12L - LL v mojo (allies +0), -tech, +NO


  • UKR taken with 3 infantry, bomber

    Noncombat Moves

    bomber from UKR to GER
    fighter from NWE to GER
    9 infantry from EPL to BST
    15 infantry from GER to POL
    7 infantry from FRA to GER

    Mobilize

    6 infantry in FRA
    7 infantry in GER

    Income

    29 + 10 NO = 39

    LL_v_mojo_12aG.AAM

  • 2007 AAR League

    RUSSIA RD 12
    24 buck,  1 rtl + 4 arm

    COMBAT
    3 inf russ>novo

    3 inf + 1 arm cauc>ukr

    DICEY
    ukr
    3 inf + 1 arm
    DiceRolls: 3@1 1@3 ; Total Hits: 23@1: (1, 3, 2)1@3: (3)

    3 inf
    DiceRolls: 3@2 ; Total Hits: 13@2: (1, 6, 5)

  • 2007 AAR League

    rd 2
    DiceRolls: 2@1 1@3 ; Total Hits: 02@1: (6, 3)1@3: (5)

    DiceRolls: 1@2 ; Total Hits: 01@2: (6)

  • 2007 AAR League

    rd 3
    DiceRolls: 2@1 1@3 ; Total Hits: 22@1: (1, 1)1@3: (5)

    DiceRolls: 1@2 ; Total Hits: 01@2: (5)

  • 2007 AAR League

    ukr taken 1 inf lost

    novo
    3 inf
    DiceRolls: 3@1 ; Total Hits: 13@1: (3, 1, 3)

    1 inf
    DiceRolls: 1@2 ; Total Hits: 01@2: (3)

  • 2007 AAR League

    novo taken 0 loss

    NCM
    1 inf arch>belo
    5 arm russ>kar
    7 inf + 7 arm cauc>russ

    MOBILIZE
    2 arm kar
    1 rtl + 2 arm russ

    COLLECT 25

    map

    12L 41 RUSS 12 lindy v mojo.AAM


  • Japan turn 12

    Purchase

    78 IPC

    IC
    8 infantry
    artillery
    7 tanks

    Combat Moves

    FEQ (empty) v tank (SUD) blitz back to SUD
    LIB (infantry) v 5 infantry, 4 tanks (EGY), 5 tanks (TRJ)
    PER (artillery) v infantry (EGY), 2 fighters (TRJ), *support shot with battleship
    KAZ (infantry) v 2 infantry (CHI), fighter (TRJ)
    NOV (3 infantry) v 3 infantry, 2 fighters (CHI)
    URA (2 infantry) v 2 infantry (EVE), fighter (CHI)

    dice

    PER
    A - infantry, 2 fighters, battleship
    DiceRolls: 2@1 2@3 1@4; Total Hits: 02@1: (3, 2)2@3: (5, 4)1@4: (6)
    D - artillery
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • my offense has been so atrocious at times… I even rolled one too many infantry!

    PER round 2
    A - infantry, 2 fighters
    DiceRolls: 1@1 2@3; Total Hits: 21@1: (1)2@3: (4, 2)
    D - artillery
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • PER taken with infantry, 2 fighters

    KAZ
    A - 2 infantry, fighter
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (2, 4)1@3: (3)
    D - infantry
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • PER taken with infantry, fighter

    NOV
    A - 3 infantry, 2 fighters
    DiceRolls: 3@1 2@3; Total Hits: 03@1: (3, 2, 5)2@3: (4, 4)
    D - 3 infantry
    DiceRolls: 3@2; Total Hits: 03@2: (5, 6, 6)


  • :lol:

    NOV round 2
    A - 3 infantry, 2 fighters
    DiceRolls: 3@1 2@3; Total Hits: 13@1: (5, 6, 6)2@3: (4, 1)
    D - 3 infantry
    DiceRolls: 3@2; Total Hits: 03@2: (5, 5, 6)


  • NOV round 3
    A - 3 infantry, 2 fighters
    DiceRolls: 3@1 2@3; Total Hits: 13@1: (5, 1, 5)2@3: (5, 4)
    D - 2 infantry
    DiceRolls: 2@2; Total Hits: 02@2: (4, 3)


  • now i’m the one getting lucky

    NOV round 4
    A - 3 infantry, 2 fighters
    DiceRolls: 3@1 2@3; Total Hits: 03@1: (2, 2, 3)2@3: (4, 5)
    D - infantry
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • should never speak too soon.

    NOV round 5
    A - 2 infantry, 2 fighters
    DiceRolls: 2@1 2@3; Total Hits: 22@1: (4, 2)2@3: (2, 1)
    D - infantry
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • :-P NOV taken with infantry, 2 fighters

    URA
    A - infantry, 2 fighters
    DiceRolls: 1@1 2@3; Total Hits: 11@1: (5)2@3: (6, 3)
    D - 2 infantry
    DiceRolls: 2@2; Total Hits: 02@2: (6, 6)


  • sorry, that should have been 2 infantry and a fighter attacking.  one of the two fighter rolls hit so we will roll to see which one was the attacker…

    if a 1-3 the fighter hits, if 4-6 the fighter misses.
    DiceRolls: 1@6; Total Hits: 11@6: (4)


  • URA round 2
    A - 2 infantry, fighter
    DiceRolls: 2@1 1@3; Total Hits: 02@1: (2, 4)1@3: (5)
    D - 2 infantry
    DiceRolls: 2@2; Total Hits: 02@2: (4, 3)


  • URA round 3
    A - 2 infantry, fighter
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (2, 1)1@3: (5)
    D - 2 infantry
    DiceRolls: 2@2; Total Hits: 12@2: (6, 2)


  • URA round 4
    A - infantry, fighter
    DiceRolls: 1@1 1@3; Total Hits: 11@1: (6)1@3: (2)
    D - infantry
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • URA taken with fighter, not controlled

    LIB - this one should only go one round…  :?
    A - 5 infantry, 9 tanks
    DiceRolls: 5@1 9@3; Total Hits: 45@1: (4, 5, 4, 5, 5)9@3: (1, 1, 5, 5, 1, 6, 4, 4, 3)
    D - infantry
    DiceRolls: 1@2; Total Hits: 11@2: (2)

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