12L - LL v mojo (allies +0), -tech, +NO


  • Japan turn 8

    Purchase

    69 IPC

    8 infantry
    7 tanks
    fighter

    Combat Moves

    PER (infantry) v infantry, 2 fighters (IND)
    NOV (infantry) v infantry, 2 fighters (EVE)
    Z5 (2 destroyers) v 5 fighters (FRA), 2 fighters (GER)

    dice

    PER
    A - infantry, 2 fighters
    DiceRolls: 1@1 2@3; Total Hits: 01@1: (2)2@3: (5, 6)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • PER round 2
    A - infantry, 2 fighters
    DiceRolls: 1@1 2@3; Total Hits: 01@1: (5)2@3: (5, 6)
    D - infantry
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • it’s really uncanny what’s happening to me lately.  i am getting absolutely murdered by defending infantry from both you and JWW.  and DM for that matter.  crimey!

    PER holds, no losses.  Japs lose infantry

    NOV
    A - infantry, 2 fighters
    DiceRolls: 1@1 2@3; Total Hits: 01@1: (5)2@3: (6, 6)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • i really cannot even calculate the odds on what’s happened over the last full round anymore.

    NOV round 2
    A - infantry, 2 fighters
    DiceRolls: 1@1 2@3; Total Hits: 01@1: (4)2@3: (5, 4)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • this is way out of hand.

    NOV round 3
    A - infantry, 2 fighters
    DiceRolls: 1@1 2@3; Total Hits: 11@1: (5)2@3: (2, 4)
    D - infantry
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • …  :-o

    NOV taken with 2 fighters, not controlled

    Z5 - if only I could call off this attack before rolling it.  we both know what’s coming here.
    A - 5 fighters
    DiceRolls: 5@3; Total Hits: 35@3: (6, 1, 2, 6, 2)
    D - 2 destroyers
    DiceRolls: 2@2; Total Hits: 02@2: (3, 3)


  • wow.  well, I guess in the end i’m ok with that round given that result.

    Z5 taken with 5 fighters

    Noncombat Moves

    4 fighters from Z5 to FRA
    3 fighters from Z5 to GER
    fighter from PER to Z35
    fighter from PER to EVE
    2 fighters from NOV to EVE
    4 infantry from YAK to EVE
    4 tanks from FAR to EVE
    4 infantry from FAR to YAK
    4 infantry, 4 tanks from JPN to FAR
    2 infantry from BUR to IND
    4 tanks from BUR to YUN
    2 infantry, 2 tanks from SUM to IND
    2 infantry, 2 tanks, AA gun from BOR to BUR
    infantry from SIK to NIN
    artillery, tank from SIK to HUP
    5 infantry from YUN to HUP
    4 tanks from IND to YUN
    ac from Z35 to Z38
    ac, cruiser from Z63 to Z61

    Mobilize

    2 infantry, 2 tanks in BOR
    fighter in Z38
    4 infantry, 4 tanks in JPN
    2 infantry, tank in SUM

    Income

    49 + 15 NO = 64

    LL_v_mojo_8cJ.AAM

  • 2007 AAR League

    yea i would rather sink 2 fig than win novo or per

    UK RD 8
    26 buck,  7 inf + 1 arm

    COMBAT
    2 in uk> nwe, 1 tran 6>5
    2 fig 6>nwe

    1 inf uk> pol MT,  1 tran 6>5

    1 inf (uk) + 1 inf (fin)> kar,  1 tran 5>6
    2 fig + 1 cr 6> kar

    DICEY
    kar
    2 inf + 2 fig + 1 cr
    DiceRolls: 2@1 2@3 1@3 ; Total Hits: 32@1: (2, 1)2@3: (3, 1)1@3: (4)

    1 arm
    DiceRolls: 1@3 ; Total Hits: 11@3: (3)

  • 2007 AAR League

    kar taken 1 inf lost

    nwe
    2 inf + 2 fig
    DiceRolls: 2@1 2@3 ; Total Hits: 22@1: (4, 6)2@3: (2, 2)

