Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsAxisplaya (Axis) vs Wheatbear(Allies) G40-A3
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NUKR r2
A 1 inf, 2 tact, 1 strat
Rolls: 1@1 2@3 1@4; Total Hits: 21@1: (5)2@3: (2, 3)1@4: (5)D 1 inf
Rolls: 1@2; Total Hits: 11@2: (2) -
nukr cleared not taken wlo 2 inf
SUKR
A 2 inf, 2 tact
Rolls: 2@1 2@3; Total Hits: 02@1: (4, 2)2@3: (4, 5)D 1 inf
Rolls: 1@2; Total Hits: 01@2: (4) -
SUKR r2
A 2 inf, 2 tact
Rolls: 2@1 2@3; Total Hits: 22@1: (2, 2)2@3: (1, 1)D 1 inf
Rolls: 1@2; Total Hits: 01@2: (6) -
sukr twol
ARCH
A 8 inf, 7 art
Rolls: 1@1 14@2; Total Hits: 51@1: (4)14@2: (4, 1, 2, 4, 2, 5, 4, 6, 3, 6, 4, 6, 2, 1)D 1 inf
Rolls: 1@2; Total Hits: 01@2: (3) -
arch twol
NCM:
2 tact, 1 strat nukr >> bes
2 tact sukr >> bes
6 inf, 4 art rom >> bes
2 mech nita >> rom
1 inf nov >> bel
1 aa gun nov >> arch
3 inf, 2 art vyb >> nov
3 inf, 1 art fin load 2x trans SZ115 unload nov
1 mech fin >> novMobilize:
3 mech, 7 tank rom
2 inf, 1 art novCollect 50 + 10 = 60 IPC
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Russia 9
Buy:
8inf (24)
art (4)CM
Kaz (mec)
inf Novo
mec, fgtUra (inf)
inf Volo
mec, tac RusSukr (2inf)
2inf, art Bry
fgt RusSmo (inf)
20inf Bry
4tnk Rus
6tnk BryKaz
Rolls: 2@1 1@3; Total Hits: 12@1: (3, 2)1@3: (2)
Rolls: 1@2; Total Hits: 01@2: (6) -
Kaz twol
Ura
Rolls: 2@1 1@3; Total Hits: 12@1: (2, 5)1@3: (2)
Rolls: 1@2; Total Hits: 01@2: (5) -
Ura twol
Sukr
Rolls: 1@1 2@2 1@3; Total Hits: 21@1: (1)2@2: (3, 1)1@3: (6)
Rolls: 2@2; Total Hits: 02@2: (4, 6) -
Sukr twol
Smo (defense)
Rolls: 1@2; Total Hits: 11@2: (1) -
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I didn’t notice until now, but Japan can sack India unless you move some units over from Burma.
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I know ! You can sack it !
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Japan 9
Buy (71/71)
4 inf
2 art
1 trans
1 dest
1 carrier
2 figCM:
IND
1 art jav load 1 trans SZ42 >> SZ39 unload ind
1 fig, 1 tact SZ42
1 strat kwa
1 cru SZ42 >> SZ39 bombard indYUN
1 inf kwa
1 fig, 1 tact kwe
1 tact kwaKAN
7 mech, 4 tank kwe
1 mech sui
1 mech sheTSI
1 inf FIC
3 tact kwa -
IND
A 1 art, 1 fig, 1 tact, 1 strat, 1 cru
Rolls: 1@2 1@3 2@4 1@3; Total Hits: 41@2: (2)1@3: (3)2@4: (4, 2)1@3: (5)D 1 inf, 1 mech
Rolls: 2@2; Total Hits: 12@2: (2, 4) -
ind twlo 1 fig
YUN
A 1 inf, 1 fig, 2 tact
Rolls: 1@1 2@3 1@4; Total Hits: 21@1: (5)2@3: (2, 4)1@4: (4)D 1 inf
Rolls: 1@2; Total Hits: 11@2: (2) -
yun cwlo 1 inf
SHN
A 1 inf, 3 tact
Rolls: 1@1 3@3; Total Hits: 11@1: (2)3@3: (1, 5, 4)D 1 art
Rolls: 1@2; Total Hits: 01@2: (6) -
for some reason I listed that as TSI in my first post … SHN is the only territory I can attack from FIC, so you probably figured that out
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excluding YUN which I already rolled
KAN
A 9 mech, 4 tank
Rolls: 9@1 4@3; Total Hits: 49@1: (1, 4, 2, 5, 3, 1, 5, 3, 1)4@3: (5, 2, 6, 4)D 1 aa gun, 4 inf
Rolls: 4@2; Total Hits: 24@2: (1, 6, 2, 6) -
I need your OOL before deciding what to do with KAN
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well, kill the aagun and 3inf (keep russian inf)





