Net Allies dice swing: +3.36 swing
Net Axis dice swing: -3.36 swing
The dice are a bit imbalanced, but not game-deciding.
SHN r2
A 1 inf, 1 art, 2 tact
Rolls: 2@2 2@3; Total Hits: 22@2: (2, 4)2@3: (1, 4)
D 1 inf
Rolls: 1@2; Total Hits: 01@2: (6)
shn twol
JAV
A 1 inf, 1 art, 1 fig, 1 tact
Rolls: 2@2 1@3 1@4; Total Hits: 12@2: (2, 4)1@3: (6)1@4: (6)
D 2 inf
Rolls: 2@2; Total Hits: 12@2: (1, 6)
JAV r2
A 1 art, 1 fig, 1 tact
Rolls: 1@2 1@3 1@4; Total Hits: 21@2: (5)1@3: (2)1@4: (4)
D 1 inf
Rolls: 1@2; Total Hits: 01@2: (6)
jav twlo 1 inf
YUN
A 2 inf, 1 fig, 3 tact
Rolls: 2@1 3@3 1@4; Total Hits: 32@1: (1, 4)3@3: (5, 1, 6)1@4: (2)
D 2 inf
Rolls: 2@2; Total Hits: 12@2: (1, 4)
yun twlo 1 inf
she, kaz twol
NCM:
1 dest SZ35 >> SZ55
1 fig, 1 tact yun >> kwe
2 tact yun >> kwa
2 tact shn >> kwa
1 fig, 1 tact SZ25 >> SZ6
2 dest SZ6 >> SZ20
1 dest SZ6 >> SZ35
1 trans SZ35 >> SZ6
1 fig SZ35 >> phi
2 fig SZ45 >> SZ42
4 sub SZ35 >> SZ20
1 fig, 1 tact jav >> SZ42
1 fig SZ55 >> SZ42
1 dest, 2 cru, 3 bsh, 3 carrier SZ35 >> SZ42
2 sub SZ38 >> SZ42
1 sub SZ41 >> SZ42
2 inf, 1 art ksu >> anh
1 mech kwe >> sui
3 mech sha >> kwe
1 inf, 2 art kwa >> fic
2 inf jap load trans SZ6 >> SZ36 unload fic
1 inf hon >> kwa
Mobilize:
3 mech sha
2 inf, 1 art ksu
2 inf, 1 fig jap
2 dest, 1 carrier SZ6
Collect 66 + 5 = 71 IPC
US 8
Buy:
3inf (9)
art (4)
tr (7)
AC (16)
2fgt (20)
3ss (18)
CM
Tun
inf Alg walk in
Alx
inf, mec Alg > tr sz92 > sz98 > Alx walk in
Egy (11inf, 6art, 2tnk, fgt, AAgun)
all units Alg > 6tr sz92 > sz98 > Egy
bmb sz92 > sz98 bombard
sz45 (dd)
ss sz55
5fgt, tac sz54
Egy
Rolls: 5@1 6@2 2@3; Total Hits: 35@1: (4, 2, 4, 6, 3)6@2: (4, 3, 5, 1, 1, 5)2@3: (1, 6)
NEED OOL
Save the aa gun for now.
round two will most likely be just infantry as well
Defense
Rolls: 17@2 2@3 1@4; Total Hits: 717@2: (5, 4, 5, 4, 4, 5, 4, 4, 3, 4, 1, 2, 2, 1, 3, 3, 5)2@3: (2, 3)1@4: (1)
rd 2
Rolls: 4@2 1@3; Total Hits: 34@2: (1, 4, 1, 1)1@3: (5)
Rolls: 14@2 2@3 1@4; Total Hits: 514@2: (4, 4, 3, 3, 3, 6, 1, 3, 3, 6, 4, 5, 6, 2)2@3: (1, 3)1@4: (2)
Egy holds with 5inf, 6art, 2tnk, fgt, AAgun
sz 45
Rolls: 1@1 5@3 1@4; Total Hits: 31@1: (2)5@3: (4, 1, 6, 6, 1)1@4: (3)
Rolls: 1@2; Total Hits: 11@2: (2)
sz45 cwlo ss
NCM per map
Place units:
tr sz101
3inf, art Eus
AC, 3ss sz10
2fgt Wus
I put the marker in sz98 for the fleet.
Collect : 73 IPC
(if the UK attacks Egypt will all units in range, the aa gun will be in the first set of defensive casualties)
China 8
Buy: 1inf (3), save 2
No CM
Place units: inf Kan
Collect : 2 + 2 saved = 4 IPC
UK 8
Buy:
UK= Mic (12), fgt (10), art (4), mec (4)
Ind= inf (3), mec (4)
CM
Yun (inf)
2inf Bur
fgt Ind
Shn (inf, art)
inf, art Bur
fgt Ind
sz37 (tr)
fgt Ind
Egy (5inf, 6art, 2tnk, fgt, AAgun)
inf, 2art Cpr > 2tr sz80 > sz76 pick up inf Eth > sz81 > Egy
inf, art Saf > tr sz71 > sz81 > Egy
2inf, art, tnk sz92 > sz98 > Egy
CA, BB sz92 > sz98 Bombard
2CA, BB sz80 > sz81 bombard
2fgt, tac sz80
Trj
mec Cpr walk in
Yun
Rolls: 2@1 1@3; Total Hits: 02@1: (4, 5)1@3: (4)
Rolls: 1@2; Total Hits: 11@2: (2)
Yun rd 2
Rolls: 1@1 1@3; Total Hits: 11@1: (1)1@3: (6)
Rolls: 1@2; Total Hits: 11@2: (1)
arg…Yun holds
Shn
Rolls: 2@2 1@3; Total Hits: 12@2: (2, 4)1@3: (4)
Rolls: 2@2; Total Hits: 02@2: (3, 6)
Shn rd 2
Rolls: 2@2 1@3; Total Hits: 02@2: (5, 4)1@3: (4)
Rolls: 1@2; Total Hits: 11@2: (2)
Shn rd 3
Rolls: 1@2 1@3; Total Hits: 11@2: (2)1@3: (5)
Rolls: 2@2; Total Hits: 02@2: (5, 3)