    1 arm
    DiceRolls: 1@3 ; Total Hits: 01@3: (5)

  • 2007 AAR League

    nwe taken 0 loss

    NCM
    4 fig> 5
    2 ac + 3 dd+ 1 tran 6>5
    3 arm nor>fin
    1 bom congo>russ

    MOBILIZE
    5 inf uk
    2 inf + 1 arm nor

    COLLECT 32

    map

    12L 41 UK 8 lindy v mojo.AAM

  • 2007 AAR League

    you may enjoy this.  in my world cup game my brits attacked the italian fleet on rd 1 and lost all units,  and did not sink a ship.  :-(
    the dice gods always come around


  • @mojo:

    you may enjoy this.   in my world cup game my brits attacked the italian fleet on rd 1 and lost all units,  and did not sink a ship.  :-(
    the dice gods always come around

    That’s really really wicked.


  • Italy turn 8

    Purchase

    14 IPC

    3 infantry
    tank

    Combat Moves

    UKR (2 infantry, tank) v 2 infantry (EPL), tank (BST), fighter (GER)

    dice

    UKR
    A - 2 infantry, tank, fighter
    DiceRolls: 2@1 2@3; Total Hits: 32@1: (3, 1)2@3: (2, 3)
    D - 2 infantry, tank
    DiceRolls: 2@2 1@3; Total Hits: 02@2: (3, 5)1@3: (5)


  • sweet.  maybe my evil dice have left.

    UKR taken with 2 infantry, tank, fighter

    Noncombat Moves

    infantry, artillery, 2 tanks from FRA to GER
    13 infantry, artillery from ITA to FRA
    tank from ITA to GER
    fighter from UKR to EPL

    Mobilize

    3 infantry, tank in ITA

    Income

    13


  • wrong map use this one.

    LL_v_mojo_8eI.AAM

  • 2007 AAR League

    USA RD 8
    44 buck,  9 inf 2 dd save 1

    COMBAT
    none

    NCM
    8 inf + 2 rtl + 1 arm trj> per
    2 bom lyb>russ
    2 inf eusa>alger, 1 tran 10>12
    6 inf + 2 arm uk>fin
    2 tran + 2 dd 6>5
    7 inf + 1 arm e can> uk
    4 tran + 1 dd + 1 cr 8>1>2
    2 ac + 4 fig + 1 dd 8>12
    8 inf w can> e can
    2 arm w usa. e can
    7 inf w usa> w can

    MOBILIZE
    9 inf w usa
    2 dd sz 10

    COLLECT 44 + 1 saved = 45

    map

    12L 41 USA 8 lindy v mojo.AAM


  • Germany turn 9

    Purchase

    46 IPC

    14 infantry
    artillery

    Combat Moves

    NWE (2 infantry) v 2 infantry, fighter (FRA), artillery (GER)
    KAR (infantry) v 2 infantry (BST), bomber (FRA)
    POL (infantry) v 5 infantry, artillery (BST), 6 tanks (GER)

    dice

    POL
    A - 5 infantry, artillery, 6 tanks
    DiceRolls: 4@1 2@2 6@3; Total Hits: 74@1: (6, 6, 6, 4)2@2: (2, 2)6@3: (3, 3, 2, 4, 1, 2)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • POL taken with 5 infantry, artillery, 6 tanks

    KAR
    A - 2 infantry, bomber
    DiceRolls: 2@1 1@4; Total Hits: 12@1: (2, 3)1@4: (4)
    D - infantry
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • KAR taken with infantry, bomber

    NWE
    A - 2 infantry, artillery, fighter
    DiceRolls: 1@1 2@2 1@3; Total Hits: 11@1: (4)2@2: (3, 3)1@3: (1)
    D - 2 infantry
    DiceRolls: 2@2; Total Hits: 02@2: (4, 3)


  • NWE round 2
    A - 2 infantry, artillery, fighter
    DiceRolls: 1@1 2@2 1@3; Total Hits: 01@1: (6)2@2: (3, 6)1@3: (5)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (6)

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