Net Allies dice swing: +3.36 swing
Net Axis dice swing: -3.36 swing
The dice are a bit imbalanced, but not game-deciding.
No interceptor (sigh…)
AAguns:
Rolls: 3@1; Total Hits: 03@1: (5, 3, 3)
Damages
Rolls: 4@6; Total Hits: 44@6: (5, 6, 5, 4)
Lol…max damages without the +2 bonus per die…
Man…that’s not nice to do this to your russian friends… :lol:
US 13
Buy:
3tr (21)
5inf (15)
1art (4)
2ss (12)
2dd (16)
fgt (10)
CM
UK (4inf, 4art, 6tnk)
5inf, 3art Eir > 4tr sz109 > UK
6inf, 5art, tnk Que > 6tr sz106 > sz109 > UK
inf, mec sz104 > sz109 > UK
6fgt sz109
1CA sz109 bombard
sz110 (dd)
ss sz105
fgt sz104
sz44 (tr)
fgt sz55
Cel (art)
inf, art sz55 > sz44 > Cel
UK
Rolls: 5@1 16@2 7@3; Total Hits: 65@1: (2, 2, 6, 2, 6)16@2: (3, 1, 5, 3, 5, 2, 5, 1, 5, 6, 6, 4, 3, 5, 5, 4)7@3: (2, 6, 4, 3, 4, 1, 5)
Rolls: 8@2 6@3; Total Hits: 58@2: (2, 5, 1, 3, 1, 1, 5, 6)6@3: (3, 6, 4, 6, 5, 5)
UK rd2
Rolls: 16@2 6@3; Total Hits: 616@2: (2, 3, 5, 4, 2, 1, 5, 4, 2, 3, 6, 5, 6, 6, 5, 2)6@3: (4, 5, 6, 4, 2, 4)
Rolls: 2@2 6@3; Total Hits: 22@2: (6, 5)6@3: (5, 4, 5, 5, 1, 2)
1@3 was missing on 1st and 2nd round…I’ll roll them now
Rolls: 2@3; Total Hits: 12@3: (5, 2)
UK last round
Rolls: 14@2 7@3; Total Hits: 814@2: (3, 4, 6, 4, 2, 3, 6, 4, 4, 1, 4, 4, 2, 3)7@3: (1, 4, 2, 1, 2, 6, 3)
Rolls: 1@3; Total Hits: 11@3: (1)
UK twlo 5inf, 2art, mec
sz110
Rolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (6)
Rolls: 1@2; Total Hits: 01@2: (3)
sz110 rd2
Rolls: 1@2 1@3; Total Hits: 01@2: (3)1@3: (6)
Rolls: 1@2; Total Hits: 01@2: (3)
sz110 rd3
Rolls: 1@2 1@3; Total Hits: 01@2: (3)1@3: (4)
Rolls: 1@2; Total Hits: 01@2: (3)
sz110 rd 4
Rolls: 1@2 1@3; Total Hits: 11@2: (5)1@3: (1)
Rolls: 1@2; Total Hits: 11@2: (2)
of course…
sz110 cwlo ss
Cel
Rolls: 2@2; Total Hits: 12@2: (1, 5)
Rolls: 1@2; Total Hits: 11@2: (1)
Cel twlo inf
NCM per map
Place units:
5inf, art Eus
3tr, ss sz101
ss, 2dd sz10
Collect : 81 IPC
forgot 1 NCM : bmb Que > Ind
UK 13
Buy:
Ind=
inf (3)
art (4)
tnk (6)
save 1
CM
sz98 (2tr, ss, dd)
ss sz92
Sia
inf Shn walk in
Yun
inf Shn walk in
Kaz (mec)
2mec, tac Epr
sz98 (if your sub hit, my roll will be ignored)
Rolls: 1@2; Total Hits: 01@2: (5)
Rolls: 1@1 1@2; Total Hits: 01@1: (6)1@2: (4)
sz98 rd2
Rolls: 1@2; Total Hits: 11@2: (1)
Rolls: 1@1 1@2; Total Hits: 11@1: (1)1@2: (5)
sz98 holds without loss
Kaz
Rolls: 2@1 1@3; Total Hits: 02@1: (5, 3)1@3: (5)
Rolls: 1@2; Total Hits: 01@2: (4)
Kaz rd2
Rolls: 2@1 1@3; Total Hits: 02@1: (5, 6)1@3: (5)
Rolls: 1@2; Total Hits: 01@2: (6)
Kaz rd3
Rolls: 2@1 1@3; Total Hits: 02@1: (4, 2)1@3: (6)
Rolls: 1@2; Total Hits: 11@2: (1)
Kaz rd4
Rolls: 1@1 1@3; Total Hits: 01@1: (2)1@3: (6)
Rolls: 1@2; Total Hits: 01@2: (4)
Kaz rd5
Rolls: 1@1 1@3; Total Hits: 11@1: (5)1@3: (1)
Rolls: 1@2; Total Hits: 11@2: (2)
really ridiculous…pfff
Kaz cwlo 2mec
NCM per map
place inf, art, tnk Ind
Collect :
UK= 31IPC
Ind=15IPC