1)
d
Rolls: 2@2; Total Hits: 12@2: (1, 4)Shan State
a
Rolls: 3@1; Total Hits: 03@1: (2, 5, 5)
d
Rolls: 1@2; Total Hits: 01@2: (3)SZ37 clear Transport.
Malaya industrial bomb -
AA
Rolls: 1@1; Total Hits: 01@1: (6)
If I make it
Rolls: 1@6; Total Hits: 11@6: (3)+2Yunnan - if AA hits, remove fighter first, tac second.
AA
Rolls: 2@1; Total Hits: 02@1: (2, 5)
a Hit +
Rolls: 1@3, 1@4; Total Hits: 11@3,: (6)1@4: (1)
d Hit +
Rolls: 1@1; Total Hits: 11@1: (1) -
I forgot the bombing of W France, but it’s on the original map I sent so I feel ok.
Here it goes.
W France
AA
Rolls: 1@1; Total Hits: 01@1: (6)
If I get through
Rolls: 1@6; Total Hits: 11@6: (5)+2Shan State
a
Rolls: 3@1; Total Hits: 03@1: (2, 6, 4)
d
Rolls: 1@2; Total Hits: 01@2: (4)Yunnan
a Hit +
Rolls: 1@1, 1@4; Total Hits: 11@1,: (4)1@4: (4)
d
Rolls: 1@2, 1@3; Total Hits: 11@2,: (6)1@3: (1) -
Shan State
a
Rolls: 3@1; Total Hits: 23@1: (1, 1, 6)
d
Rolls: 1@2; Total Hits: 01@2: (3) -
A way too lucky round for me. Might have saved the game.
Convoy raiding London -
a
Rolls: 4@2, 2@3, 2@4; Total Hits: 34@2,: (5, 2, 3, 6)2@3,: (2, 3)2@4: (6, 6) -
Convoy raiding SZ98 -
a
Rolls: 4@2, 1@3; Total Hits: 14@2,: (3, 6, 3, 3)1@3: (3) -
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Use this map -
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Crazy lucky Us and Uk turns. WHat a great thing to come back to… Not time until tomorrow.
not liking the looks of this. I might be losing 3 straight games. -
How did the american and uk forces get thought the straight of gibraltar when they didn’t own them at the start of their turns?
 We will need to go back and look at US combat. -
As usual your grasp of the basic rules of the game exceeds mine. I say this without sarcasm - a true statement. All apologies.
I’ll have to refigure the Atlantic/Med portion of my move, taking away the battles in Gibraltar/Algeria/Morocco. I don’t think it affects anything anywhere else. I won’t change my purchases, just to keep things ok.
Give me some time to look at the map and put stuff back where it belongs.
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I think this does it - please use this map. If there was something important I missed, or a ramification missed, let me know. I also adjusted the US economy down to 78 on this new map.
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You missed 2@2s off London. There should have been 4 for ubs and 2 for dests.
I will roll the other 2, now.
Rolls: 2@2; Total Hits: 12@2: (2, 4) -
Subtracted 1 more dollar from UK.
SZ80; cleared
Tran;
A; Hit+
Rolls: 1@2; Total Hits: 11@2: (1)
D;
Rolls: 2@2; Total Hits: 02@2: (3, 5)Egyp;
A; Hit+
Rolls: 1@2, 1@4; Total Hits: 11@2,: (6)1@4: (2)
D; Hit+
Rolls: 1@2; Total Hits: 01@2: (4)





