12L - LL v mojo (allies +0), -tech, +NO


  • Z12 taken with fighter

    Noncombat Moves

    fighter from Z2 to NWY
    infantry from FIN to NWY
    bomber from EGY to LIB
    fighter from Z12 to LIB
    infantry from ALG to LIB
    fighter from UKR to BLK
    3 infantry, AA gun from GER to FRA

    Mobilize

    10 infantry in GER

    Income

    35 + 10 NO + 1 saved = 46

    LL_v_mojo_1aG.AAM


  • EGY and BST (lost 2 infantry) went bad but after that it was pretty solid.  only could have been better if you missed me in Z12 so yes, it was a much needed comeback after that EGY disaster!

    Cheers

  • 2007 AAR League

    RUSSIA RD 1
    30 buck,  6 arm

    COMBAT
    none

    NCM
    1 sub 4>2
    5 inf + 1 rtl + 1 aa kar>arch
    1 inf belo> arch
    1 inf + 1 rtl russ> arch
    2 inf russ>cauc
    2 inf kaz>cauc
    2 inf novo>russ
    2 inf chert>bury
    2 inf sfe> bury
    1 inf okrug>yakut

    MOBILIZE
    6 arm russ

    COLLECT 31

    map

    12L RUSS 1 lindy v mojo.AAM


  • Japan turn 1

    Purchase

    17 IPC

    infantry
    2 transports

    Combat Moves

    Z50 (destroyer) v cruiser, battleship (Z61)
    KWA (infantry) v infantry (OKI), infantry (CAR) using Z51 transport, fighter (JPN)
    PHI (2 infantry) v infantry, tank (JPN), infantry, artillery (Z61)
    SUI (infantry) v 3 infantry (MAN), 3 infantry (KIA)
    YUN (infantry, fighter) v fighter (MAN), fighter (FOR), 3 infantry (FIC)
    BOR (empty) v 2 infantry (Z61)
    SUM (empty) v 2 infantry (SUM)
    Z35 (transport, destroyer) v 2 fighters (Z61)
    Z53 (battleship) v destroyer (Z51), 2 fighters (Z57)
    Z56 (transport, destroyer) v 2 fighters (Z57)

    dice

    Z50
    A - cruiser, battleship
    DiceRolls: 1@3 1@4; Total Hits: 11@3: (2)1@4: (6)
    D - destroyer
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • Z50 taken with cruiser, battleship

    PHI
    A - 2 infantry, artillery, tank
    DiceRolls: 1@1 2@2 1@3; Total Hits: 01@1: (2)2@2: (3, 4)1@3: (5)
    D - 2 infantry
    DiceRolls: 2@2; Total Hits: 02@2: (3, 5)


  • PHI round 2
    A - 2 infantry, artillery, tank
    DiceRolls: 1@1 2@2 1@3; Total Hits: 21@1: (5)2@2: (1, 6)1@3: (3)
    D - 2 infantry
    DiceRolls: 2@2; Total Hits: 02@2: (3, 6)


  • PHI taken with 2 infantry, artillery, tank

    KWA
    A - 2 infantry, fighter
    DiceRolls: 2@1 1@3; Total Hits: 02@1: (4, 3)1@3: (5)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • KWA round 2
    A - 2 infantry, fighter
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (6, 2)1@3: (1)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • KWA taken with 2 infantry, fighter

    SUI
    A - 6 infantry
    DiceRolls: 6@1; Total Hits: 06@1: (4, 2, 6, 4, 3, 5)
    D - infantry
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • SUI round 2
    A - 5 infantry
    DiceRolls: 5@1; Total Hits: 25@1: (1, 6, 1, 6, 2)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • SUI taken with 5 infantry

    YUN
    A - 3 infantry, 2 fighters
    DiceRolls: 3@1 2@3; Total Hits: 23@1: (5, 1, 2)2@3: (3, 4)
    D - infantry, fighter
    DiceRolls: 1@2 1@4; Total Hits: 11@2: (1)1@4: (6)


  • YUN taken with 2 infantry, 2 fighters

    Z35
    A - 2 fighters
    DiceRolls: 2@3; Total Hits: 12@3: (4, 3)
    D - destroyer
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • Z35 taken with fighter

    Z56
    A - 2 fighters
    DiceRolls: 2@3; Total Hits: 22@3: (3, 3)
    D - destroyer
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • Z56 taken with 2 fighters

    Z53
    A - destroyer, 2 fighters
    DiceRolls: 1@2 2@3; Total Hits: 21@2: (4)2@3: (2, 3)
    D - battleship
    DiceRolls: 1@4; Total Hits: 11@4: (4)


  • Z53 taken with 2 fighters

    Noncombat Moves

    fighter from KWA, 2 fighters from YUN to FIC
    fighter from Z35 to Z37
    ac from Z61 to Z37
    ac from Z57 to Z60
    ac from Z57 to Z62
    2 fighters from Z53 to Z60
    2 fighters from Z53 to Z62

    Mobilize

    infantry in JPN
    2 transports in Z62

    Income

    30 + 10 NO = 40

    That was the best Japan opening I’ve ever had.  Almost makes me forget about the bad German start.

    LL_v_mojo_1cJ.AAM

  • 2007 AAR League

    UK RD 1
    43 buck,  1 ac, 2 dd, 1 cr  save 1

    COMBAT
    1 fig egy> sz 15, 1 tran sunk

    1 fig uk>sz 5,  1 tran sunk

    1 dd 9>2
    1 fig + 1 bom uk>2

    DICEY
    sz 2
    1 dd + 1 fig + 1 bom
    DiceRolls: 1@2 1@3 1@4 ; Total Hits: 11@2: (3)1@3: (3)1@4: (5)

    2 sub
    DiceRolls: 2@1 ; Total Hits: 02@1: (2, 6)

  • 2007 AAR League

    rd 2
    DiceRolls: 1@2 1@3 1@4 ; Total Hits: 01@2: (6)1@3: (4)1@4: (6)

    DiceRolls: 1@1 ; Total Hits: 01@1: (6)

  • 2007 AAR League

    rd 3
    DiceRolls: 1@2 1@3 1@4 ; Total Hits: 11@2: (6)1@3: (1)1@4: (5)

    DiceRolls: 1@1 ; Total Hits: 11@1: (1)

  • 2007 AAR League

    sz 2 cleared 1 dd lost

    NCM
    1 fig 5>uk
    1 fig 2>2
    1 bom 2 >uk
    1 fig 15>egy
    1 tran 9>2
    1 arm e can>w usa
    1 inf w can> w usa
    1 dd + 1 tran 41>43
    2 inf trj>egy
    3 inf + 1 rtl + 1 aa ind>per
    1 inf burm>ind

    MOBILIZE
    1 ac + 2 dd + 1 cr sz 2

    COLLECT 39 + 1 saved= 40

    map

    12L 41 UK 1 lindy v mojo.AAM


  • Italy turn 1

    Purchase

    10 IPC

    2 infantry, artillery

    Combat Moves

    EGY (2 infantry, artillery, tank, fighter) v 2 infantry (LIB), infantry, artillery, fighter (ITA), *support shots with cruiser, battleship

    dice

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