12L - LL v mojo (allies +0), -tech, +NO

  • 2007 AAR League

    RUSSIA RD 1
    30 buck,  6 arm

    COMBAT
    none

    NCM
    1 sub 4>2
    5 inf + 1 rtl + 1 aa kar>arch
    1 inf belo> arch
    1 inf + 1 rtl russ> arch
    2 inf russ>cauc
    2 inf kaz>cauc
    2 inf novo>russ
    2 inf chert>bury
    2 inf sfe> bury
    1 inf okrug>yakut

    MOBILIZE
    6 arm russ

    COLLECT 31

    map

    12L RUSS 1 lindy v mojo.AAM


  • Japan turn 1

    Purchase

    17 IPC

    infantry
    2 transports

    Combat Moves

    Z50 (destroyer) v cruiser, battleship (Z61)
    KWA (infantry) v infantry (OKI), infantry (CAR) using Z51 transport, fighter (JPN)
    PHI (2 infantry) v infantry, tank (JPN), infantry, artillery (Z61)
    SUI (infantry) v 3 infantry (MAN), 3 infantry (KIA)
    YUN (infantry, fighter) v fighter (MAN), fighter (FOR), 3 infantry (FIC)
    BOR (empty) v 2 infantry (Z61)
    SUM (empty) v 2 infantry (SUM)
    Z35 (transport, destroyer) v 2 fighters (Z61)
    Z53 (battleship) v destroyer (Z51), 2 fighters (Z57)
    Z56 (transport, destroyer) v 2 fighters (Z57)

    dice

    Z50
    A - cruiser, battleship
    DiceRolls: 1@3 1@4; Total Hits: 11@3: (2)1@4: (6)
    D - destroyer
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • Z50 taken with cruiser, battleship

    PHI
    A - 2 infantry, artillery, tank
    DiceRolls: 1@1 2@2 1@3; Total Hits: 01@1: (2)2@2: (3, 4)1@3: (5)
    D - 2 infantry
    DiceRolls: 2@2; Total Hits: 02@2: (3, 5)


  • PHI round 2
    A - 2 infantry, artillery, tank
    DiceRolls: 1@1 2@2 1@3; Total Hits: 21@1: (5)2@2: (1, 6)1@3: (3)
    D - 2 infantry
    DiceRolls: 2@2; Total Hits: 02@2: (3, 6)


  • PHI taken with 2 infantry, artillery, tank

    KWA
    A - 2 infantry, fighter
    DiceRolls: 2@1 1@3; Total Hits: 02@1: (4, 3)1@3: (5)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • KWA round 2
    A - 2 infantry, fighter
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (6, 2)1@3: (1)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • KWA taken with 2 infantry, fighter

    SUI
    A - 6 infantry
    DiceRolls: 6@1; Total Hits: 06@1: (4, 2, 6, 4, 3, 5)
    D - infantry
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • SUI round 2
    A - 5 infantry
    DiceRolls: 5@1; Total Hits: 25@1: (1, 6, 1, 6, 2)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • SUI taken with 5 infantry

    YUN
    A - 3 infantry, 2 fighters
    DiceRolls: 3@1 2@3; Total Hits: 23@1: (5, 1, 2)2@3: (3, 4)
    D - infantry, fighter
    DiceRolls: 1@2 1@4; Total Hits: 11@2: (1)1@4: (6)


  • YUN taken with 2 infantry, 2 fighters

    Z35
    A - 2 fighters
    DiceRolls: 2@3; Total Hits: 12@3: (4, 3)
    D - destroyer
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • Z35 taken with fighter

    Z56
    A - 2 fighters
    DiceRolls: 2@3; Total Hits: 22@3: (3, 3)
    D - destroyer
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • Z56 taken with 2 fighters

    Z53
    A - destroyer, 2 fighters
    DiceRolls: 1@2 2@3; Total Hits: 21@2: (4)2@3: (2, 3)
    D - battleship
    DiceRolls: 1@4; Total Hits: 11@4: (4)


  • Z53 taken with 2 fighters

    Noncombat Moves

    fighter from KWA, 2 fighters from YUN to FIC
    fighter from Z35 to Z37
    ac from Z61 to Z37
    ac from Z57 to Z60
    ac from Z57 to Z62
    2 fighters from Z53 to Z60
    2 fighters from Z53 to Z62

    Mobilize

    infantry in JPN
    2 transports in Z62

    Income

    30 + 10 NO = 40

    That was the best Japan opening I’ve ever had.  Almost makes me forget about the bad German start.

    LL_v_mojo_1cJ.AAM

  • 2007 AAR League

    UK RD 1
    43 buck,  1 ac, 2 dd, 1 cr  save 1

    COMBAT
    1 fig egy> sz 15, 1 tran sunk

    1 fig uk>sz 5,  1 tran sunk

    1 dd 9>2
    1 fig + 1 bom uk>2

    DICEY
    sz 2
    1 dd + 1 fig + 1 bom
    DiceRolls: 1@2 1@3 1@4 ; Total Hits: 11@2: (3)1@3: (3)1@4: (5)

    2 sub
    DiceRolls: 2@1 ; Total Hits: 02@1: (2, 6)

  • 2007 AAR League

    rd 2
    DiceRolls: 1@2 1@3 1@4 ; Total Hits: 01@2: (6)1@3: (4)1@4: (6)

    DiceRolls: 1@1 ; Total Hits: 01@1: (6)

  • 2007 AAR League

    rd 3
    DiceRolls: 1@2 1@3 1@4 ; Total Hits: 11@2: (6)1@3: (1)1@4: (5)

    DiceRolls: 1@1 ; Total Hits: 11@1: (1)

  • 2007 AAR League

    sz 2 cleared 1 dd lost

    NCM
    1 fig 5>uk
    1 fig 2>2
    1 bom 2 >uk
    1 fig 15>egy
    1 tran 9>2
    1 arm e can>w usa
    1 inf w can> w usa
    1 dd + 1 tran 41>43
    2 inf trj>egy
    3 inf + 1 rtl + 1 aa ind>per
    1 inf burm>ind

    MOBILIZE
    1 ac + 2 dd + 1 cr sz 2

    COLLECT 39 + 1 saved= 40

    map

    12L 41 UK 1 lindy v mojo.AAM


  • Italy turn 1

    Purchase

    10 IPC

    2 infantry, artillery

    Combat Moves

    EGY (2 infantry, artillery, tank, fighter) v 2 infantry (LIB), infantry, artillery, fighter (ITA), *support shots with cruiser, battleship

    dice


  • I’m going to change that combat move and bring the tank instead of the artillery.

    Italy turn 1

    Purchase

    10 IPC

    2 infantry, artillery

    Combat Moves

    EGY (2 infantry, artillery, tank, fighter) v 2 infantry (LIB), infantry, tank, fighter (ITA), *support shots with cruiser, battleship

    dice


  • EGY
    A - 3 infantry, tank, fighter, cruiser, battleship
    DiceRolls: 3@1 3@3 1@4; Total Hits: 23@1: (3, 6, 2)3@3: (2, 3, 6)1@4: (6)
    D - 2 infantry, artillery, tank, fighter
    DiceRolls: 3@2 1@3 1@4; Total Hits: 23@2: (6, 1, 6)1@3: (2)1@4: (5)

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