Oof. Very good dice for the Soviets this turn:
Net Allies dice swing: +4.31 swing
Net Axis dice swing: -4.31 swing
This means the Soviets ended up with 4.31 more units than they would’ve had otherwise.
Smo twol
Nukr
Rolls: 2@1 2@3 1@4; Total Hits: 32@1: (4, 1)2@3: (6, 3)1@4: (3)
Rolls: 1@2; Total Hits: 01@2: (5)
Nukr twol
Sukr
Rolls: 25@1 10@2; Total Hits: 1125@1: (6, 5, 1, 3, 6, 5, 1, 4, 2, 5, 2, 1, 5, 1, 6, 2, 5, 2, 1, 1, 1, 4, 4, 4, 6)10@2: (2, 5, 5, 2, 1, 4, 1, 5, 4, 4)
Rolls: 3@2; Total Hits: 03@2: (5, 3, 5)
Japan 7
Buy (71/71)
1 trans
3 sub
3 dest
3 mech
2 inf
1 art
CM:
SZ25
1 sub SZ6
1 fig, 1 tact jap
SZ41
1 sub SZ42
3 fig SZ42
SZ44
1 dest SZ20
2 fig, 1 tact SZ42
SIK
1 mech, 1 fig, 1 tact kwe
SHE
1 inf, 1 tact kwe
1 tact kwa
YUN
1 inf shn
2 tact kwa
SZ25
A 1 sub, 1 fig, 1 tact
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (6)1@3: (5)1@4: (2)
D 1 dest
Rolls: 1@2; Total Hits: 01@2: (5)
SZ41
A 1 sub, 3 fig
Rolls: 1@2 3@3; Total Hits: 11@2: (4)3@3: (2, 4, 5)
D 1 dest
Rolls: 1@2; Total Hits: 01@2: (5)
SZ44
A 1 dest, 2 fig, 1 tact
Rolls: 1@2 2@3 1@4; Total Hits: 11@2: (4)2@3: (6, 4)1@4: (3)
D 1 sub
Rolls: 1@1; Total Hits: 01@1: (4)
SIK
A 1 mech, 1 fig, 1 tact
Rolls: 1@1 1@3 1@4; Total Hits: 31@1: (1)1@3: (3)1@4: (4)
D 1 inf
Rolls: 1@2; Total Hits: 01@2: (6)
SHE
A 1 inf, 2 tact
Rolls: 1@1 2@3; Total Hits: 01@1: (4)2@3: (4, 6)
D 1 inf
Rolls: 1@2; Total Hits: 01@2: (6)
SHE r2
A 1 inf, 2 tact
Rolls: 1@1 2@3; Total Hits: 11@1: (4)2@3: (5, 1)
D 1 inf
Rolls: 1@2; Total Hits: 11@2: (2)
YUN
A 1 inf, 2 tact
Rolls: 1@1 2@3; Total Hits: 01@1: (6)2@3: (4, 5)
D 1 inf
Rolls: 1@2; Total Hits: 01@2: (6)
YUN r2
A 1 inf, 2 tact
Rolls: 1@1 2@3; Total Hits: 01@1: (6)2@3: (4, 5)
D 1 inf
Rolls: 1@2; Total Hits: 01@2: (3)
YUN r3
A 1 inf, 2 tact
Rolls: 1@1 2@3; Total Hits: 01@1: (5)2@3: (6, 6)
D 1 inf
Rolls: 1@2; Total Hits: 01@2: (4)
YUN r4
A 1 inf, 2 tact
Rolls: 1@1 2@3; Total Hits: 21@1: (4)2@3: (3, 2)
D 1 inf
Rolls: 1@2; Total Hits: 01@2: (4)
NCM:
2 tact yun >> kwa
3 fig SZ41 >> SZ35
2 fig, 1 tact SZ44 >> SZ35
1 tact she >> kwe
1 tact she >> kwa
1 fig, 1 tact SZ25 >> SZ6
1 fig, 1 tact sik >> kwe
1 carrier SZ20 >> SZ6
1 cru, 2 sub SZ20 >> SZ35
2 sub SZ20 >> SZ38
1 sub, 1 cru, 2 bsh, 3 carrier SZ42 >> SZ35
1 dest SZ35 >> SZ45
1 dest SZ42 >> SZ55
1 sub, 3 dest, 1 bsh SZ6 >> SZ35
1 trans SZ6 >> SZ19 load 1 inf, 1 art ksu >> SZ35 unload phi
1 inf, 1 art jav load trans SZ42 >> SZ35 unload phi
2 mech, 1 tank sha >> kwe
2 inf ksi >> kwa
1 trans SZ35 >> SZ34 load 1 inf pau >> SZ20 unload hon
1 inf ksu >> ksi
Mobilize:
2 inf, 1 art ksu
3 mech sha
1 trans, 3 sub, 3 dest SZ6
Collect 65 + 5 = 70 IPC
US 7
Buy:
AC (16)
2fgt (20)
4dd (32)
ss (6)
CM
sz55 (dd)
ss, 5fgt, tac sz54
sz25 (ss)
dd sz10
2fgt Wus
bmb Haw
sz55
Rolls: 1@2 2@3 1@4; Total Hits: 31@2: (1)2@3: (3, 1)1@4: (5)
Rolls: 1@2; Total Hits: 01@2: (5)
Sorry, it was sz 25, and defense was dice@1 instead of dice@2, but it doesn’t change anything
sz25Â cwol
sz55
Rolls: 1@2 5@3 1@4; Total Hits: 41@2: (1)5@3: (4, 2, 4, 1, 3)1@4: (5)
Rolls: 1@2; Total Hits: 01@2: (4)
sz55 cwol
NCM per map
I put a marker in sz92, because it’s too small for all the allies fleet. so FLEET IN SZ90 IS INSTEAD IN SZ92
place units:
ss, 4dd, AC sz10
2fgt Wus
Collect : 74 IPC
China 7
Buy : nothing save 2
CM
Kan
inf Tsi walk in
collect : 3 + 2 saved = 5 IPC
UK 7
Buy:
UK= 2repair, tr (7), art (4), mec (4), inf (3), fgt (10)
Ind= 2inf (6)
CM
Shn
inf Bur walk in
Yun (inf)
2inf Bur
2fgt Ind
Yun
Rolls: 2@1 2@3; Total Hits: 22@1: (6, 1)2@3: (3, 4)
Rolls: 1@2; Total Hits: 01@2: (5)