Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsAxisplaya (Axis) vs Wheatbear(Allies) G40-A3
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NCM:
1 carrier SZ92 >> SZ107
1 carrier SZ92 >> SZ110
1 sub SZ92 >> SZ95
1 mech, 1 tank nita >> holMobilize:
1 dest SZ97
3 inf, 1 art nita -
convoy rolls
SZ93
Rolls: 2@3; Total Hits: 22@3: (1, 2)SZ97
Rolls: 8@3; Total Hits: 48@3: (1, 1, 3, 4, 6, 5, 3, 5) -
kill 1 AAgun, 2inf
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sz93 is German (I’ll use that roll on G10 collect)
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Collect 15 + 5 - 8 = 12 IPC
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I figured 1 french inf, 1 uk inf
If it did that wrong, I’ll correct on G10 or you can fix on ANZ/FRA
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Before i go with Anzac and France, could you replace the japanese units in the pacific where they were ? I guess you wanted to compare the stacks…. :-D
Btw, well played with the german fgt that will kill my 3tr in sz101, had totally not seen that !
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oh crap, sorry about messing up the Pacific, one sec
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except the UK income
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And thanks btw … glad Italy’s fleet is still useful even after losing the Mediterranean.
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Anzac 9
Buy:
tr (7)
dd (8 )
inf (3)
save 1CM
sz55 (dd)
3fgt Que
2fgt sz54sz55
Rolls: 5@3; Total Hits: 25@3: (4, 5, 1, 5, 1)
Rolls: 1@2; Total Hits: 01@2: (5) -
sz55 cwol
NCM per map
place tr, dd sz62, inf Nsw
Collect : 18 + 1 saved = 19 IPC
France NCM on map
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Germany 10
Buy (60/60)
10 transCM:
SZ101
1 fig SZ107SUKR (+NUKR)
10 inf, 10 art bes
1 tank bes blitz through nukr >> sukr -
SUKR
A 10 inf, 10 art, 1 tank
Rolls: 20@2 1@3; Total Hits: 620@2: (1, 5, 1, 3, 4, 5, 1, 5, 2, 3, 6, 5, 4, 3, 4, 6, 5, 2, 1, 3)1@3: (6)D 2 inf, 1 art
Rolls: 3@2; Total Hits: 33@2: (1, 2, 1) -
dang
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what am I thinking, that’s no 10 transports worth of cash … lol
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make it 8 transports save 4, it’ll be a squeaker
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sukr twol 3 inf
NCM:
1 dest SZ127 >> SZ125
1 cru SZ125 >> SZ112
1 bsh, 1 carrier SZ115 >> SZ112
1 fig SZ110 >> SZ112
1 fig SZ110 >> wgr
1 fig SZ107 >> SZ107
1 fig SZ107 >> SZ112
4 tact, 1 strat bes >> wgr
7 inf, 4 art nita >> wgr
3 inf, 1 art nov load 2x trans SZ115 >> SZ112 unload wgr
6 tank rom >> wgr
7 inf, 7 art, 1 aa gun arch >> nov
2 aa, 3 mech, 31 inf, 15 art, 8 tank bes >> sukr
5 mech, 1 tank rom >> sukrMobilize:
8 trans SZ112Collect 50 + 10 - 3 = 57 IPC (61 total)
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6tnk from Rom can’t go to Wger.
Where do you want to put them ?





