Oof. Very good dice for the Soviets this turn:
Net Allies dice swing: +4.31 swing
Net Axis dice swing: -4.31 swing
This means the Soviets ended up with 4.31 more units than they would’ve had otherwise.
BEL
A 2 inf, 2 tact
Rolls: 2@1 2@3; Total Hits: 12@1: (2, 5)2@3: (2, 5)
D 1 inf
Rolls: 1@2; Total Hits: 01@2: (6)
ARCH
A 2 inf, 1 tact, 1 strat
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (4, 1)1@3: (1)1@4: (6)
D 1 inf
Rolls: 1@2; Total Hits: 11@2: (2)
nukr twlo 1 inf
bel twol
arch twlo 1 inf
NCM:
2 fig SZ114 >> wgr
1 tact SZ114 >> nov
2 tact bel >> nov
1 tact, 1 strat arch >> nov
1 bsh, 1 carrier, 2 trans SZ113 >> SZ115
15 inf, 4 art, 2 aa gun epl >> nukr
6 inf, 3 mech, 8 tank bes >> nukr
6 inf, 4 art rom >> bes
2 inf, 1 art nor >> fin
1 inf, 2 art fra >> wgr
2 inf fra >> nita
Mobilize:
2 inf, 1 art fin
1 inf, 2 art nov
6 inf, 4 art rom
2 mech wgr
Collect 52 + 15 = 67 IPC
Since there is a Mic in Sukr, you can’t blitz it.
So there should at least be a land unit in there.
Do you want me to put an inf from Nukr in there or do you prefer to cancel the Sukr attack ?
forget about the map attached to my last post : wrong one
Anzac 5
Buy:
fgt (10)
ss (6)
inf (3)
No CM
NCM per map
Place units:
inf, fgt Nsw
ss sz62
Collect : 19 IPC
France move on map
Sorry bout that, please move 1 inf from nukr to sukr.
Map with an infantry on SUKR (from bes, so one less infantry from bes NCM’d to nukr).
Russia 6
Buy:
9inf (27)
art (4)
CM
Kaz (inf)
2inf Novo
fgt Rus
Tsi
16inf Novo walk in
Sukr (inf)
2inf Bry
fgt Rus
Arc (inf)
inf Smo
tac Rus
Kaz
Rolls: 2@1 1@3; Total Hits: 22@1: (1, 4)1@3: (2)
Rolls: 1@2; Total Hits: 01@2: (3)
Kaz twol
Arc
Rolls: 1@1 1@3; Total Hits: 01@1: (2)1@3: (5)
Rolls: 1@2; Total Hits: 01@2: (4)
Arc rd 2
Rolls: 1@1 1@3; Total Hits: 01@1: (6)1@3: (4)
Rolls: 1@2; Total Hits: 01@2: (6)
Arc rd 3
Rolls: 1@1 1@3; Total Hits: 11@1: (3)1@3: (3)
Rolls: 1@2; Total Hits: 01@2: (6)
Arc twol
Sukr
Rolls: 2@1 1@3; Total Hits: 02@1: (2, 4)1@3: (4)
Rolls: 1@2; Total Hits: 01@2: (5)
Sukr rd 2
Rolls: 2@1 1@3; Total Hits: 12@1: (5, 2)1@3: (3)
Rolls: 1@2; Total Hits: 01@2: (6)
Japan 6
Battleship repaired
Buy (59/60)
2 inf
1 art
2 mech
1 tank
1 trans
1 dest
1 bsh
CM:
YUN
1 inf, 1 fig, 2 tact kwe
1 inf fic
SHN
1 inf fic
JAV
1 trans SZ37 >> SZ41 load 1 inf, 1 art sum >> SZ42 unload jav
2 fig SZ37
1 bsh SZ37 >> SZ42 bombard jav
1 bsh SZ20 >> SZ42 bombard jav
CEL
1 inf, 1 art fic load trans SZ36 >> SZ44 unload cel
1 fig, 1 tact phi
shn twol
YUN
A 2 inf, 1 fig, 2 tact
Rolls: 2@1 2@3 1@4; Total Hits: 52@1: (1, 1)2@3: (1, 2)1@4: (4)
D 1 inf
Rolls: 1@2; Total Hits: 01@2: (6)
yun twol
JAV
A 1 inf, 1 art, 2 fig, 2 bsh
Rolls: 2@2 2@3 2@4; Total Hits: 32@2: (6, 1)2@3: (5, 6)2@4: (4, 3)
D 2 inf
Rolls: 2@2; Total Hits: 02@2: (4, 4)
jav twol
CEL
A 1 inf, 1 art, 1 fig, 1 tact
Rolls: 2@2 1@3 1@4; Total Hits: 22@2: (6, 2)1@3: (5)1@4: (3)
D 1 inf
Rolls: 1@2; Total Hits: 01@2: (6)
cel twol
NCM:
3 tact, 1 strat fic >> kwa
1 fig, 2 tact yun >> kwe
2 fig jav >> SZ42
1 fig, 1 tact cel >> SZ42
1 carrier SZ20 >> SZ42
1 dest SZ20 >> SZ35
1 dest SZ35 >> SZ55
2 sub, 1 dest, 1 cru, 2 carrier, 2 fig SZ37 >> SZ42
2 sub SZ37 >> SZ20
1 dest, 1 cru SZ19 >> SZ20
1 inf, 1 art sha load trans SZ19 >> SZ35 unload phi
2 inf ksu >> ksi
1 inf sfe >> sib
1 inf, 2 art she >> kwe
3 mech, 1 tank sik >> kwe
1 inf, 2 art ksi >> kwa
2 mech, 1 tank ksu >> kwe
1 tank sha >> kwe
Mobilize:
2 mech, 1 tank sha
2 inf, 1 art ksu
1 trans, 1 dest, 1 bsh sZ6
Collect 66 + 5 = 71 IPC