That makes sense.
I just think this way because the first two times I played this game I found the Axis at a huge disadvantage with almost no plausible way to win.
Your play is making me rethink that.
Nukr twol
Sukr
Rolls: 2@1 1@3; Total Hits: 12@1: (3, 1)1@3: (5)
Rolls: 1@2; Total Hits: 01@2: (4)
sukr twol
Ros
Rolls: 42@1; Total Hits: 942@1: (5, 3, 4, 1, 4, 6, 2, 5, 5, 1, 3, 2, 4, 1, 5, 2, 1, 1, 3, 1, 3, 6, 1, 4, 3, 6, 4, 2, 1, 4, 6, 5, 6, 3, 6, 4, 2, 2, 2, 1, 2, 4)
Rolls: 1@2; Total Hits: 11@2: (2)
Ros twlo inf
Tam (defense)
Rolls: 1@2; Total Hits: 01@2: (3)
Tam twlo inf (it was a tnk, so you hit)
Bel
Rolls: 1@1 1@3; Total Hits: 01@1: (3)1@3: (4)
Rolls: 1@2; Total Hits: 01@2: (6)
Bel rd2
Rolls: 1@1 1@3; Total Hits: 01@1: (5)1@3: (4)
Rolls: 1@2; Total Hits: 11@2: (2)
Japan 12
Buy (71/71)
4 trans
4 inf
4 art
1 naval base
CM:
SZ41
1 fig SZ37
SZ43
1 fig mal
SZ44
1 dest SZ35
1 fig mal
1 tact SZ37
KAZ
2 mech sik
3 strat sha
NOVO
1 mech, 4 tank sik
CEL
trans SZ37 >> SZ42 load 1 inf, 1 art jav >> SZ44 unload cel
2 fig phi
BOR
1 trans SZ20 >> SZ35 load 2 inf phi >> SZ43 unload bor
5 fig, 1 tact SZ37
sz41, sz43 cwol
SZ44
A 1 dest, 1 fig, 1 tact
Rolls: 1@2 1@3 1@4; Total Hits: 21@2: (6)1@3: (2)1@4: (1)
D 1 sub
Rolls: 1@1; Total Hits: 01@1: (2)
sz44 cwol
KAZ
A 2 mech, 3 strat
Rolls: 2@1 3@4; Total Hits: 22@1: (2, 1)3@4: (6, 5, 1)
D 1 inf
Rolls: 1@2; Total Hits: 11@2: (1)
kaz twlo 1 inf
novo twol
CEL
A 1 inf, 1 art, 2 fig
Rolls: 2@2 2@3; Total Hits: 32@2: (4, 2)2@3: (2, 1)
D 1 inf
Rolls: 1@2; Total Hits: 11@2: (1)
cel twlo 1 inf
BOR
A 2 inf, 5 fig, 1 tact
Rolls: 2@1 5@3 1@4; Total Hits: 32@1: (2, 6)5@3: (4, 2, 6, 1, 6)1@4: (1)
D 1 inf
Rolls: 1@2; Total Hits: 01@2: (3)
bor twol
NCM:
5 tact sze >> cau
3 strat kaz >> sik
1 strat mal >> sik
1 fig jap >> SZ35
5 fig, 2 tact bor >> SZ35
2 fig cel >> SZ35
1 fig mal >> SZ35
2 fig, 1 tact SZ20 >> phi
1 fig SZ41 >> SZ35
1 fig SZ43 >> SZ35
1 fig, 1 tact SZ44 >> SZ35
7 sub, 2 cru, 3 bsh, 4 carrier SZ37 >> SZ35
2 sub, 4 dest, 3 carrier SZ20 >> SZ35
1 sub, 3 dest SZ6 >> SZ35
1 inf, 1 art ksi >> kwa
2 mech, 1 tank ksu >> hun
1 inf, 1 art mal >> shn
5 mech, 4 tank sik >> cau
5 inf, 6 art, 1 aa gun sze >> sik
1 inf, 1 art kwe >> sze
Mobilize:
1 inf, 1 art sha
1 inf, 1 art ksu
2 trans SZ19
1 naval base sha
2 inf, 2 art jap
2 trans SZ6
Collect 65 IPC
US 12
Buy:
4tr (28)
7nf (21)
5art (20)
dd (8 )
BB sz55 repaired
CM
sz43 (tr)
fgt sz55
Mal
inf, art Nte > tr sz55 > sz37 > Mal walk in
Jav
inf, art Nte > tr sz55 > sz42 > Jav walk in
Eir
5inf, 3art Que > 4tr sz106 > sz109 » Eir walk in
NCM per map
Place units:
tr, dd sz10
inf, art Wus
3tr sz101
6inf, 4art Cus
Collect : 78 IPC
UK 12
Buy (Ind)= 2tr (14)
CM
Shn (inf, art)
2inf Bur
3fgt Ind
Kaz (mec)
2mec, tac Tur
Shn
Rolls: 2@1 3@3; Total Hits: 22@1: (1, 5)3@3: (4, 3, 5)
Rolls: 2@2; Total Hits: 12@2: (4, 1)
Shn twlo inf
Kaz
Rolls: 2@1 1@3; Total Hits: 12@1: (2, 3)1@3: (3)
Rolls: 1@2; Total Hits: 01@2: (4)
Use this map
Italy 12
Buy (21/21)
7 inf
CM:
EGY
2 inf, 2 art nita load 2x trans SZ97 >> SZ98 unload egy
NUKR
7 inf, 2 tank rom
EGY
A 2 inf, 2 art
Rolls: 4@2; Total Hits: 34@2: (2, 2, 2, 5)
D 3 inf
Rolls: 3@2; Total Hits: 13@2: (3, 6, 2)
egy twlo 1 inf
NUKR
A 7 mech, 2 tank
Rolls: 7@1 2@3; Total Hits: 17@1: (6, 4, 6, 3, 4, 6, 5)2@3: (2, 6)
D 1 inf
Rolls: 1@2; Total Hits: 11@2: (1)