Net Allies dice swing: +3.36 swing
Net Axis dice swing: -3.36 swing
The dice are a bit imbalanced, but not game-deciding.
make it 8 transports save 4, it’ll be a squeaker
sukr twol 3 inf
NCM:
1 dest SZ127 >> SZ125
1 cru SZ125 >> SZ112
1 bsh, 1 carrier SZ115 >> SZ112
1 fig SZ110 >> SZ112
1 fig SZ110 >> wgr
1 fig SZ107 >> SZ107
1 fig SZ107 >> SZ112
4 tact, 1 strat bes >> wgr
7 inf, 4 art nita >> wgr
3 inf, 1 art nov load 2x trans SZ115 >> SZ112 unload wgr
6 tank rom >> wgr
7 inf, 7 art, 1 aa gun arch >> nov
2 aa, 3 mech, 31 inf, 15 art, 8 tank bes >> sukr
5 mech, 1 tank rom >> sukr
Mobilize:
8 trans SZ112
Collect 50 + 10 - 3 = 57 IPC (61 total)
6tnk from Rom can’t go to Wger.
Where do you want to put them ?
I also forgot my fighter on gib, one sec, let me look
I also left the aa gun on arch (it’s typed to go to nov). You can kill it if you want as a penalty for all the erroneous maps.
Sorry again, was going too fast.
no problem man:
Just redo the map one last time with the changes you want.
Also, you had to repair at least 2 damages in your Wger IC to produce these 8 tr.
So that would leave you with 59 IPC, not 61.
here you go
subtracted repair cost and damage markers on WGR
all units should be legally moved and in their final spot
russia 10
Buy: 9inf (27)
CM
Nukr
inf Bry walk in
Bel (inf)
inf Smo
1fgt, tac Rus
Arc (inf)
inf Smo
fgt Rus
Bel
Rolls: 1@1 1@3 1@4; Total Hits: 21@1: (3)1@3: (3)1@4: (1)
Rolls: 1@2; Total Hits: 11@2: (1)
Bel cwlo inf
Arc
Rolls: 1@1 1@3; Total Hits: 01@1: (3)1@3: (6)
Rolls: 1@2; Total Hits: 11@2: (1)
Japan 10
Buy (84/84)
6 dest
1 carrier
2 fig
CM:
SZ44
1 fig SZ37
SZ46
1 dest SZ37
1 fig phi
YUN
1 inf kwe
TSI
1 mech she
KAN
1 mech, 1 tank she
1 tact kwe
CEL
1x trans SZ20 >> SZ35 load 1 inf, 1 art phi >> SZ44 unload cel
2 fig phi
sz44 cwol
SZ46
A 1 dest, 1 fig
Rolls: 1@2 1@3; Total Hits: 21@2: (2)1@3: (2)
D 1 sub
Rolls: 1@1; Total Hits: 01@1: (5)
sz46 cwol
yun, tsi twol
KAN
A 1 mech, 1 tank, 1 tact
Rolls: 1@1 1@3 1@4; Total Hits: 01@1: (5)1@3: (4)1@4: (6)
D 1 inf
Rolls: 1@2; Total Hits: 01@2: (6)
KAN r2
A 1 mech, 1 tank, 1 tact
Rolls: 1@1 1@3 1@4; Total Hits: 01@1: (5)1@3: (5)1@4: (6)
D 1 inf
Rolls: 1@2; Total Hits: 11@2: (2)
KAN r3
A 1 tank, 1 tact
Rolls: 1@3 1@4; Total Hits: 11@3: (5)1@4: (3)
D 1 inf
Rolls: 1@2; Total Hits: 01@2: (4)
kan twlo 1 mech
CEL
A 1 inf, 1 art, 2 fig
Rolls: 2@2 2@3; Total Hits: 22@2: (2, 6)2@3: (6, 1)
D 2 inf
Rolls: 2@2; Total Hits: 22@2: (1, 1)
cel twlo 1 inf, 1 fig
NCM:
1 tact kan >> kwe
1 fig SZ46 >> SZ35
1 fig cel >> SZ35
1 fig SZ44 >> phi
1 dest SZ20 >> SZ34
1 dest SZ20 >> SZ22
1 dest SZ6 >> SZ23
1 tact SZ37 >> phi
1 fig, 1 tact SZ39 >> SZ35
3 sub, 1 cru, 2 carrier, 2 fig, 3 bsh SZ37 >> SZ35
4 sub, 1 carrier SZ20 >> SZ35
1 cru, 1 carrier, 1 trans SZ39 >> SZ27
1 tact kwe >> SZ37
1 tact fic >> SZ37
2 tact, 1 strat fic >> phi
2 inf, 2 art fic >> yun
1 inf, 4 art, 3 mech, 1 aa gun kwe >> yun
5 mech, 3 tank she >> yun
2 inf, 1 art anh >> kwe
1 trans SZ20 >> SZ19 load 2 inf ksu >> SZ35 unload phi
2 inf, 1 art sha >> anh
1 art ksu >> anh
2 inf jap load trans SZ6 >> SZ35 unload phi
Mobilize:
6 dest, 1 carrier, 2 fig SZ6
Collect 67 + 5 = 72 IPC
Btw, Calcutta never rolled convoy damage for SZ39.
(just posting as a reminder)