@The_Good_Captain Game History
Round: 1 Purchase Units - AustroHungarians AustroHungarians buy 2 battleships; Remaining resources: 2 PUs; Combat Move - AustroHungarians Trigger SerbiaJoins: Setting switch to false for conditionAttachmentSerbiaSwitch attached to Russians Trigger RomaniaJoins: Setting switch to false for conditionAttachmentRomaniaSwitch attached to Russians Trigger SerbiaJoins: Russians captures territory Serbia Trigger SerbiaJoins: Russians takes ownership of territory Serbia Trigger RomaniaJoins: Russians captures territory Romania Trigger RomaniaJoins: Russians takes ownership of territory Romania 2 artilleries and 6 infantry moved from Budapest to Serbia 2 artilleries and 6 infantry moved from Galicia to Romania 6 infantry moved from Budapest to Romania 2 artilleries and 6 infantry moved from Trieste to Venice 2 artilleries and 6 infantry moved from Tyrolia to Venice 2 artilleries and 6 infantry moved from Bohemia to Galicia 2 artilleries and 12 infantry moved from Vienna to Galicia Russians take Serbia from Neutral_Allied Russians take Romania from Neutral_Allied Combat - AustroHungarians AustroHungarians has abandoned SZ 9 to British AustroHungarians has abandoned SZ 12 to Russians AustroHungarians has abandoned SZ 15 to French AustroHungarians has abandoned SZ 16 to French AustroHungarians has abandoned SZ 17 to Italians AustroHungarians has abandoned SZ 21 to Russians Battle in Romania AustroHungarians attack with 2 artilleries and 12 infantry AustroHungarians win, taking SZ 9 from Neutral, taking SZ 12 from Neutral, taking SZ 15 from Neutral, taking SZ 16 from Neutral, taking SZ 17 from Neutral, taking SZ 21 from Neutral, taking Romania from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is -15 Casualties for AustroHungarians: 5 infantry Casualties for Russians: 1 artillery and 5 infantry Battle in Serbia AustroHungarians attack with 2 artilleries and 6 infantry Neutral_Allied and AustroHungarians reach a stalemate . Battle score for attacker is -6 Casualties for AustroHungarians: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Venice AustroHungarians attack with 4 artilleries and 12 infantry Italians defend with 2 artilleries and 6 infantry Italians and AustroHungarians reach a stalemate . Battle score for attacker is 7 Casualties for AustroHungarians: 4 infantry Casualties for Italians: 1 artillery and 5 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 2 battleships placed in SZ 18 Turn Complete - AustroHungarians AustroHungarians collect 29 PUs; end with 31 PUsInfrastructure vs Stalingradski
-
I feel pretty fortunate that Japan’s luck is down. They’re quite scary, regardless of having devoted a ton of material and energy to the theatre.
US Turn 4 purchases Carrier, Destroyer, 2 Subs, Tac Bomber, 3 Transports, 3 Infantry = 77 IPCs.
Combat
SZ16
a
Rolls: 1@2, 1@4; Total Hits: 11@2,: (5)1@4: (2)
d
Rolls: 1@2; Total Hits: 11@2: (2)SZ33
a Hit
d
Rolls: 1@2; Total Hits: 11@2: (2)Carolines
a Hit +
Rolls: 1@1, 2@2, 1@3; Total Hits: 11@1,: (4)2@2,: (5, 4)1@3: (2)
d Hit +
Rolls: 1@2; Total Hits: 01@2: (5) -
Your destroyers rolled well.
Carolines
a Hit +
Rolls: 2@2, 1@3; Total Hits: 32@2,: (1, 1)1@3: (2)
d Hit +
Rolls: 1@2; Total Hits: 01@2: (3) -
-
China purchases 3 Infantry, Artillery = 13 IPCs.
Combat
Walk into Chahar
Hunan
a
Rolls: 3@1; Total Hits: 23@1: (5, 1, 1)
d
Rolls: 1@2; Total Hits: 11@2: (1)Kwangsi
a
Rolls: 3@1, 1@3; Total Hits: 13@1,: (6, 5, 3)1@3: (1)
d
Rolls: 2@2; Total Hits: 12@2: (4, 1) -
Kwangsi
a
Rolls: 2@1, 1@3; Total Hits: 02@1,: (5, 4)1@3: (6)
d
Rolls: 1@2; Total Hits: 11@2: (1) -
Ok!
a
Rolls: 1@1, 1@3; Total Hits: 01@1,: (4)1@3: (5)
d
Rolls: 1@2; Total Hits: 11@2: (1) -
Ok!!
a
Rolls: 1@3; Total Hits: 11@3: (3)
d
Rolls: 1@2; Total Hits: 01@2: (3) -
On land, that shifts us back 2 Infantry plus an IPC lost.
China collects 8 + 6 NO = 14 IPCs.
