@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseAxisplaya (Axis) vs Wheatbear(Allies) G40-A3
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Yun rd 5
Rolls: 2@1 1@3; Total Hits: 12@1: (2, 2)1@3: (1)
Rolls: 2@2; Total Hits: 12@2: (4, 2)
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Yun rd 6
Rolls: 1@1 1@3; Total Hits: 11@1: (5)1@3: (1)
Rolls: 1@2; Total Hits: 01@2: (6)
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UK 2
Buy:
UK= 5inf (15), dd (8), Mic (12)
Ind= 7inf (21)CM
Ken (2inf, art)
inf, art Irq » tr sz72 Ken
BB sz79 » sz72 bombard
CA sz80 » sz72 bombard
tac EgyKen
Rolls: 2@2 2@3 1@4; Total Hits: 12@2: (4, 6)2@3: (5, 5)1@4: (4)
Rolls: 3@2; Total Hits: 13@2: (4, 4, 1)
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Ken rd2
Rolls: 1@2 1@3; Total Hits: 21@2: (2)1@3: (2)
Rolls: 2@2; Total Hits: 02@2: (4, 4)
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Ken twlo 1inf
NCM per map
Place units:
dd sz106
5inf Uk
7inf Ind
Mic CprCollect :
Rolls: 2@3; Total Hits: 12@3: (3, 4)
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sz106
Rolls: 4@3; Total Hits: 44@3: (3, 1, 2, 1)
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Collect :
UK= 29 - 6conv = 23 IPC
Ind= 24 IPC -
You missed either SZ109 or SZ98 (probably the Italian sub in SZ98)
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Also, you need to repair the IC on UK fully under Alpha 3 to use it (we can ignore that rule if you like, although it’s not in my benefit right now, I actually don’t think it’s a good rule).
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Also, you need to repair the IC on UK fully under Alpha 3 to use it (we can ignore that rule if you like, although it’s not in my benefit right now, I actually don’t think it’s a good rule).
My god….really ?
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Ok, i’ve reread the Alpha 3 rules concerning damages Ics, and i don’t see anywhere that i have to fully repair it if i want to place some units there. I have only 3 damages, and my understanding is that i can place 7 units without being forced to repair anything.
Please, tell me what i have missed in the rules.
Otherwise, you right, i forgot the ss sz98…jeez…i’m starting to wonder if i’ll ever have enough IPC to spend in that new Mic in Cpr…I probably builded it for your italians lol…
sz109
Rolls: 2@3; Total Hits: 22@3: (2, 1)
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arg…another 3 IPC less…
UK collect : 20 IPC…
(please, correct it when you play Italy).
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Maybe it was changed since the last time I read. This really screws my in my other game now (been repairing very unnecessarily! gah)
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Italy 2
Buy (27/27)
1 art
1 trans
1 carrierCM:
ALX
3 inf, 1 art ton >> alx
2 inf gib load 1 trans SZ92 >> SZ98 unload alx
1 inf nita, 1 art yugp load trans SZ97 >> SZ98 unload alx
1 inf nita load trans SZ95 >> SZ97 load 1 art yugo >> SZ98 unload alxNCM
1 dest, 2 cru, 1 bsh SZ95 >> SZ98
1 mech, 1 tank tun >> tob
1 tank yugo >> gre
1 inf bul >> gre
4 inf bul >> romMobilize:
1 art nita
1 trans, 1 carrier SZ97Collect 27 IPC
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I removed the Japanese flag off YUN and bumped China to 12 IPC.
You’re right about that not being a rule. I distinctly remember that being part of A3 when it came out, but it’s been amended many times since then and either it got removed or I’m just crazy :-o
Sorry for the confusion.
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Tx for the flag in Yun.
Anzac 2
Buy:
ss (6)
dd (8 )take Dgu with tr sz62, inf Nsw, inf Que
rest of NCM per mapPlace ss, dd sz62
Collects: 14 IPC
France
NCM per map
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Germany 3
Buy (50/51)
1 major IC
2 art
2 tankCM:
VYB
1 inf finKAR
7 inf, 1 art finNOV
3 inf, 1 art wgr load 2x trans SZ112 >> SZ127 unload nov
1 fig, 1 tact wgrBAL
19 inf, 4 art, 3 tank polEPL
1 inf pol -
vyb, kar, epl twol
NOV
A 3 inf, 1 art, 1 fig, 1 tact
Rolls: 2@1 2@2 1@3 1@4; Total Hits: 22@1: (5, 5)2@2: (2, 4)1@3: (4)1@4: (3)
D 3 inf
Rolls: 3@2; Total Hits: 23@2: (6, 2, 2)
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NOV r2
A 1 inf, 1 art, 1 fig, 1 tact
Rolls: 2@2 1@3 1@4; Total Hits: 32@2: (6, 2)1@3: (3)1@4: (3)
D 1 inf
Rolls: 1@2; Total Hits: 11@2: (1)