BOOM AND DOOM!
Infrastructure vs Stalingradski
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Unless I roll REALLY good you can use a reroll…
I have it figured at 12 damage normally 14-2forpips, but I have an extra 10ipcs for aircraft, so I need to roll more than 15 total for you to reroll. Is max damage on a complex 20? If so I can’t fail…I am uber lucky so far.tacts;
Rolls: 2@6; Total Hits: 22@6: (4, 1)strat;
Rolls: 2@6; Total Hits: 22@6: (3, 2)+4 -
Germany collects 44 +10NO = 54.
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All apologies for my tone and stubborness. I had to get it out of my system. I’m satisfied with our system, until proven otherwise. I think I need to see both sides of multiple scenarios to feel totally comfortable with it. We’ll run some simulations the next face to face game.
By the way, you’re playing a fantastic Germany. The slip into the Med was a nice move. The UK will suffer mightily with their economy very soon.
Russia Turn 4 purchases 10 Infantry, Armor. Mostly potatoes. Po-tay-toes.
Russia sees the writing on the wall, and declares war on Germany.
Combat
Soviet Far East
a
Rolls: 3@1; Total Hits: 03@1: (4, 2, 6)
d
Rolls: 1@2; Total Hits: 01@2: (6)Shensi
a
Rolls: 3@1, 1@3; Total Hits: 23@1,: (5, 1, 2)1@3: (3)
d
Input ErrorThere was an error in your dice throw: "/>aaa 1@2: -
Messed that up.
Shensi defense
Rolls: 2@2; Total Hits: 12@2: (4, 1)E Poland for some reason didn’t work…
a Hit
d
Rolls: 1@2; Total Hits: 01@2: (4) -
And S F East
a
Rolls: 3@1; Total Hits: 03@1: (6, 3, 3)
d
Rolls: 1@2; Total Hits: 01@2: (6) -
Again.
a
Rolls: 3@1; Total Hits: 13@1: (1, 2, 3)
d
Rolls: 1@2; Total Hits: 01@2: (3) -
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Japan $; 1minor, 1tran, 1sub, 1dest, 2arm, 1mech, 2art, 4inf = 69.
We are abashed that America would declare war on us.
Phi;
A; bbd Hit+ Hit
D;
Rolls: 2@2; Total Hits: 12@2: (2, 3)DNG;
A; Hit
D;
Rolls: 1@2; Total Hits: 11@2: (1)Kwa;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (4)Fic; w-i
Sha;
A; Hit+
Rolls: 1@3; Total Hits: 01@3: (6)
D;
Rolls: 2@2; Total Hits: 02@2: (3, 6)Mal;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (5)Kwe;
A; Hit
D;
Rolls: 1@2; Total Hits: 11@2: (2)She;
aa:
Rolls: 3@1; Total Hits: 13@1: (3, 1, 4)SBR-Ind; assuming no intercept as last time.
aa tact;
Rolls: 1@1; Total Hits: 01@1: (5)
aa strat;
Rolls: 2@1; Total Hits: 12@1: (1, 5) -
that was some good aa rolling…
She;
A; Hit+
Rolls: 1@1, 1@3, 2@4; Total Hits: 11@1,: (4)1@3,: (2)2@4: (5, 6)
D; Hit+
Rolls: 1@1; Total Hits: 01@1: (5)SBR-IND;
tact on air
Rolls: 1@6; Total Hits: 11@6: (4)
strat on major
Rolls: 1@6; Total Hits: 11@6: (1)+2Sha-2;
A; Hit
D;
Rolls: 1@2; Total Hits: 11@2: (2) -
OK SBR should have been that I did 12 damage w/o ftr lost. I did 7 damage with a ftr lost, so I believe I can use a reroll (barely…).
Let me know if wrong, but for now I will reroll.
SBR-Ind;(reroll)
aa tact;
Rolls: 1@1; Total Hits: 01@1: (2)
aa strats;
Rolls: 2@1; Total Hits: 02@1: (6, 4)She-2; (If you get 2 hits I can reroll if I want t use my last…)
A; Hit+
Rolls: 1@2, 2@4; Total Hits: 21@2,: (3)2@4: (2, 4)
D;
Rolls: 1@2, 1@3; Total Hits: 11@2,: (5)1@3: (3) -
SBR-Ind;
tact on airbase;
Rolls: 1@6; Total Hits: 11@6: (2)
Strats on major;
Rolls: 2@6; Total Hits: 22@6: (4, 2)+4 -
Japan was down a ftr and used a reroll, plus down some other minor stuff. They keep balancing out Germany’s turns.
Japan collects 56 + 5NO = 61.
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I feel pretty fortunate that Japan’s luck is down. They’re quite scary, regardless of having devoted a ton of material and energy to the theatre.
US Turn 4 purchases Carrier, Destroyer, 2 Subs, Tac Bomber, 3 Transports, 3 Infantry = 77 IPCs.
Combat
SZ16
a
Rolls: 1@2, 1@4; Total Hits: 11@2,: (5)1@4: (2)
d
Rolls: 1@2; Total Hits: 11@2: (2)SZ33
a Hit
d
Rolls: 1@2; Total Hits: 11@2: (2)Carolines
a Hit +
Rolls: 1@1, 2@2, 1@3; Total Hits: 11@1,: (4)2@2,: (5, 4)1@3: (2)
d Hit +
Rolls: 1@2; Total Hits: 01@2: (5) -
Your destroyers rolled well.
Carolines
a Hit +
Rolls: 2@2, 1@3; Total Hits: 32@2,: (1, 1)1@3: (2)
d Hit +
Rolls: 1@2; Total Hits: 01@2: (3) -
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China purchases 3 Infantry, Artillery = 13 IPCs.
Combat
Walk into Chahar
Hunan
a
Rolls: 3@1; Total Hits: 23@1: (5, 1, 1)
d
Rolls: 1@2; Total Hits: 11@2: (1)Kwangsi
a
Rolls: 3@1, 1@3; Total Hits: 13@1,: (6, 5, 3)1@3: (1)
d
Rolls: 2@2; Total Hits: 12@2: (4, 1) -
Kwangsi
a
Rolls: 2@1, 1@3; Total Hits: 02@1,: (5, 4)1@3: (6)
d
Rolls: 1@2; Total Hits: 11@2: (1) -
Ok!
a
Rolls: 1@1, 1@3; Total Hits: 01@1,: (4)1@3: (5)
d
Rolls: 1@2; Total Hits: 11@2: (1) -
Ok!!
a
Rolls: 1@3; Total Hits: 11@3: (3)
d
Rolls: 1@2; Total Hits: 01@2: (3) -
On land, that shifts us back 2 Infantry plus an IPC lost.
China collects 8 + 6 NO = 14 IPCs.





