@Entek italy up
Alpha 3 jim/ghr2/fighter vs vance/lemming/shadow
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 Sorry guys I didn’t realize the game started-Japan in a sec 
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 Jap #1(26) 
 buy minor,2trn
 declare war on Russia
 combat
 2inf,art Jeh/mech Man=>Cha(walk in)
 3inf,art Sha/3inf,art Ksu=>Anh(walk in)
 3inf,art Hun/ftr For/2tac,2ftr Man=>Hun
 3inf,art Kwa/ftr,tac Ksu/2bmb Jap=>Yun
 inf,arm Jap(via trn sz19)=>Sfe(walk in)Battle in Hun 
 Attack-3inf,art,3ftr,2tac
  Rolls: 2@1 2@2 3@3 2@4; Total Hits: 32@1: (6, 3)2@2: (1, 3)3@3: (1, 6, 5)2@4: (2, 5) Rolls: 2@1 2@2 3@3 2@4; Total Hits: 32@1: (6, 3)2@2: (1, 3)3@3: (1, 6, 5)2@4: (2, 5)
 Defend-2infBattle in Yun 
 Attack-3inf,art,ftr,tac,2bmb
  Rolls: 2@1 2@2 1@3 3@4; Total Hits: 32@1: (5, 2)2@2: (5, 3)1@3: (3)3@4: (6, 3, 4) Rolls: 2@1 2@2 1@3 3@4; Total Hits: 32@1: (5, 2)2@2: (5, 3)1@3: (3)3@4: (6, 3, 4)
 Defend-4inf
  Rolls: 4@2; Total Hits: 04@2: (5, 4, 4, 5) Rolls: 4@2; Total Hits: 04@2: (5, 4, 4, 5)
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 Defensive rolls in Hun-2inf 
  Rolls: 2@2; Total Hits: 12@2: (4, 2) Rolls: 2@2; Total Hits: 12@2: (4, 2)rnd 2 in Yun 
 Attack-3inf,art,ftr,tac,2bmb
  Rolls: 2@1 2@2 1@3 3@4; Total Hits: 32@1: (5, 4)2@2: (5, 6)1@3: (2)3@4: (3, 2, 5) Rolls: 2@1 2@2 1@3 3@4; Total Hits: 32@1: (5, 4)2@2: (5, 6)1@3: (2)3@4: (3, 2, 5)
 Defend-inf
  Rolls: 1@2; Total Hits: 01@2: (6) Rolls: 1@2; Total Hits: 01@2: (6)
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 Hun twlo inf 
 Yun twolncm 
 6inf,art Man to Jeh
 air in Hun&Yun to Kwa
 trn sz20 to sz6
 ftr Oki to Man
 4inf,ftr Kor to Man
 2ftr,2tac Jap to Kwa
 inf,art Jap(via trn sz6) to Kwa
 cru sz20/bb,dd,sub sz19 to sz36mobilize minor to Man,2trn to sz6 collect 31+10(not at war w/US)=41 
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 Time for dem yanks 
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 Bump. 
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 Yankees1 
 Buy 2CV, 1Des, 2SS spend all (place all in z10)Non-combat: 
 1Fig Phi >> Gua
 1Des z35 >> z23
 1SS z35 >> z49
 1Des z10 >> z25
 whole fleet z10 >> z26 TT carry over 1Inf, 1Art unload Haw
 1TT z26 >> z10
 1Fig Wus >> Haw
 1Fig Eus >> z26
 1Sbr Eus >> Haw
 1TT z101 load 1Inf, 1Art from Eus, 1Cru z101 >> z11
 1Inf, 1Arm Cus >> WusPlace all in z10. 
 Collect 52IPCs.China1 
 12IPCs buy 4Inf.
 Combat:
 2Inf Kwe >> Yun
 4Inf, 1Fig Sze >> Yun
 Att Rolls: 6@1 1@3; Total Hits: 46@1: (1, 3, 3, 1, 6, 1)1@3: (1) Rolls: 6@1 1@3; Total Hits: 46@1: (1, 3, 3, 1, 6, 1)1@3: (1)
 Def Rolls: 4@2; Total Hits: 34@2: (3, 2, 2, 1) Rolls: 4@2; Total Hits: 34@2: (3, 2, 2, 1)
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 Dang! Non-combat: 
 land Fig in Sze
 1Inf Sui >> She
 1Inf She >> SzePlace 4Inf Sze 
 Collect 15IPCs.
