@The_Good_Captain Game History
Round: 1 Combat Move - Germans 1 mech and 2 tanks moved from El Agheila to Zella 1 mech, 1 scoutcar and 2 tanks moved from Zella to Mersa Brega 1 G-antitank and 1 artillery moved from El Agheila to Mersa Brega 1 G-bomber and 1 G-fighter moved from Tripoli to Mersa Brega Combat - Germans Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Turning on Edit Mode EDIT: Removing units owned by Germans from El Agheila: 1 5-supply EDIT: Adding units owned by Italians to El Agheila: 3 1-supplys EDIT: Removing units owned by British from Mersa Brega: 1 5-supply EDIT: Adding units owned by Uncontrolled to Mersa Brega: 3 1-supplys EDIT: Removing units owned by Italians from El Agheila: 2 1-supplys EDIT: Removing units owned by Germans from Mersa Brega: 1 scoutcar EDIT: Removing units owned by Germans from Mersa Brega: 1 artillery and 1 mech EDIT: Removing units owned by British from Mersa Brega: 1 artillery, 1 infantry and 1 matilda EDIT: Removing units owned by British from Mersa Brega: 1 UK-truck EDIT: Adding units owned by Germans to Mersa Brega: 1 UK-truck EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli 1 G-bomber and 1 G-fighter moved from Mersa Brega to El Agheila 1 mech moved from Tripoli to Mersa Brega Place Units - Germans 1 1-supply and 2 G-fighters placed in Tripoli Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 1 G-bomber moved from Sicily to Sea Zone 13 2 G-fighters moved from Tripoli Convoy G to Sea Zone 13 End Turn - Germans Germans collect 0 PUs; end with 4 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 29 PUsInfrastructure vs Stalingradski
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On land, that shifts us back 2 Infantry plus an IPC lost.
China collects 8 + 6 NO = 14 IPCs.
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UK London repairs 7 damage, purchases 2 Transports, Artillery, 2 Infantry = 31 IPCs.
UK Calcutta repairs 7 damage.
Combat
Swim into North Italy.
NCM activate our friends in Brazil. Sorry out of order - don’t want to forget.
Scotland AA
Rolls: 2@1; Total Hits: 02@1: (6, 4)If they get through…
a Hit +
Rolls: 1@1, 2@3; Total Hits: 11@1,: (4)2@3: (4, 3)
d Hit +
Rolls: 1@2; Total Hits: 01@2: (4)First roll will be casualty if AA hits. If both hit… well, that’s obvious.
Industrial Bomb Kwangtung
AA
Rolls: 1@1; Total Hits: 11@1: (1)
If it gets through
Rolls: 1@6; Total Hits: 11@6: (6)+2Raid airbase Malaya
AA
Rolls: 1@1; Total Hits: 01@1: (6)
If it gets through
Rolls: 1@6; Total Hits: 11@6: (6)Walk into Kwangsi.
French Indochina
a
Rolls: 2@1, 1@3; Total Hits: 22@1,: (3, 1)1@3: (1)
d
Rolls: 1@2; Total Hits: 01@2: (5)Shan State
a
Rolls: 2@1, 1@3; Total Hits: 12@1,: (6, 6)1@3: (3)
d
Rolls: 1@2; Total Hits: 01@2: (4) -
I’ll use a reroll in Kwangtung. Noted on the map.
Industrial bomb Kwangtung
AA
Rolls: 1@1; Total Hits: 01@1: (3)
d
Rolls: 1@6; Total Hits: 11@6: (5)Scotland
a Hit +
Rolls: 2@3; Total Hits: 02@3: (6, 6)
d
Rolls: 2@2; Total Hits: 12@2: (6, 1) -
Scotland is bleeding me.
a Hit +
Rolls: 1@2, 1@3; Total Hits: 21@2,: (2)1@3: (2)
d
Rolls: 2@2; Total Hits: 02@2: (6, 5)Got lucky with the bombing… but had to use a reroll so we’re both at 1.
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Convoy raiding.
London
Rolls: 3@2, 2@3, 2@4; Total Hits: 33@2,: (3, 6, 3)2@3,: (2, 6)2@4: (1, 1)Calcutta
Rolls: 2@2, 1@3, 1@4; Total Hits: 22@2,: (5, 4)1@3,: (3)1@4: (4) -
By the gods, I’ve been lucky with the raiding… that time should have been 8, no question… so I’m up another 4.
London collects 39 - 4 CO = 35 IPCs.
Calcutta collects 9 - 1 CO = 8 IPCs.
Map is marked. Italy is up.
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It’s too bad. It is such a good game, for me to make such idiotic mistakes w/ Italy.
Italy $; 3inf, 1art, 1arm, 1ftr = 29.