-
UK London repairs 7 damage, purchases 2 Transports, Artillery, 2 Infantry = 31 IPCs.
UK Calcutta repairs 7 damage.
Combat
Swim into North Italy.
NCM activate our friends in Brazil. Sorry out of order - don’t want to forget.
Scotland AA
Rolls: 2@1; Total Hits: 02@1: (6, 4)If they get through…
a Hit +
Rolls: 1@1, 2@3; Total Hits: 11@1,: (4)2@3: (4, 3)
d Hit +
Rolls: 1@2; Total Hits: 01@2: (4)First roll will be casualty if AA hits. If both hit… well, that’s obvious.
Industrial Bomb Kwangtung
AA
Rolls: 1@1; Total Hits: 11@1: (1)
If it gets through
Rolls: 1@6; Total Hits: 11@6: (6)+2Raid airbase Malaya
AA
Rolls: 1@1; Total Hits: 01@1: (6)
If it gets through
Rolls: 1@6; Total Hits: 11@6: (6)Walk into Kwangsi.
French Indochina
a
Rolls: 2@1, 1@3; Total Hits: 22@1,: (3, 1)1@3: (1)
d
Rolls: 1@2; Total Hits: 01@2: (5)Shan State
a
Rolls: 2@1, 1@3; Total Hits: 12@1,: (6, 6)1@3: (3)
d
Rolls: 1@2; Total Hits: 01@2: (4) -
I’ll use a reroll in Kwangtung. Noted on the map.
Industrial bomb Kwangtung
AA
Rolls: 1@1; Total Hits: 01@1: (3)
d
Rolls: 1@6; Total Hits: 11@6: (5)Scotland
a Hit +
Rolls: 2@3; Total Hits: 02@3: (6, 6)
d
Rolls: 2@2; Total Hits: 12@2: (6, 1) -
Scotland is bleeding me.
a Hit +
Rolls: 1@2, 1@3; Total Hits: 21@2,: (2)1@3: (2)
d
Rolls: 2@2; Total Hits: 02@2: (6, 5)Got lucky with the bombing… but had to use a reroll so we’re both at 1.
-
Convoy raiding.
London
Rolls: 3@2, 2@3, 2@4; Total Hits: 33@2,: (3, 6, 3)2@3,: (2, 6)2@4: (1, 1)Calcutta
Rolls: 2@2, 1@3, 1@4; Total Hits: 22@2,: (5, 4)1@3,: (3)1@4: (4) -
By the gods, I’ve been lucky with the raiding… that time should have been 8, no question… so I’m up another 4.
London collects 39 - 4 CO = 35 IPCs.
Calcutta collects 9 - 1 CO = 8 IPCs.
Map is marked. Italy is up.
-
It’s too bad. It is such a good game, for me to make such idiotic mistakes w/ Italy.
Italy $; 3inf, 1art, 1arm, 1ftr = 29.
N Ita;
A; Hit
D;
Rolls: 1@2; Total Hits: 11@2: (2)Alx; w-i
Syr; w-i
E Pol;
A; Hit+
Rolls: 1@2, 1@4; Total Hits: 11@2,: (1)1@4: (5)
D;
Rolls: 2@2; Total Hits: 12@2: (5, 2)SZ97; clr
-
Italy collects 18 +15NO = 33.
-
This map please.
-
Anzac then France.
Anzac purchases Transport, Infantry, Fighter = 20 IPCs.
Combat
SZ45 cleared by Destroyer.
Java
a
Rolls: 2@2; Total Hits: 12@2: (6, 2)
d
Rolls: 1@2; Total Hits: 01@2: (4) -
-
Germany $; 1sub, 1dest, 1arm, 1art, 10inf.
Scramble in SZ115?
-
no scramdamble.
SZ115;
A; sub if hits no shot @ 1-
Rolls: 1@2; Total Hits: 11@2: (2)+Hit+
Rolls: 2@4, 1@3, 1@2; Total Hits: 32@4,: (1, 2)1@3,: (2)1@2: (3)
D;
Rolls: 1@1, 1@3; Total Hits: 11@1,: (5)1@3: (3)Kar;
A;
Rolls: 2@1, 1@4; Total Hits: 32@1,: (1, 1)1@4: (3)
D;
Rolls: 1@2; Total Hits: 01@2: (4)Bal;
A;
Rolls: 2@1, 1@4; Total Hits: 22@1,: (1, 6)1@4: (4)
D;
Rolls: 1@2; Total Hits: 11@2: (1)Sco;
A; bbd Hit+
Rolls: 1@1; Total Hits: 01@1: (5)+Hit+
Rolls: 1@3, 1@4; Total Hits: 21@3,: (2)1@4: (3)
D;
Rolls: 3@2; Total Hits: 23@2: (4, 1, 2)Cyp; s-i.





