@The_Good_Captain Game History
Round: 1 Combat Move - Germans 1 G-antitank, 1 artillery and 1 mech moved from El Agheila to Mersa Brega 2 tanks moved from El Agheila to Zella 1 scoutcar and 2 tanks moved from Zella to Mersa Brega 1 G-bomber and 1 G-fighter moved from Tripoli to Mersa Brega Combat - Germans Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Turning on Edit Mode EDIT: Removing units owned by British from Mersa Brega: 1 5-supply EDIT: Adding units owned by Uncontrolled to Mersa Brega: 4 1-supplys EDIT: Removing units owned by Germans from El Agheila: 1 5-supply EDIT: Adding units owned by Germans to El Agheila: 3 1-supplys EDIT: Removing units owned by British from Mersa Brega: 1 artillery, 1 infantry and 1 matilda EDIT: Changing ownership of Mersa Brega from Uncontrolled to Germans EDIT: Changing ownership of Mersa Brega from Germans to Uncontrolled EDIT: Removing units owned by Uncontrolled from Mersa Brega: 1 UK-truck EDIT: Adding units owned by Germans to Mersa Brega: 1 UK-truck EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli 1 G-bomber and 1 G-fighter moved from Mersa Brega to El Agheila EDIT: 1 scoutcar moved from Mersa Brega to Zella Place Units - Germans 1 1-supply and 2 G-fighters placed in Tripoli Convoy G Assign Convoy Escorts - Germans Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-fighter Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-fighter Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-bomber Trigger AddCarrierToSea Zone 13Germans: Germans has 1 carrier placed in Sea Zone 13 1 G-bomber moved from Sicily to Sea Zone 13 2 G-fighters moved from Tripoli Convoy G to Sea Zone 13 End Turn - Germans Germans collect 0 PUs; end with 4 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 29 PUsInfrastructure vs Stalingradski
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Japan $; 1minor, 1dest, 5damage, 5inf, 1art, 2arm, 1ftr = 66.
Do you scramble in SZ 54?
Also I am using the blue w/ yellow lines on my aircraft to help me know how many moves they have left. We might want to do this since we dont write out combat moves…I also did some research and we have been wrong about trans and bombarding. You can ignore the tran and still bombard, but even if you have another unit kill the tran, you can’t bombard.
"Infrastructure Post subject: Re: Official Rules ClarificationsPosted: Tue Dec 06, 2011 12:53 pm
Posts: 263 An opponent has a sub and a tran in a SZ.
If I come in for an amphibious assault with a tran, a sub and a battleship, I get to bombard and kill the tran, correct?
If I come in with a tran, dest, batt, do I have the choice of ignoring the sub, but not the tran and kill it and still bombard?
I know I cannot bombard if I attack the sub.Krieghund Post subject: Re: Official Rules ClarificationsPosted: Tue Dec 06, 2011 2:13 pm
Posts: 2094 You can’t pick and choose. You must either attack both the sub and the transport, or ignore them both. If you make any attack in the sea zone, you may not bombard, even if the attack is against a lone transport.
Posts: 263 Even if there had not been a sub? Would a lone tran prevent bombard even if you alot another unit to kill it?
Posts: 2094 Yes. A battle is a battle, even if it is one-sided.
Posts: 263 Thanks. Been playing that one wrong since OOB…
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Yes, I scramble. Mayhem. Anzac’s way to affect the war.
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No… I don’t. No mayem. Anzac has better choices with those fighters…
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You’re killing me. No scramble?
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No. I’m not killing you.
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No, no scramble.
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SZ17 & 42; clr
SZ20; if sub hit no def.
A;
Rolls: 1@2; Total Hits: 11@2: (1)+ Hit
D;
Rolls: 1@3; Total Hits: 01@3: (5)SZ21;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (6)SZ44;
A; Hit
D;
Rolls: 1@1; Total Hits: 01@1: (6)SZ54;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (4)Java;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (3)Siam; blitz
Shan;
A; Hit+
Rolls: 1@1, 1@3; Total Hits: 01@1,: (2)1@3: (4)
D;
Rolls: 3@2; Total Hits: 13@2: (4, 1, 3)Yunn;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (4)Shen;
A; Hit+
Rolls: 1@4; Total Hits: 01@4: (5)
D;
Rolls: 2@2; Total Hits: 12@2: (1, 5)Chah;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (5) -
Up a naval piece. not bad…
Shan;
A; Hit+
Rolls: 1@21, 1@3; Total Hits: 21@21,: (2)1@3: (2)
D;
Rolls: 2@2; Total Hits: 12@2: (4, 1)Shen;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (4) -
I think it’s bad…
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Convoy a-raid-arino; 11max
Rolls: 5@2, 12@3, 4@4; Total Hits: 125@2,: (6, 1, 1, 2, 2)12@3,: (3, 5, 2, 5, 5, 3, 5, 6, 6, 4, 1, 1)4@4: (1, 6, 2, 1) -
note the dest in SZ6.
don’t forget Kamikazes.Japan collects 55 - 11CR = 44.
aargh.
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map
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I am not exactly sure on the rules, but I think you need to move out on your combat move phase or it will trigger battle and therefore kamikazes and/or scramble. The rule is in the book, which I don’t have handy… Can you move during combat move without attacking something else?
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US purchases Carrier, 2 Fighters, 2 Destroyers, 2 Transports, 2 Infantry, Armor = 78 IPCs.
Do you scramble or use kamikazes in SZ6? I attack the destroyer with all surface fleet, Japan with all aircraft and land units from Hawaii.
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Look like I lost. How stupid can I be.
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I woke up in the middle of the night and realized my mistake.
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I lose, but restart game before Japans turn. You are now up 2 games with one face to face in progress and this one in progress…
Japan $; 5dmg, 2aa, 13inf, 1mech, 1dest = 66.
Here goes. I hope for even luck.
Assume no scramble still.
SZ17, 42 clr.
SZ20; If sub hits, no def.
A; sub
Rolls: 1@2; Total Hits: 01@2: (5)+Hit
D;
Rolls: 1@3; Total Hits: 01@3: (4)SZ21;
A; Hit
D;
Rolls: 1@2; Total Hits: 11@2: (2)SZ44;
A; Hit
D;
Rolls: 1@1; Total Hits: 01@1: (4)SZ54;
A; Hit
D;
Rolls: 1@2; Total Hits: 11@2: (1)Java;
A; Hit
D;
Rolls: 1@2; Total Hits: 11@2: (1)Yunn;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (3)Siam; blitz
Shan;
A; Hit+
Rolls: 1@1, 1@3; Total Hits: 01@1,: (6)1@3: (4)
D;
Rolls: 3@2; Total Hits: 13@2: (3, 2, 6) -
instead of a naval piece, I’m down anaval and half an inf so far…
forgot Shen;
A; Hit+
Rolls: 1@4; Total Hits: 11@4: (2)
D;
Rolls: 2@2; Total Hits: 02@2: (5, 6)Shan-2;
A; Hit+
Rolls: 1@3; Total Hits: 01@3: (6)
D;
Rolls: 2@2; Total Hits: 02@2: (5, 6) -
If you hit I’m down a naval and inf, if not just a sub…
Shan-3;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (6) -
Convoy Raiding;
Rolls: 5@2, 12@3, 4@4; Total Hits: 135@2,: (2, 2, 5, 2, 2)12@3,: (3, 4, 6, 6, 3, 6, 2, 3, 1, 5, 6, 3)4@4: (5, 4, 2, 3)