N Ita;
A; Hit
D;
Rolls: 1@2; Total Hits: 11@2: (2)Alx; w-i
Syr; w-i
E Pol;
A; Hit+
Rolls: 1@2, 1@4; Total Hits: 11@2,: (1)1@4: (5)
D;
Rolls: 2@2; Total Hits: 12@2: (5, 2)SZ97; clr
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Italy collects 18 +15NO = 33.
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This map please.
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Anzac then France.
Anzac purchases Transport, Infantry, Fighter = 20 IPCs.
Combat
SZ45 cleared by Destroyer.
Java
a
Rolls: 2@2; Total Hits: 12@2: (6, 2)
d
Rolls: 1@2; Total Hits: 01@2: (4) -
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Germany $; 1sub, 1dest, 1arm, 1art, 10inf.
Scramble in SZ115?
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no scramdamble.
SZ115;
A; sub if hits no shot @ 1-
Rolls: 1@2; Total Hits: 11@2: (2)+Hit+
Rolls: 2@4, 1@3, 1@2; Total Hits: 32@4,: (1, 2)1@3,: (2)1@2: (3)
D;
Rolls: 1@1, 1@3; Total Hits: 11@1,: (5)1@3: (3)Kar;
A;
Rolls: 2@1, 1@4; Total Hits: 32@1,: (1, 1)1@4: (3)
D;
Rolls: 1@2; Total Hits: 01@2: (4)Bal;
A;
Rolls: 2@1, 1@4; Total Hits: 22@1,: (1, 6)1@4: (4)
D;
Rolls: 1@2; Total Hits: 11@2: (1)Sco;
A; bbd Hit+
Rolls: 1@1; Total Hits: 01@1: (5)+Hit+
Rolls: 1@3, 1@4; Total Hits: 21@3,: (2)1@4: (3)
D;
Rolls: 3@2; Total Hits: 23@2: (4, 1, 2)Cyp; s-i.
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Germany collects 46 + 5NO = 51.
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Russia purchases 9 Infantry, Artillery, Armor = 37 IPCs.
Combat
Karelia
a Hit +
Rolls: 1@4; Total Hits: 11@4: (3)
d
Rolls: 2@2; Total Hits: 12@2: (2, 3)Baltic States
a
Rolls: 2@1, 1@3; Total Hits: 12@1,: (5, 3)1@3: (1)
d
Rolls: 1@2; Total Hits: 11@2: (2) -
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Please use this map… forgot to land precious aircraft, plus had bad defense against can opener.
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Japan $; 1dest, 9inf, 2mech, 1minor, 6damage removal from minor in Kwa.
SZ45;
A;
Rolls: 1@2, 1@4; Total Hits: 11@2,: (1)1@4: (6)
D;
Rolls: 1@2; Total Hits: 01@2: (6)SZ42; cl
Java;
A; Hit+
Rolls: 1@2, 1@4; Total Hits: 11@2,: (5)1@4: (2)
D;
Rolls: 2@2; Total Hits: 02@2: (5, 6)Sha;
A: Hit+
Rolls: 1@2, 1@4; Total Hits: 21@2,: (1)1@4: (3)
D;
Rolls: 2@2; Total Hits: 22@2: (2, 1)Yun;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (5)Hun;
A; Hit+
Rolls: 1@2; Total Hits: 01@2: (5)
D;
Rolls: 2@2; Total Hits: 12@2: (3, 1)Kwa;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (3)Szc;
A; Hit+
Rolls: 1@1, 1@2, 2@3; Total Hits: 21@1,: (2)1@2,: (2)2@3: (4, 3)
D;
Rolls: 2@2; Total Hits: 02@2: (5, 3)She;
A;
Rolls: 2@1, 1@3; Total Hits: 02@1,: (6, 3)1@3: (4)
D;
Rolls: 1@2; Total Hits: 01@2: (3)Cha;
A;
Rolls: 1@1, 1@3; Total Hits: 01@1,: (3)1@3: (4)
D;
Rolls: 1@2; Total Hits: 01@2: (6)Lots of important battles that cant be rerolled…
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Shen sucked…
Hun-2;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (6)She-2;
A;
Rolls: 2@1, 1@3; Total Hits: 02@1,: (6, 4)1@3: (4)
D;
Rolls: 1@2; Total Hits: 01@2: (3)Cha-2;
A;
Rolls: 1@1, 1@3; Total Hits: 11@1,: (2)1@3: (3)
D;
Rolls: 1@2; Total Hits: 01@2: (5) -
She-3;
A;
Rolls: 2@1, 1@3; Total Hits: 12@1,: (4, 5)1@3: (1)
D;
Rolls: 1@2; Total Hits: 01@2: (6)





