12L - LL v mojo (allies +0), -tech, +NO


  • NWY round 2
    A - 3 infantry, bomber
    DiceRolls: 3@1 1@4; Total Hits: 13@1: (4, 4, 6)1@4: (1)
    D - infantry, artillery
    DiceRolls: 2@2; Total Hits: 22@2: (2, 2)


  • NWY round 3
    A - infantry, bomber
    DiceRolls: 1@1 1@4; Total Hits: 21@1: (1)1@4: (2)
    D - artillery
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • Very nice defense of NWY

    NWY taken with bomber, not controlled

    Noncombat Moves

    fighter from BEL to GER
    fighter from EUK to EPL
    infantry from POL to BST
    6 infantry from POL to EPL
    infantry, 3 artillery, 6 tanks from EPL to UKR
    bomber from NWY to FRA
    10 infantry from GER to POL
    5 infantry from FRA to GER

    Mobilize

    6 infantry in FRA
    8 infantry, AA gun in GER

    Income

    30 + 10 NO = 40

    LL_v_mojo_3aG.AAM

  • 2007 AAR League

    RUSSIA RD 3
    33 buck,  11 inf

    COMBAT
    1 inf kar> fin MT

    1 inf + 1 rtl kar> bst

    1 inf + 1 rtl kar> belo

    DICEY
    belo
    DiceRolls: 2@2 ; Total Hits: 12@2: (5, 1)

    DiceRolls: 1@2 ; Total Hits: 01@2: (4)

    bst
    DiceRolls: 2@2 ; Total Hits: 02@2: (5, 5)

    DiceRolls: 1@2 ; Total Hits: 11@2: (1)

  • 2007 AAR League

    belo taken 0 loss
    bst held with 1 inf, 1 inf lost,  1 rtl retreat> kar

    NCM
    1 inf russ> e ukr
    2 inf arch> russ
    5 arm russ> cauc
    3 arm kar> russ
    3 inf kar> arch
    2 inf okrug> novo
    5 inf chert> yakut

    MOBILIZE
    1 inf kar
    6 inf russ
    4 inf cauc

    COLLECT  33

    map

    12L 41 RUSS 3 lindy v mojo.AAM

  • 2007 AAR League

    hey i see your in the playoffs league. congrats and good luck


  • Thanks mojo, we will see how it goes in the playoff against Gamerman.

    Japan turn 3

    Purchase

    57 IPC

    5 infantry
    5 tanks
    transport
    fighter

    Combat Moves

    NGU (empty) v artillery (WAK)
    NZE (empty) v infantry, tank (HAW)
    BRY (empty) v infantry (MAN) walking over land
    FAR (empty) v infantry (MAN)
    CHI (empty) v infantry (SIK)
    TRJ (3 infantry, artillery, AA gun) v 2 infantry (EGY) walking over land, infantry (IND), infantry (BUR) using Z37 transport, fighter (Z34)

    dice

    TRJ AA gun
    DiceRolls: 1@1; Total Hits: 01@1: (2)


  • TRJ
    A - 4 infantry, fighter
    DiceRolls: 4@1 1@3; Total Hits: 04@1: (5, 3, 4, 6)1@3: (5)
    D - 3 infantry, artillery
    DiceRolls: 4@2; Total Hits: 14@2: (1, 3, 5, 6)


  • not good

    TRJ round 2
    A - 3 infantry, fighter
    DiceRolls: 3@1 1@3; Total Hits: 33@1: (5, 1, 1)1@3: (2)
    D - 3 infantry, artillery
    DiceRolls: 4@2; Total Hits: 14@2: (1, 4, 6, 4)


  • now we are back on track.

    TRJ round 3
    A - 2 infantry, fighter
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (3, 4)1@3: (1)
    D - artillery
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • TRJ taken with 2 infantry, fighter

    Noncombat Moves

    fighter from TRJ to Z34
    transport from Z35 to Z38
    transport from Z37 to Z38
    infantry from HUP to NIN
    fighter from SUI to Z34
    2 fighters from FIC to BUR
    2 fighters from Z53 to FIC
    ac, battleship from Z53 to Z50
    6 infantry from JPN to FAR
    ac, fighter from Z62 to Z63
    fighter from Z62 to BUR
    cruiser from Z62 to Z63
    infantry from FUK, artillery from KIA to HUP

    Mobilize

    transport in Z62
    2 infantry, 2 tanks in SUM
    3 infantry, 3 tanks, fighter in JPN

    Income

    48 + 15 NO = 63

    LL_v_mojo_3cJ.AAM

  • 2007 AAR League

    ok i’m not sure what you did, but you took 3 trany  and transported 7 inf> sfe ?
    i see you walked 1 inf from manch> sfe,  so i’ll put it back on manch, and assume you’ll move it to suiyuan.  if yo wanna do something else let me know.  no big deal

    UK RD 3
    30 buck,  1 tran + 1 fig + 3 inf + 1 rtl

    COMBAT
    1 inf uk> nwe MT,  1 tran 6>5

    2 inf uk> bst,  1 tran 6>5
    1 cr + 2 fig 6>5> bst
    1 bom uk> bst

    DICEY
    bst
    2 inf + 2 fig + 1 bom + 1 cr
    DiceInput ErrorThere was an error in your dice throw: "aaa 1@2 :


  • you are right, I can only get 4 more infantry in noncombat to FAR so 2 should stay in JPN.


  • This should be right.

    LL_v_mojo_3cJ.AAM

  • 2007 AAR League

    ok now i’m confused again.  let me post my map and you can correct it.

    bst
    DiceRolls: 2@1 2@3 1@4 1@3 ; Total Hits: 32@1: (6, 6)2@3: (2, 6)1@4: (2)1@3: (2)

    DiceRolls: 1@2 ; Total Hits: 01@2: (3)

  • 2007 AAR League

    ok got it.  thanks

    bst taken 0 loss

    NCM
    2 fig bst>5
    1 ac + 2 dd 6>5
    1 ac + 1 fig 6>3
    1 bom bst>cauc
    2 inf congo> sudan
    1 inf + 1 arm mex> pan
    1 tran + 1 dd 22>19

    MOBILIZE
    3 inf + 1 rtl uk
    1 fig + 1 tran sz 3

    COLLECT 29

    map

    12L 41 UK 3 lindy v mojo.AAM


  • Basically I screwed up, I should have brought another infantry to MAN on the combat move.  I had 3 transports that could get to FAR so I could have gotten 6 infantry there.  Because I only took one in combat move, I can now only get 5.  Or is it too late and I’m totally confused?

    Cheers

  • 2007 AAR League

    no you got it right. thanks for your honesty.  i’ll post again if you do


  • Yes your map is right.

    Italy turn 3

    Purchase

    17 IPC

    4 infantry
    tank

    Combat Moves

    EAF (empty) v infantry, tank (UKR)
    NWE (infantry) v infantry (FRA), fighter (BUL)

    dice

    NWE
    A - infantry, fighter
    DiceRolls: 1@1 1@3; Total Hits: 11@1: (5)1@3: (2)
    D - infantry
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • NWE taken with fighter, not controlled

    Noncombat Moves

    fighter from NWE to FRA
    5 infantry from ITA to FRA
    cruiser from Z16 to Z13
    cruiser, battleship from Z16 to Z34

    Mobilize

    4 infantry, tank in ITA

    Income

    13 + 5 NO = 18

    LL_v_mojo_3eI.AAM

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