Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsAxisplaya (Axis) vs Wheatbear(Allies) G40-A3
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Germany 2
Buy:
dd (8 )
2fgt (20)
9 inf (27)
4art (16)CM
sz96 (CA)
fgt SIta
tac WGersz97 (CA, AC, fgt)
2fgt, 2tac WGersz81 (tr, 2dd)
2bmb Wgersz109 (CA, damaged BB) NEED SCRAMBLING ORDERS
2ss, CA, BB, fgt, tac, AC sz112
fgt, tac WgerEir (mec)
inf Nor, 2inf Wger > 2tr sz112 > sz110 pick up art Wfr > sz109Sfr (art)
inf Wfr
art, tnk FraGre (4inf)
5inf Bul
3tnk YugoNEED SCRAMBLING ORDERS FOR SZ109
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No scramble.
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Without abnormal dice (granted, we’ve seen that :lol:), it seems like the strafe opening dooms the entire British fleet without significantly risking any planes or capitol ships.
If Britain scrambles in SZ110 G1 and does not over-perform, Germany will have an easy Sea Lion.
If Britain doesn’t scramble in SZ110 G1, it still can’t defend the survivors in SZ111, mostly likely can’t retaliate when they are sunk, and also suffer convoy damage.
Eitherway, Britain can’t defend itself against a G3 or G4 Sea Lion (unless perhaps it gives up Taranto, which I strongly considered)
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Not that the Axis really need to Sea Lion when the UK has no Atlantic navy.
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I believe in this version, allowing Sealion is not such a big deal. When russia is played properly, they become so big that they can defend themselves so well and for so long that it gives better winning chances for the allies than an all out Barbarossa.
SeaLion is now only interesting when UK underdefend UK, or get horribly diced in the opening round, IMO
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sz96
Rolls: 1@3 1@4; Total Hits: 21@3: (3)1@4: (1)
Rolls: 1@3; Total Hits: 11@3: (3) -
sz96 cwlo fgt
sz97
Rolls: 2@3 2@4; Total Hits: 32@3: (4, 2)2@4: (4, 1) -
OOL for sz97 ?
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AC + fighter
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sz97 def
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (4)1@3: (4)1@4: (3) -
sz97 rd2
Rolls: 2@3 1@4; Total Hits: 32@3: (2, 3)1@4: (4)
Rolls: 1@3; Total Hits: 11@3: (1) -
sz97 cwlo fgt, tac
sz81
Rolls: 2@4; Total Hits: 22@4: (1, 2)
Rolls: 2@2; Total Hits: 12@2: (1, 3) -
sz81 cwlo bmb
sz109
Rolls: 2@2; Total Hits: 02@2: (3, 5) -
No hit for subs
sz109
Rolls: 3@3 3@4; Total Hits: 43@3: (2, 4, 1)3@4: (1, 5, 2)
Rolls: 1@3 1@4; Total Hits: 11@3: (4)1@4: (4) -
Do you think Taranto should be universal then (as a lot of the forum advocates)? �I really struggle with Allied strategy.
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sz109 cwol, BB damaged
Eir
Rolls: 2@1 2@2; Total Hits: 12@1: (2, 5)2@2: (2, 4)
Rolls: 1@2; Total Hits: 01@2: (3) -
Eir twlo inf
Gre
Rolls: 5@1 3@3; Total Hits: 35@1: (1, 2, 1, 1, 4)3@3: (5, 4, 5)
Rolls: 4@2; Total Hits: 14@2: (4, 1, 5, 6) -
Gre rd2
Rolls: 4@1 5@3; Total Hits: 54@1: (1, 1, 1, 2)5@3: (6, 3, 6, 3, 6)
Rolls: 1@2; Total Hits: 01@2: (4) -
Gre twlo inf
Sfr
Rolls: 2@2 1@3; Total Hits: 02@2: (4, 4)1@3: (6)
Rolls: 1@2; Total Hits: 01@2: (4) -
Sfr rd2
Rolls: 2@2 1@3; Total Hits: 02@2: (3, 6)1@3: (5)
Rolls: 1@2; Total Hits: 01@2: (4)





