TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 bomber, 4 infantry and 5 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kazakhstan to Samara
Japanese take Samara from Russians
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 artillery, 2 infantry and 8 mech_infantrys moved from Yunnan to Burma
2 armour, 2 artilleries, 1 infantry and 4 mech_infantrys moved from Shan State to Burma
3 armour moved from French Indo China to Burma
Combat - Japanese
Battle in Burma
Japanese attack with 5 armour, 3 artilleries, 3 infantry and 12 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 5 armour, 3 artilleries, 3 infantry and 12 mech_infantrys in Burma, round 2 : 8/23 hits, 6.50 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 5 armour, 3 artilleries, 3 infantry and 12 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
1 mech_infantry moved from Shensi to Yunnan
4 fighters and 5 tactical_bombers moved from Shensi to French Indo China
1 infantry moved from Kwangtung to Kwangsi
1 artillery moved from Kwangtung to Kwangsi
3 infantry moved from Kansu to Novosibirsk
1 aaGun moved from Kansu to Novosibirsk
1 tactical_bomber moved from Philippines to French Indo China
1 bomber and 1 fighter moved from Borneo to French Indo China
Place Units - Japanese
5 submarines placed in 6 Sea Zone
1 artillery, 1 bomber and 1 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kwangtung
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2,2,1,2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,3,6,6
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4
Japanese collect 56 PUs (8 lost to blockades); end with 56 PUs
Combat Hit Differential Summary :
Japanese regular : 1.50
UK_Pacific regular : -0.33
Savegame