I’ve been reading this thread since the beginning, and downloaded your ranking a few times ;)
There are usefull informations inside :) For an official ranking, the definition of the tiers would need some rules and not being subjective, but such a rule dos not look obvious, and as this is just a FYI ranking, this is imho perfectly fine.
What would you say about OBG score with the allies otherwise ? Looks like a good one, and he is not Yoshi :p
Anyway, what I wanted to add this morning : there are some long term allied strategies that I saw in LL (aka Lucky Lindy) games that I believe to be very interesting. And I did not see them outside from LL’s game. I dunno if this has an impact because the strategy is not common, thus induces a surprise factor that is better than the strategy itself or because this is really something tough to counter. But this would be interesting to see what it could lead to in the future.
AA50 induces quite often long games that we rarely saw in Revised (up to my knowledge). If there is no big cap between two players, you can easily go to 15 rounds or more before having a difference that will call the game. Difficult to define a strategy that will go for so long… and usually, this is the allied work to define the way the game will go. Axis just need to defend and adapt. Much more easier.
I agree that axis has an advantage, and currently a strong one. But you can already do a lot with a 9-11 bid. The highest is the bid, specially a russian ground bid, the safer the axis need to be at the beggining. But if they are too safe, an agressive allied play might take the win.
My experience of the game tells me that everything can change on some tiny details for two opponents of the same level. Some minor choices can change a win into a loss after a couple of turns (if the difference was not too big at this time of course). And usually, such details are choices that are almost unique each time (because of the previous choices / dices). Try to get a reliable strategy from that…