That makes sense.
I just think this way because the first two times I played this game I found the Axis at a huge disadvantage with almost no plausible way to win.
Your play is making me rethink that.
US 1
Buy 3 tech : 15
tech
Rolls: 3@6; Total Hits: 33@6: (5, 1, 5)
No hit…sigh
Rest of buy:
AC (16)
dd (8 )
tr (7)
ss (6)
NCM per map
Place units:
tr, dd, AC sz10
ss sz101
Collect : 52 IPC
China 1
Buy: 4inf
CM
Yun (2inf, art)
2inf Kwe
2inf, fgt Sze
Yun
Rolls: 4@1 1@3; Total Hits: 14@1: (2, 2, 4, 4)1@3: (2)
Rolls: 3@2; Total Hits: 23@2: (6, 2, 1)
Yun rd 2
Rolls: 2@1 1@3; Total Hits: 02@1: (4, 6)1@3: (6)
Rolls: 2@2; Total Hits: 02@2: (4, 6)
Yun rd 3
Rolls: 2@1 1@3; Total Hits: 12@1: (6, 2)1@3: (2)
Rolls: 2@2; Total Hits: 22@2: (1, 2)
UK 1
Buy:
UK= 6inf (18), fgt (10)
Ind=3inf (9), 2mec (8 )
CM
sz96 (tr, dd)
fgt Mal
tac sz98
Wger
Sbr bmb UK
sz106 (2ss)
dd sz109
fgt Sco
sz96
Rolls: 1@3 1@4; Total Hits: 21@3: (3)1@4: (4)
Rolls: 1@2; Total Hits: 01@2: (5)
sz96 cwol
Wger AAgun
Rolls: 1@1; Total Hits: 01@1: (5)
Wger damages
Rolls: 1@6; Total Hits: 11@6: (3)
Wger IC damage = 5
sz 106
Rolls: 1@2 1@3; Total Hits: 11@2: (5)1@3: (3)
Rolls: 1@1; Total Hits: 01@1: (2)
oops, 1@1 was missing for defense
Here it is
Rolls: 1@1; Total Hits: 01@1: (6)
sz106 rd2
Rolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (5)
Rolls: 1@1; Total Hits: 01@1: (5)
sz106 rd3
Rolls: 1@2 1@3; Total Hits: 11@2: (5)1@3: (3)
Rolls: 1@1; Total Hits: 01@1: (5)
sz106 cwol
NCM per map
Place units:
6inf, fgt UK
3inf, 2mec Ind
Collect :
UK = 33 IPC
Ind= 21 IPC
Do you want to play with tech tokens so those rolls still count for something?
I am not entirely sure how they worked in older games, but I gather it’s something along the lines of:
You would get to reroll the 3 dice you bought for US1 on US2.
If you get something, no more free rolls
If you don’t get something, you get 3 free rolls again for US3
And like normal, you can’t ever get more than 1 tech for a power in one turn.
If you would have bought more or loss tech rolls on US1 with that kind of system, we could adjust your Buy. Or we could just stick with normal tech rules if you don’t want to mess with some kind of token system.
Italy 1
Buy (10/10)
1 inf
1 trans
CM:
GRE
2 inf, 1 tank alb
2 inf sita load trans sz95 >> sz97 unload gre
2 fig sita
1 strat nita
TRJ
1 inf sita load trans sz97 >> sz98 unload trj
ALX
1 tob
SUD
1 inf eth
KEN
1 inf iso
GRE
A 4 inf, 1 tank, 2 fig, 1 strat
Rolls: 4@1 3@3 1@4; Total Hits: 24@1: (5, 2, 3, 2)3@3: (4, 2, 2)1@4: (6)
D 4 inf
Rolls: 4@2; Total Hits: 04@2: (4, 6, 6, 5)
GRE r2
A 4 inf, 1 tank, 2 fig, 1 strat
Rolls: 4@1 3@3 1@4; Total Hits: 54@1: (6, 1, 3, 6)3@3: (3, 3, 3)1@4: (2)
D 2 inf
Rolls: 2@2; Total Hits: 02@2: (5, 6)
convoy roll sz72
Rolls: 1@3; Total Hits: 11@3: (2)