I’m going to calculate dice swing values later.
Soviet Union Turn 1 Complete Game 36.tsvg
Keep in mind I’ve only played this game twice, and both of those games were 2 years ago.
ind twlo 1 fig
YUN
A 1 inf, 1 fig, 2 tact
Rolls: 1@1 2@3 1@4; Total Hits: 21@1: (5)2@3: (2, 4)1@4: (4)
D 1 inf
Rolls: 1@2; Total Hits: 11@2: (2)
yun cwlo 1 inf
SHN
A 1 inf, 3 tact
Rolls: 1@1 3@3; Total Hits: 11@1: (2)3@3: (1, 5, 4)
D 1 art
Rolls: 1@2; Total Hits: 01@2: (6)
for some reason I listed that as TSI in my first post … SHN is the only territory I can attack from FIC, so you probably figured that out
excluding YUN which I already rolled
KAN
A 9 mech, 4 tank
Rolls: 9@1 4@3; Total Hits: 49@1: (1, 4, 2, 5, 3, 1, 5, 3, 1)4@3: (5, 2, 6, 4)
D 1 aa gun, 4 inf
Rolls: 4@2; Total Hits: 24@2: (1, 6, 2, 6)
I need your OOL before deciding what to do with KAN
well, kill the aagun and 3inf (keep russian inf)
7 mech, 4 tank kan retreat to she
NCM:
2 tact yun >> kwe
1 strat ind >> FIC
1 carrier SZ42 >> SZ39
1 tact ind >> SZ39
1 fig yun >> SZ39
1 fig phi >> jap
3 tact shn >> fic
1 trans, 2 dest, 1 carrier SZ6 >> SZ20
1 dest SZ20 >> SZ55
1 dest SZ20 >> SZ46
3 sub, 1 dest, 1 cru, 3 bsh, 2 carrier, 3 fig, 1 tact SZ42 >> SZ37
2 inf, 1 art anh >> kwe
3 mech sha >> kwe
2 inf, 1 art ksu >> anh
1 inf sib >> sak
Mobilize:
2 inf, 1 art ksu
2 inf, 1 art ksu
1 trans, 1 dest, 1 carrier, 2 fig SZ6
Collect 67 + 10 + 7 = 84 IPC
i asked it in the FAQ, but maybe you know the answer:
Since you attacked some russian units in a territory adjacent to Mongolia, does it trigger the 6 russian inf in Mogolia ?
The wording on the Larry Harris site reads “If the Japanese attack any Soviet territory that is adjacent to any Mongolian territory”
I think it has to be under Soviet control, so it could never happen in China. If I’m wrong, I might want to change a few things though.
The wording on the Larry Harris site reads “If the Japanese attack any Soviet territory that is adjacent to any Mongolian territory”
I think it has to be under Soviet control, so it could never happen in China. If I’m wrong, I might want to change a few things though.
Yeah, the more i read it the more i think you’re right.
US 9
Buy:
AC (16)
2fgt (20)
dd (8 )
2tr (14)
2inf (6)
2art (8 )
save 1
CM
sz94 (dd)
fleet sz98 exepted 3ss
sz46 (dd)
ss, 5fgt, tac sz54
Lib
inf Tun walk in
Car (2inf, AAgun)
2inf, art, mec Que > 2tr sz54 > sz33 > Car
inf, art Haw > tr sz26 > sz33 > Car
BB, 2CA sz54 > sz33 bombard
sz94 (partial roll)
Rolls: 6@3; Total Hits: 26@3: (3, 4, 6, 6, 4, 1)
Rolls: 1@2; Total Hits: 01@2: (4)
sz94 cwol
sz46
Rolls: 1@2 5@3 1@4; Total Hits: 21@2: (6)5@3: (1, 5, 2, 6, 6)1@4: (5)
Rolls: 1@2; Total Hits: 01@2: (3)
sz46 cwol
Car
Rolls: 2@1 4@2 2@3 1@4; Total Hits: 62@1: (1, 6)4@2: (4, 1, 1, 2)2@3: (5, 1)1@4: (4)
Rolls: 2@2; Total Hits: 12@2: (3, 2)
Car twlo 1 mec
NCM per map
Place units:
inf, art Eus
tr sz101
inf, art, 2fgt Wus
tr, dd, AC sz10
Collect: 74 + 1 saved = 75 IPC
UK 9
Buy:
UK=AC (16), 4mec (16), tnk (6)
CM
Ind (art)
2inf, mec, fgt Bur
fgt Cpr
Shn (inf)
inf, fgt Bur
sz72 (tr)
tac sz81
sz77 (tr)
tac sz81
Wger
Sbr bmb UK
Ind
Rolls: 3@1 2@3; Total Hits: 13@1: (4, 2, 3)2@3: (6, 3)
Rolls: 1@2; Total Hits: 01@2: (6)
Ind cwol
Shn
Rolls: 1@1 1@3; Total Hits: 01@1: (2)1@3: (6)
Rolls: 1@2; Total Hits: 01@2: (4)
Shn rd2
Rolls: 1@1 1@3; Total Hits: 01@1: (6)1@3: (5)
Rolls: 1@2; Total Hits: 01@2: (3)
Shn rd3
Rolls: 1@1 1@3; Total Hits: 11@1: (3)1@3: (3)
Rolls: 1@2; Total Hits: 11@2: (1)
shn cwlo inf
Wger AAgun
Rolls: 1@1; Total Hits: 01@1: (5)