 Map
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 United Kingdom Round One 
 –-------------------------------Europe Purchase Units (28)9 INF 
 1 savedPacific Purchase Units (17)3 INF 
 2 ARTCombat MovementUK Declares war on Japan 
 1 BB z37 --> z36
 1 DD, 1 CA z39 --> z36
 1 FTR Bur --> z36 (3/4)
 1 FTR, 1 TAC Inf --> z36 (4/5)
 1 INF Hon --> Ksi
 1 DD z109 --> z106
 1 CA z91 --> z106
 1 STR UK --> Wgr (SBR)
 1 FTR Mal --> z96
 1 TAC z98 --> z96Combatz106 (1 DD, 1 CA vs. 1 SUB) 
  Rolls: 1@2 1@3; Total Hits: 21@2: (2)1@3: (3) Rolls: 1@2 1@3; Total Hits: 21@2: (2)1@3: (3)
  Rolls: 1@1; Total Hits: 01@1: (3) Rolls: 1@1; Total Hits: 01@1: (3)
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 z106 twol z96 (1 FTR, 1 TAC vs. 1 DD, 1 TRN) 
  Rolls: 1@3 1@4; Total Hits: 11@3: (6)1@4: (2) Rolls: 1@3 1@4; Total Hits: 11@3: (6)1@4: (2)
  Rolls: 1@2; Total Hits: 01@2: (6) Rolls: 1@2; Total Hits: 01@2: (6)
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 z96 twol z36 (1 BB, 1 CA, 1 DD, 2 FTR, 1 TAC vs. 1 BB, 1 CA, 1 DD, 1 SUB, 1 TRN) 
  Rolls: 1@2 3@3 2@4; Total Hits: 41@2: (4)3@3: (1, 3, 3)2@4: (6, 3) Rolls: 1@2 3@3 2@4; Total Hits: 41@2: (4)3@3: (1, 3, 3)2@4: (6, 3)
  Rolls: 1@1 1@2 1@3 1@4; Total Hits: 21@1: (2)1@2: (2)1@3: (3)1@4: (6) Rolls: 1@1 1@2 1@3 1@4; Total Hits: 21@1: (2)1@2: (2)1@3: (3)1@4: (6)
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 z36 r2 
  Rolls: 3@3 2@4; Total Hits: 23@3: (4, 3, 5)2@4: (5, 1) Rolls: 3@3 2@4; Total Hits: 23@3: (4, 3, 5)2@4: (5, 1)
  Rolls: 1@4; Total Hits: 11@4: (2) Rolls: 1@4; Total Hits: 11@4: (2)
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 z36 twlo 1 DD, 1 CA Wgr SBR 
 AAgun
  Rolls: 1@1; Total Hits: 01@1: (4) Rolls: 1@1; Total Hits: 01@1: (4)
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 SBR+2 
  Rolls: 1@6; Total Hits: 11@6: (4) Rolls: 1@6; Total Hits: 11@6: (4)
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 Oops, forgot Interceptor Shots (if they miss it’s 6 damage) 
  Rolls: 2@1; Total Hits: 02@1: (6, 6) Rolls: 2@1; Total Hits: 02@1: (6, 6)
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 Oh and Bomber shot back 
  Rolls: 1@1; Total Hits: 01@1: (6) Rolls: 1@1; Total Hits: 01@1: (6)
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 Not that it mattered, but I believe it is the defender’s choice if he intercepts? 
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 Not that it mattered, but I believe it is the defender’s choice if he intercepts? He would have. Wgr Major IC suffers 6 Damage Non-Combat Movement 
 –----------------------------
 1 STR Wgr --> UK
 1 TRN z109 --> z88
 1 INF Sco --> Sur
 1 TRN z98 --> z96 --> z81
 1 INF, 1 AAgun Mal --> Egy
 2 INF, 1 ART, 1 TANK Alx --> Egy
 1 FTR, 1 TAC z96 --> Egy
 1 FTR Gib --> UK
 1 FTR Sco --> UK
 1 CV, 1 CA, 1 DD z98 --> z80
 1 DD z71 --> z80
 1 INF Wind --> Epr
 4 INF, 1 ART Ind --> Bur
 2 FTR, 1 TAC z36 --> Fic
 1 TRN z39 --> z41
 2 INF Ind --> Sum
 2 AAgun Ind --> Bur
 1 INF Sud --> Egy
 2 INF Saf --> Rho
 1 INF, 1 ART Ont --> QuePlace Units9 INF in UK 
 3 INF, 2 ART in IndEurope Collect Income 28 + 5 NO = 33 IPCs. 
 Pacific Collect Income 21 + 6 NO = 26 IPCs.Gogo Italy… 
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 Not that it mattered, but I believe it is the defender’s choice if he intercepts? He would have. I’m sorry, but that is not up to you to decide. 
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 I’m sorry, but that is not up to you to decide. I’m sorry, but this game is already a week long and we’re just finishing UK1. He had two interceptors to my one bomber, the choice was obvious to intercept, I chose to forgo the long wait for a response which is a foregone conclusion. Some choices are obvious and don’t really require consultation. When there is any doubt I’ll certainly consult…in this case the wait time isn’t worth it. Be like Spock, use logic. 




 
		 
		







