Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsAxisplaya (Axis) vs Wheatbear(Allies) G40-A3
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UK 3
Buy:
UK= 4inf (12), 2art (8 )
Ind= 4inf (12), 3mec (12)CM
sz90 (ss)
dd, CA, BB sz106Sud (inf)
inf Con
tac EgyRth
art Ken walk inYun (inf)
inf Bur
fgt Indsz41 (tr)
fgt Indsz37 (tr)
tac Indsz90
Rolls: 1@2 1@3 1@4; Total Hits: 21@2: (3)1@3: (1)1@4: (3)
Rolls: 1@1; Total Hits: 01@1: (3) -
Sud
Rolls: 1@1 1@3; Total Hits: 11@1: (6)1@3: (2)
Rolls: 1@2; Total Hits: 11@2: (1) -
Sud cwlo inf
Yun
Rolls: 1@1 1@3; Total Hits: 11@1: (6)1@3: (1)
Rolls: 1@2; Total Hits: 01@2: (4) -
Yun twol
forgot to declare it, but i will Sbr Germany with the UK bmb
Ger AAgun
Rolls: 1@1; Total Hits: 01@1: (5) -
damages:
Rolls: 1@6; Total Hits: 11@6: (5) -
Germany 7 damages
NCM per map
Place units:
4inf, 2mec Ind
inf, art Saf
2inf, art Cpr
inf UkCollect:
Uk= 30 IPC
Ind= 10 IPC -
If you don’t repair the UK airbase, you can’t make it to NUKR.
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Oh my god…you’re right sorry.
Okay, let’s cancel this crap then. Or if you prefer, just put the bmb in Epl…sigh…
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If you want to move the bomb target to normany, france, or sfr I don’t mind that since you took the aa fire risk.
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Make any of those 6 damage (due to the cap on minor ICs) I mean.
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that is very gracious of you.
ThanksSfr Mic = 6 damages
Use this map.
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You’re welcome … also SZ98 convoy needs to be rolled.
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sz98 convoy
Rolls: 6@3; Total Hits: 36@3: (4, 6, 3, 4, 1, 2) -
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No worries, that’s just the nature of the game.
Italy 3
Buy (26/27)
1 carrier
2 figCM:
TRJ
3 trans SZ98 >> SZ99 load 2 inf gre >> SZ98 load 1 inf, 3 art alx unload trj
1 inf nita load trans SZ97 >> SZ98 unload trj
2 fig, 1 strat sita
2 cru, 1 bsh SZ98 bombardEGY
6 inf alx
1 mech, 1 tank tobBES
1 inf rom -
egy, bes twol
TRJ
A 4 inf, 3 art, 2 fig, 1 strat, 2 cru, 1 bsh
Rolls: 1@1 6@2 2@3 1@4 2@3 1@4; Total Hits: 61@1: (4)6@2: (3, 3, 2, 3, 6, 4)2@3: (2, 1)1@4: (4)2@3: (3, 2)1@4: (6)D 6 inf, 1 mech, 1 art, 1 tank
Rolls: 8@2 1@3; Total Hits: 28@2: (6, 6, 6, 6, 3, 1, 6, 6)1@3: (3) -
TRJ r2
A 2 inf, 3 art, 2 fig, 1 strat
Rolls: 5@2 2@3 1@4; Total Hits: 25@2: (4, 1, 5, 3, 2)2@3: (4, 6)1@4: (6)D 1 mech, 1 art, 1 tank
Rolls: 2@2 1@3; Total Hits: 12@2: (2, 5)1@3: (4) -
TRJ r3
A 1 inf, 3 art, 2 fig, 1 strat
Rolls: 4@2 2@3 1@4; Total Hits: 34@2: (3, 1, 4, 2)2@3: (4, 4)1@4: (3)D 1 tank
Rolls: 1@3; Total Hits: 11@3: (2) -
trj twlo 4 inf
NCM:
2 fig trj >> SZ98
1 carrier SZ97 >> SZ98
1 strat trj >> gre
3 inf rom >> yugo
1 aa gun sfr >> nitaMobilize:
1 carrier SZ97
2 fig sitaCollect 19 + 10 = 29 IPC (30 total)





